《流星蝴蝶剑》怎么修改武器?

打开流星蝴蝶剑文件夹中的LEVEL有好多关卡(Sn)进去之后改WEAPON还有很多参数可供更改\x0d\x0a// 场景名称\x0d\x0a\x0d\x0a// Rule 1=盟主 2=劫镖 3=护城 4=暗杀 5=死斗\x0d\x0aint Rule = 5;\x0d\x0a\x0d\x0a// 回合时间(分钟)\x0d\x0aint RoundTime = 20;\x0d\x0a\x0d\x0a// 玩家出生点\x0d\x0aint PlayerSpawn = 0;\x0d\x0a\x0d\x0a// 玩家出生方向 0~360\x0d\x0aint PlayerSpawnDir = 90;\x0d\x0a\x0d\x0a// 玩家主要武器\x0d\x0aint PlayerWeapon = 5;\x0d\x0a\x0d\x0a// 玩家次要武器\x0d\x0aint PlayerWeapon2 = 0;\x0d\x0a\x0d\x0a// 玩家初始生命值\x0d\x0aint PlayerHP = 1000;\x0d\x0a\x0d\x0a/*\x0d\x0a\x0d\x0aAPI\x0d\x0a\x0d\x0aint GetChar(string name)// name="player", "vip", "enemyvip", "flag", "xxx"\x0d\x0aint GetAnyChar(string name)// including dead char\x0d\x0aint GetSelf(int self)\x0d\x0aint GetHP(int id)\x0d\x0aint GetMaxHP(int id)\x0d\x0aint GetTeam(int id)\x0d\x0aint GetEnemy(int id)\x0d\x0aint GetLeader(int id)\x0d\x0aint GetGameTime()\x0d\x0aint EnableWaypoints(int a, int b, ...)\x0d\x0aint DisableWaypoints(int a, int b, ...)\x0d\x0aint ChangeBehavior(int id, string behavior, ...)// behavior="wait", "idle", "run", "follow", "patrol", "attacktarget", "kill"\x0d\x0aint Perform(int id, string pose, ...)// pose="faceto", "say", "pause", "aggress", "jump", "attack", "guard", "crouch", "use"\x0d\x0aint PlayerPerform(int id, string pose, ...)// pose="say", "pause", "use", "block"\x0d\x0aint StopPerform(int id)\x0d\x0aint IsPerforming(int id)\x0d\x0aint SetTarget(int idx, string type, ...)// type="char", "waypoint", "flag", "safe"\x0d\x0aint Distance(int idx1, int idx2)\x0d\x0aint Rand(int n)\x0d\x0aint AddNPC(string npc)\x0d\x0aint RemoveNPC(int id)\x0d\x0aint UpdateAIAttrib(id)\x0d\x0aint Call(int id, string functionName, param1, param2, ...)\x0d\x0aint Say(id, a, b, c, ...)\x0d\x0aint Print(a, b, c, ...)\x0d\x0a\x0d\x0a*/\x0d\x0a\x0d\x0a// level start function\x0d\x0aOnStart()\x0d\x0a{\x0d\x0aAddNPC("npc01");\x0d\x0a}\x0d\x0a\x0d\x0a// run function\x0d\x0aOnUpdate()\x0d\x0a{\x0d\x0aint a = 0;\x0d\x0a}\x0d\x0a中庸:\x0d\x0a1-飞镖\x0d\x0a2-飞轮\x0d\x0a3-火铳\x0d\x0a4-双刺\x0d\x0a5-匕首 \x0d\x0a6-剑\x0d\x0a7-枪\x0d\x0a8-刀\x0d\x0a9-锤\x0d\x0a47-乾坤刀 \x0d\x0a51-指虎\x0d\x0a55-忍刀 \x0d\x0a高攻:\x0d\x0a10-飞镖\x0d\x0a11-飞轮\x0d\x0a12-火铳\x0d\x0a13-双刺\x0d\x0a14-匕首\x0d\x0a15-剑\x0d\x0a16-枪\x0d\x0a17-刀\x0d\x0a18-锤\x0d\x0a48-乾坤刀\x0d\x0a52-指虎\x0d\x0a56-忍刀\x0d\x0a高防:\x0d\x0a19-飞镖\x0d\x0a20-飞轮\x0d\x0a21-火铳\x0d\x0a22-双刺\x0d\x0a23-匕首\x0d\x0a24-剑\x0d\x0a25-枪\x0d\x0a26-刀\x0d\x0a27-锤\x0d\x0a49-乾坤刀\x0d\x0a53-指虎\x0d\x0a57-忍刀\x0d\x0a高敏:\x0d\x0a28-飞镖\x0d\x0a29-飞轮\x0d\x0a30-火枪\x0d\x0a31-双刺\x0d\x0a32-匕首\x0d\x0a33-剑\x0d\x0a34-枪\x0d\x0a35-刀\x0d\x0a36-锤\x0d\x0a50-乾坤刀 \x0d\x0a54-指虎\x0d\x0a58-忍刀\x0d\x0a圣诞武器:\x0d\x0a37-雪球(飞镖)\x0d\x0a38-飞碟(飞轮)\x0d\x0a39-拉炮(火枪)\x0d\x0a40-星星(双刺)\x0d\x0a41-拐杖糖(匕首)枪)\x0d\x0a44-特大抓痒器(刀)\x0d\x0a45-大棒棒糖(锤)\x0d\x0a46-铃铛(飞镖)\x0d\x0a42-仙女棒(剑) \x0d\x0a43-雪地铲子(

  • 娴佹槦铦磋澏鍓鍗曟満鐗鎬庝箞浠绘剰鏇存敼姝﹀櫒
    绛旓細鍦ㄩ暱閭d竴鍒楁悳绱細-20.030锛岃繖涓煎氨鏄墤灏栫鐨勯暱搴 鍏舵璐熻〃绀虹殑鏄柟鍚戯紝姝g殑璇濇柟鍚戝氨浼氬弽杩囨潵 涓嬮潰鍏堣...鍦娴佹槦鐨勬牴鐩綍涓嬫湁涓猚model 鐨勬枃浠跺す..缈昏瘧杩囨潵灏辨槸妯″瀷 鐩墠鑳芥敼鐨勫氨鍙湁 .GMC 鐨勭被鍨嬭兘鏀逛簡.--- 姝﹀櫒鏂囦欢锛歐1_0鑷砏1_4鍖曢 .GMC W11_0鑷砏11_4=蹇嶅垁 .GMb W3_0鑷砏3_5=椋...
  • 娴佹槦铦磋澏鍓,濡備綍鑷敱鎹姝﹀櫒銆傜洿鎺ヨ緭鍏weapon 涓嶈鍟娿傛渶濂藉洖绛旇缁,鎴...
    绛旓細浣犲ソ锛屾ゼ涓汇傞鍏堬紝鍘婚殣榫欒僵涓嬭浇涓涓殣钘忔寚浠ゅ紑鍚櫒锛屾墦寮鍚庣粦瀹氬埌娴佹槦鎵鍦ㄧ殑鏂囦欢澶归噷鐨刴eteor鏂囦欢锛堜篃灏辨槸娴佹槦锛夛紝鐒跺悗锛岃繘鍏ユ父鎴忎娇鐢ㄦ寚浠ゃ傛纭緭鍏ユ柟娉曟槸鈥滐技绌烘牸weapon绌烘牸姝﹀櫒浠g爜鈥濆叾涓1-9鏄櫘閫氭鍣紝灏辨槸绉诲姩閫熷害锛岄槻寰★紝鏀诲嚮鍔涘睘浜庝腑搴哥殑姝﹀櫒銆10-18鏄姞鏀诲嚮鍔涗絾鏄檷浣庣Щ鍔ㄩ熷害锛岄檷浣庨槻寰$殑姝﹀櫒銆...
  • 娴佹槦铦磋澏鍓戞鍣ㄦ庢牱鏇存敼鍛?
    绛旓細[杞琞1.鍏堝悆涓鎶婁綘鎯宠鎶婂畠鎷挎潵鏀鐨姝﹀櫒锛屼緥濡傛灙 2.鍦ㄥ悆鎸囪檸 3.鍐嶆潵鍒颁竴涓帀涓嬪幓浼氭鎺夌殑鍦版柟~渚嬪鍥涙柟闃电殑搴曚笅 4.鎹㈠ソ鎸囪檸~璺充笅鍘粇钀藉埌鍦颁笂~鍐嶆鎺夌殑涓鐬棿鐢ㄥ彸鍙矨(鎸囪檸蹇熸崲姝﹀櫒鐨勬嫑寮)濡傛灉鎴愬姛寰楃敤鍑哄彸鍙矨骞朵笖鎸囪檸杩樼暀鍦ㄤ綘鎵嬩笂鐨勮瘽浠h〃浣犳垚鍔熶簡...濡傛灉娌℃垚鍔焴閭d綘灏卞啀鏉ヤ竴娆′笂闈4涓...
  • 娴佹槦铦磋澏鍓戞庢牱淇敼姣忓叧寮濮嬫椂鐨勫垵濮姝﹀櫒,鎴戣鐨勬椂鍗曟満闂叧妯″紡鐨,璇...
    绛旓細鎵撳紑level鏂囦欢澶圭敤璁颁簨鏈墦寮sn锛焈pst锛堜唬琛ㄦ暟瀛楀01锛夌涓琛岀殑鏄湴鍥惧悕 int RoundTime = 15 鏄椂闂 int PlayerWeapon = 17; 涓姝﹀櫒 int PlayerWeapon2 = 18; 娆℃鍣 int PlayerHP = 1500锛 瑙掕壊鐨凥P锛堝湪娓告垙涓樉绀轰负姝ゅ奸櫎10锛変笅闈㈡槸姝﹀櫒浠g爜鎶奝layerWeapon = 17涓殑17淇敼鎴愪笅闈㈢殑...
  • 娴佹槦铦磋澏鍓戞庝箞鎸夊瓧鎹姝﹀櫒
    绛旓細鍓嶆彁瑕佸紑闅愯棌鍛戒护锛岃嫢娌℃湁鍘讳笅杞斤紝瀹変笂 weapon +姝﹀櫒鏁板瓧ID: 浣滅敤鏄彲浠ラ殢渚鏀鑷繁鎵嬩腑鎷跨殑姝﹀櫒锛(鍙互鍦ㄧ綉缁滀笂鐢紝涓嬫枃鏈夎缁嗚鏄,渚嬪:鍏圽鍐嶈緭鍏eapon 15 鍐嶆寜纭閿(enter)鍚,涓鎶婄孩鍏夐棯闂殑甯︽湁楂樻敾鍑诲睘鎬х殑淇綏鍓戝氨鍑烘潵浜!!姝﹀櫒ID :(鏅氬睘鎬)椋為晼=1 椋炶疆=2 鐏灙=3 鍙屽埡=4 鍖曢=5 ...
  • 娴佹槦铦磋澏鍓戞鍣ㄤ慨鏀
    绛旓細姝﹀櫒鏂囦欢锛歐1_0鑷砏1_4鍖曢 .GMC W11_0鑷砏11_4=蹇嶅垁 .GMb W3_0鑷砏3_5=椋炴爣 .GMC W9_0r鑷砏9_3r锛濅咕鍧ゅ垁 .GMb W10_0r鑷砏10_3r锛濇寚铏 .GMb W8_0r鑷砏8_4r锛濆弻鍒 .GMC W1_0鑷砏1_4锛濆墤 .GMC W2_0鑷砏2_4锛濈伀鏋 .GMC W7_0鑷砏7_4锛濇灙 .GMC W6_0鑷砏6_4=椋炶疆 .GMC W5_3...
  • 娴佹槦铦磋澏鍓戞庝箞淇敼绠卞瓙閲岀殑姝﹀櫒
    绛旓細娴佹槦瀹夎鐩綍涓嬫湁浜涘悕涓簊n**鐨勬枃浠跺す, 鐢ㄨ浜嬫湰鎵撳紑鍦板浘鏂囦欢sn**.des銆 鏌ユ壘绠卞瓙鍐姝﹀櫒鐨勫嚱鏁 Object D_wpBBox01 { Position: 21.983 -2.090 348.118 Quaternion: -1.000 0.000 0.000 0.009 TextureAnimation: 0 0.000 0.000 Custom: { model="W11_0" ticket=1,4,5 } } 淇敼...
  • 娴佹槦铦磋澏鍓戝浣曟洿鏀规鍣鐨勬牱瀛
    绛旓細鍙﹀锛姝﹀櫒鍦ㄨЕ纰扮豢鑹叉按鏅舵椂鎭㈠鍘熺姸锛夐闀栵細涓冩槦1 闈掔墮10 瀵掑啺19 椋炶潬28 鍦h癁澶46 闆洟37 椋炶疆锛氭棩鍏2 鍦嗘湀11 琛婊20 鏃嬮29 鍦h癁澶38 鏃犲奖59 鐏摮锛氬ず鍛3 鎬掔伀12 鏉鎰21 楣扮溂30 鍦h癁澶39 鍙屽埡锛氳浘鐪4 鍒冪墮13 鐏垖22 铏庣埅31 鍦h癁澶40 鍖曢锛氬棞榄5 鐐庣帀14 铔囧惢23 閲戝垰32 鍦h癁澶41 鍓 锛...
  • 娴佹槦铦磋澏鍓戞庝箞鏀规鍣鐨勫睘鎬
    绛旓細濡傛鐪嬫潵锛屽彧鏈夋敼鏁忔嵎鍙互杩涘埆浜哄満鐢ㄤ簡锛堜紶瑷鏈鏀规鍣鏀诲嚮鍜岄槻寰¤繘鍒汉涓绘満鐨勶紝鎴戞病瑙佽繃锛岄毦閬撴槸鎶婅鍙栧湴鍧鏇存崲浜嗭紵锛夋垜浠互鍖曢鏋楋紙铔囧惢锛変负渚嬶紝鎴戞埅鍥剧粰澶у鐪嬶細绾㈣壊妗嗙殑FF FF FF FF鍚庨潰鐨勯粍鑹插~鍏呴儴鍒嗚〃绀烘鍣ㄧ殑鏀诲嚮锛岀豢鑹叉鐨凢F FF FF FF鍚庨潰鐨勯粍鑹插~鍏呴儴鍒嗚〃绀烘鍣ㄧ殑闃插尽锛岃摑鑹叉鐨凢F FF FF ...
  • ...娴佹槦铦磋澏鍓涓殑姝﹀櫒妯″瀷鎬庝箞鏀瑕佹墦寮浠涔堟枃浠跺す ??? 姣斿璇存妸闀挎灙...
    绛旓細渚嬶細鍋囪涓嬭浇鐨姝﹀櫒妯″瀷鍚嶇О涓篧4_0.gmc 閭d箞浣犲湪娓告垙涓夋嫨閿ゅ瓙灏卞彲浠ユ嬁鍒 濡傛灉浣犲皢瀹冩敼鍚嶄负W1_1.gmc 閭d箞杩涙父鎴忓垯鏄夋嫨鐏睘鎬у寱棣栧彲浠ユ嬁鍒版鍣ㄣ侾S锛氳繖浜涘氨鏄ā鍨嬶紝浣嗗繀椤诲緱鐢ㄤ笓涓氳蒋浠舵墦寮銆3D MAX鈥斺旂敤浜庡埗浣滄晥鏋滃浘鐨勫缓妯″瀷閮ㄥ垎.LIGHTSCAPE鈥斺旂敤浜庢覆鏌撴ā鍨.PHOTOSHOP鈥斺旂敤浜淇敼,璋冩暣鎴愬浘,骞舵墦鍗...
  • 扩展阅读:流星蝴蝶剑安卓手机版 ... 流星蝴蝶剑如何改武器 ... 流星蝴蝶剑修改大全 ... 流星蝴蝶剑武器介绍图 ... 流星蝴蝶剑绝招大全 ... 流星蝴蝶剑孙小蝶中药 ... 流星蝴蝶剑小蝶全过程 ... 流星蝴蝶剑修改无限气 ... 流星蝴蝶剑游戏怎么换武器 ...

    本站交流只代表网友个人观点,与本站立场无关
    欢迎反馈与建议,请联系电邮
    2024© 车视网