王国风云(十字军之王)2 怎么封地好 求,十字军之王2怎么让其他诸侯永远不反,及时一个个收了他们的...
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character_event = {
id = 800119
is_triggered_only = yes
title = "Tech"
desc = "Tech in capital gives tech in capital. Option two gives tech where your are. You can go with some levies to any province to improve their tech with this event"
option = {
name = "Full random techs in your capital"
capital_scope = {
location = { change_random_mil_tech = 10 }
location = { change_random_eco_tech = 10 }
location = { change_random_civ_tech = 10 }
location = { change_random_mil_tech = 10 }
location = { change_random_eco_tech = 10 }
location = { change_random_civ_tech = 10 }
location = { change_random_mil_tech = 10 }
location = { change_random_eco_tech = 10 }
location = { change_random_civ_tech = 10 }
location = { change_random_mil_tech = 10 }
location = { change_random_eco_tech = 10 }
location = { change_random_civ_tech = 10 }
location = { change_random_mil_tech = 10 }
location = { change_random_eco_tech = 10 }
location = { change_random_civ_tech = 10 }
location = { change_random_mil_tech = 10 }
location = { change_random_eco_tech = 10 }
location = { change_random_civ_tech = 10 }
location = { change_random_mil_tech = 10 }
location = { change_random_eco_tech = 10 }
location = { change_random_civ_tech = 10 }
location = { change_random_mil_tech = 10 }
location = { change_random_eco_tech = 10 }
location = { change_random_civ_tech = 10 }
location = { change_random_mil_tech = 10 }
location = { change_random_eco_tech = 10 }
location = { change_random_civ_tech = 10 }
location = { change_random_mil_tech = 10 }
location = { change_random_eco_tech = 10 }
location = { change_random_civ_tech = 10 }
}
character_event = { id = 800126 }
}
option = {
name = "Full random techs"
FROM = {
location = { change_random_mil_tech = 10 }
location = { change_random_eco_tech = 10 }
location = { change_random_civ_tech = 10 }
location = { change_random_mil_tech = 10 }
location = { change_random_eco_tech = 10 }
location = { change_random_civ_tech = 10 }
location = { change_random_mil_tech = 10 }
location = { change_random_eco_tech = 10 }
location = { change_random_civ_tech = 10 }
location = { change_random_mil_tech = 10 }
location = { change_random_eco_tech = 10 }
location = { change_random_civ_tech = 10 }
location = { change_random_mil_tech = 10 }
location = { change_random_eco_tech = 10 }
location = { change_random_civ_tech = 10 }
}
character_event = { id = 800126 }
}
option = {
name = "Council jobs (claims etc)"
character_event = { id = 800140 }
}
option = {
name = "Back"
character_event = { id = 800116 }
}
}
option = {
name = "Done"
ai_chance = { factor = 100 }
}
}
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\u5e0c\u671b\u80fd\u5e2e\u5230\u60a8 \u7b49\u4f60\u90ae\u7bb1 \u6b22\u8fce\u8ba8\u8bba~
首先看你愿不愿意当暴君
愿意当暴君
a.少封臣流
a1.拔除所有伯爵以上头衔
a2.决议刷无家族新贵族最少两个,可以的话给他们娶35岁前後的女人降低生子机会
a3.给一人所有的伯爵领,男爵/城市/教会可以先不封给他(用转交特定封臣或一开始也都收回),或所有男爵/城市/教堂给另一个
a4.对你数万好感的单一封臣/双封臣完成,10年後好感消除可以再给/转封男爵家好感或加给公爵即可,,看你结的要不要让他有钱,想的话可以一开始就给他们一个公爵(减少超直辖)做做
b.全家族流
b1.拔除所有伯爵以上头衔,并顶著超直辖直到你有够多家族的人出生
b2.把所有头衔都封给家族血统,女的就给他配个入赘封给女婿
b3.全家族所有领地实质制霸完成,包准你不论怎麼换都是同家族的人在位
2. 不愿当暴君 (去~伪君子)
合法收公爵
给继承人公爵
所有伯爵封臣转给继承人
创立一个共和国
所有多馀的无封臣公爵头衔都给共和国总督
同样的合法少封臣流(一公爵一总督)完成
继承人管地,总督管头衔
只是这模式收公爵头衔很麻烦
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