怎样用Zbrush的zmapper制作maya所用的法线贴图 怎样用Zbrush的zmapper制作maya所用的法线贴图
\u600e\u6837\u7528Zbrush\u7684zmapper\u5236\u4f5cmaya\u6240\u7528\u7684\u6cd5\u7ebf\u8d34\u56fe\u5237\u5b8c\u9ad8\u6a21\u540e\uff0c\u6a21\u578b\u964d\u5230\u6700\u4f4e\u7ea7\u522b\uff0c\u70b9Texture\u65b0\u5efa\u4e00\u5f20\u8d34\u56fe\u3002\u70b9Zmapper\u5236\u4f5c\u6cd5\u7ebf\u8d34\u56fe\u3002\u6709\u8bbe\u7f6e\u597d\u7684\u63a5\u53e3maya\u7684\u8bbe\u7f6e\u597d\u7684\u6570\u503c\u3002\u70b9\u51fbopen configuration \u9009\u62e9Maya_TangentSpaceNode_BestQuality.zmp\u6253\u5f00\u3002
\u7136\u540e\u70b9\u51fbnormal cavitymap \u76f4\u63a5\u70b9create normal map\u521b\u5efa\u5c31\u884c\u4e86\u3002\u5728maya\u91cc\u7528bump map\u8282\u70b9\uff0c\u628ause as\u9009\u62e9tangent space normals\u5c31\u884c\u4e86\u3002\u60f3\u5728maya\u4e86\u770b\u5230\u6548\u679c\u5728Renderer\u91cc\u9009\u62e9High Quality Rendering\u5c31\u53ef\u4ee5\u89c2\u770b\u4e86\u3002\u5e0c\u671b\u80fd\u5bf9\u4f60\u6709\u6240\u5e2e\u52a9\u3002\u8fd8\u6709\u4ec0\u4e48\u4e0d\u660e\u767d\u7684\u7ed9\u4f60\u4e2a\u7fa4\u53f7\uff0c\u518d\u7ed9\u4f60\u7ec6\u8bf484187620\uff0c
\u5237\u5b8c\u9ad8\u6a21\u540e\uff0c\u6a21\u578b\u964d\u5230\u6700\u4f4e\u7ea7\u522b\uff0c\u70b9Texture\u65b0\u5efa\u4e00\u5f20\u8d34\u56fe\u3002\u70b9Zmapper\u5236\u4f5c\u6cd5\u7ebf\u8d34\u56fe\u3002\u6709\u8bbe\u7f6e\u597d\u7684\u63a5\u53e3maya\u7684\u8bbe\u7f6e\u597d\u7684\u6570\u503c\u3002\u70b9\u51fbopenconfiguration\u9009\u62e9Maya_TangentSpaceNode_BestQuality.zmp\u6253\u5f00\u3002
\u7136\u540e\u70b9\u51fbnormalcavitymap\u76f4\u63a5\u70b9createnormalmap\u521b\u5efa\u5c31\u884c\u4e86\u3002\u5728maya\u91cc\u7528bumpmap\u8282\u70b9\uff0c\u628auseas\u9009\u62e9tangentspacenormals\u5c31\u884c\u4e86\u3002\u60f3\u5728maya\u4e86\u770b\u5230\u6548\u679c\u5728Renderer\u91cc\u9009\u62e9HighQualityRendering\u5c31\u53ef\u4ee5\u89c2\u770b\u4e86\u3002\u5e0c\u671b\u80fd\u5bf9\u4f60\u6709\u6240\u5e2e\u52a9\u3002\u8fd8\u6709\u4ec0\u4e48\u4e0d\u660e\u767d\u7684\u7ed9\u4f60\u4e2a\u7fa4\u53f7\uff0c\u518d\u7ed9\u4f60\u7ec6\u8bf484187620\uff0c
然后点击normalcavitymap直接点createnormalmap创建就行了。在maya里用bumpmap节点,把useas选择tangentspacenormals就行了。想在maya了看到效果在Renderer里选择HighQualityRendering就可以观看了。希望能对你有所帮助。还有什么不明白的给你个群号,再给你细说84187620,
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