骑士飞行棋的骑士飞行棋1

\u6025\u6c42\u9a91\u58eb\u98de\u884c\u68cb\u7684\u4ee3\u7801

\u3000\u3000\u753bMAP\u7c7b\uff1a

\u3000\u3000package s1java.xmal1;

\u3000\u3000public class Map {

\u3000\u3000int[] map=new int[100]; //0:\u666e\u901a
\u3000\u3000int[] luckyTurn={6,23,40,55,69,83}; //1\uff1a\u5e78\u8fd0\u8f6e\u76d8
\u3000\u3000int[] landMine={5,13,17,33,38,50,64,80,94};//2\uff1a\u5730\u96f7
\u3000\u3000int[] pause={9,27,60,93}; //3\uff1a\u6682\u505c
\u3000\u3000int[] timeTunnel={20,25,45,63,72,88,90}; //4\uff1a\u65f6\u7a7a\u96a7\u9053
\u3000\u3000//\u7ed9map[]\u5199\u5165\u5404\u79cd\u7b26\u53f7
\u3000\u3000public void createMap(){
\u3000\u3000for(int i=0;i<luckyTurn.length;i++){
\u3000\u3000map[luckyTurn[i]]=1;
\u3000\u3000}
\u3000\u3000for(int i=0;i<landMine.length;i++){
\u3000\u3000map[landMine[i]]=2;
\u3000\u3000}
\u3000\u3000for(int i=0;i<pause.length;i++){
\u3000\u3000map[pause[i]]=3;
\u3000\u3000}
\u3000\u3000for(int i=0;i<timeTunnel.length;i++){
\u3000\u3000map[timeTunnel[i]]=4;
\u3000\u3000}

\u3000\u3000}
\u3000\u3000public void showMap(int playerPos1,int playerPos2){

\u3000\u3000showLine1(0,31,playerPos1,playerPos2);
\u3000\u3000showRLine(31,35,playerPos1,playerPos2);
\u3000\u3000showLine2(35,66,playerPos1,playerPos2);
\u3000\u3000showLLine(66,69,playerPos1,playerPos2);
\u3000\u3000showLine1(69,100,playerPos1,playerPos2);

\u3000\u3000}
\u3000\u3000public void showLine1(int start,int end,int playerPos1,int playerPos2){
\u3000\u3000for(int i=start;i<end;i++ ){
\u3000\u3000System.out.print(getGraph(map[i],i,playerPos1,playerPos2));
\u3000\u3000}
\u3000\u3000System.out.println();

\u3000\u3000}
\u3000\u3000public void showRLine(int start,int end,int playerPos1,int playerPos2){
\u3000\u3000for(int i=start;i<end;i++){
\u3000\u3000for(int j=0;j<73;j++){
\u3000\u3000System.out.print(" ");
\u3000\u3000}
\u3000\u3000System.out.println(getGraph(map[i],i,playerPos1,playerPos2));
\u3000\u3000}
\u3000\u3000}
\u3000\u3000public void showLine2(int start,int end,int playerPos1,int playerPos2){
\u3000\u3000for(int i=end-1;i>=start;i--){
\u3000\u3000System.out.print(getGraph(map[i],i,playerPos1,playerPos2));
\u3000\u3000}
\u3000\u3000System.out.println();

\u3000\u3000}
\u3000\u3000public void showLLine(int start,int end,int playerPos1,int playerPos2){
\u3000\u3000for(int i=start;i<end;i++){
\u3000\u3000System.out.println(getGraph(map[i],i,playerPos1,playerPos2));
\u3000\u3000}
\u3000\u3000}
\u3000\u3000public String getGraph(int i,int index,int playerPos1,int playerPos2){
\u3000\u3000String graph=" ";
\u3000\u3000if(index==playerPos1&&index==playerPos2){
\u3000\u3000graph="@@";
\u3000\u3000}else if(index==playerPos1){
\u3000\u3000graph="A";
\u3000\u3000}else if(index==playerPos2){
\u3000\u3000graph="B";
\u3000\u3000}else{
\u3000\u3000switch(i){
\u3000\u3000case 1:
\u3000\u3000graph="\u00a4";
\u3000\u3000break;
\u3000\u3000case 2:
\u3000\u3000graph="\u2605";
\u3000\u3000break;
\u3000\u3000case 3:
\u3000\u3000graph="\u25a0";
\u3000\u3000break;
\u3000\u3000case 4:
\u3000\u3000graph="\u3013";
\u3000\u3000break;
\u3000\u3000default:graph="\u2299";
\u3000\u3000break;
\u3000\u3000}
\u3000\u3000}
\u3000\u3000return graph;
\u3000\u3000}
\u3000\u3000}

\u3000\u3000Game\u7c7b\uff1a
\u3000\u3000package s1java.xmal1;

\u3000\u3000import java.util.Scanner;

\u3000\u3000public class Game {
\u3000\u3000Scanner input = new Scanner(System.in);
\u3000\u3000Map map;
\u3000\u3000int playerPos1;
\u3000\u3000int playerPos2;

\u3000\u3000String[] goAndStop=new String[2];
\u3000\u3000String[] playerName=new String[2];
\u3000\u3000public void init(){
\u3000\u3000map=new Map();
\u3000\u3000map.createMap();
\u3000\u3000map.showMap(0, 0);
\u3000\u3000goAndStop[0]="on";
\u3000\u3000goAndStop[1]="on";
\u3000\u3000}
\u3000\u3000public void setRole(int no,int role){


\u3000\u3000switch(role){
\u3000\u3000case 1:playerName[no-1]="\u6bd4\u5c14";break;
\u3000\u3000case 2:playerName[no-1]="\u5965\u5df4\u9a6c";break;
\u3000\u3000case 3:playerName[no-1]="\u666e\u4eac";break;
\u3000\u3000case 4:playerName[no-1]="\u5e03\u6717";break;
\u3000\u3000}


\u3000\u3000}

\u3000\u3000public int throwShifter(int no){
\u3000\u3000int step=0;
\u3000\u3000System.out.println(playerName[no-1]+"\u6309\u4efb\u610f\u5b57\u6bcd\u952e\u56de\u8f66\uff1a");
\u3000\u3000String answer=input.next();
\u3000\u3000step=(int)(Math.random()*10%6)+1;
\u3000\u3000return step;
\u3000\u3000}
\u3000\u3000public int getCurPos(int no,int position,int step){
\u3000\u3000position=position+step;
\u3000\u3000if(position>99){
\u3000\u3000return 99;
\u3000\u3000}
\u3000\u3000switch(map.map[position]){
\u3000\u3000case 0://\u666e\u901a\u683c
\u3000\u3000if(no==1&&playerPos2==position){//\u73a9\u5bb61\u4e0e\u73a9\u5bb62\u76f8\u9047
\u3000\u3000playerPos2=0;
\u3000\u3000System.out.println(":-D \u54c8\u54c8\u54c8...\u8e29\u5230\u4e86\uff01");
\u3000\u3000}else if(no==2&&playerPos1==position){
\u3000\u3000playerPos1=0;
\u3000\u3000System.out.println(":-D \u54c8\u54c8\u54c8...\u8e29\u5230\u4e86\uff01");
\u3000\u3000}
\u3000\u3000break;
\u3000\u3000case 1://\u5e78\u8fd0\u8f6e\u76d8
\u3000\u3000System.out.println("\n\u25c6\u25c7\u25c6\u25c7\u25c6\u25c7\u6b22\u8fce\u8fdb\u5165\u5e78\u8fd0\u8f6e\u76d8\u25c6\u25c7\u25c6\u25c7\u25c6\u25c7");
\u3000\u3000System.out.println("\u8bf7\u9009\u62e9\u4e00\u79cd\u8fd0\u6c14\uff1a");
\u3000\u3000System.out.println("1.\u4ea4\u6362\u4f4d\u7f6e2.\u8f70\u70b8\u5bf9\u624b");
\u3000\u3000int choice=input.nextInt();
\u3000\u3000int temp;
\u3000\u3000switch(choice){
\u3000\u3000case 1: //\u4ea4\u6362\u4f4d\u7f6e
\u3000\u3000if(no==1){
\u3000\u3000temp=position;
\u3000\u3000position=playerPos2;
\u3000\u3000playerPos2=temp;
\u3000\u3000}else if(no==2){
\u3000\u3000temp=position;
\u3000\u3000position=playerPos1;
\u3000\u3000playerPos1=temp;
\u3000\u3000}
\u3000\u3000break;
\u3000\u3000case 2: //\u8f70\u70b8\u5bf9\u624b
\u3000\u3000if(no==1){
\u3000\u3000if(playerPos2<6){
\u3000\u3000playerPos2=0;
\u3000\u3000}else{
\u3000\u3000playerPos2-=6;
\u3000\u3000}
\u3000\u3000}else if(no==2){
\u3000\u3000if(playerPos1<6){
\u3000\u3000playerPos1=0;
\u3000\u3000}else{
\u3000\u3000playerPos1-=6;
\u3000\u3000} }
\u3000\u3000break;

\u3000\u3000}
\u3000\u3000break;
\u3000\u3000case 2://\u5730\u96f7

\u3000\u3000position-=6;
\u3000\u3000System.out.println("\u8e29\u5230\u5730\u96f7\uff0c\u6c14\u6b7b\u4e86\u3002");
\u3000\u3000break;
\u3000\u3000case 3://\u6682\u505c
\u3000\u3000goAndStop[no-1]="off";
\u3000\u3000System.out.println("~~>_<~~ \u8981\u505c\u6218\u4e00\u5c40\u4e86\u3002");
\u3000\u3000break;
\u3000\u3000case 4://\u65f6\u7a7a\u96a7\u9053
\u3000\u3000position+=10;
\u3000\u3000System.out.println("|-P \u8fdb\u5165\u65f6\u7a7a\u96a7\u9053\u771f\u723d\uff01");
\u3000\u3000break;
\u3000\u3000}
\u3000\u3000if(position<0){
\u3000\u3000return 0;
\u3000\u3000}else if(position>99){
\u3000\u3000return 99;
\u3000\u3000}else{
\u3000\u3000return position;
\u3000\u3000}


\u3000\u3000}
\u3000\u3000public void judge(){
\u3000\u3000if(playerPos1>playerPos2){
\u3000\u3000System.out.println("\u73a9\u5bb61"+playerName[0]+"\u6700\u5148\u5230\u8fbe\u7ec8\u70b9,\u83b7\u5f97\u80dc\u5229\u3002\u606d\u559c\uff01\u606d\u559c\uff01");
\u3000\u3000}else{
\u3000\u3000System.out.println("\u73a9\u5bb62"+playerName[1]+"\u6700\u5148\u5230\u8fbe\u7ec8\u70b9,\u83b7\u5f97\u80dc\u5229\u3002\u606d\u559c\uff01\u606d\u559c\uff01");
\u3000\u3000}

\u3000\u3000}
\u3000\u3000public void play(){
\u3000\u3000System.out.println("\n\n\n\n");
\u3000\u3000System.out.println("\n\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\n");
\u3000\u3000System.out.println(" Game Start \n");
\u3000\u3000System.out.println("\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\n\n");
\u3000\u3000System.out.println("^_^"+playerName[0]+"\u7684\u58eb\u5175\uff1a A");
\u3000\u3000System.out.println("^_^"+playerName[1]+"\u7684\u58eb\u5175\uff1a B\n");
\u3000\u3000System.out.println("\n\u56fe\u4f8b\uff1a"+"\u25a0\u6682\u505c \u00a4\u5e78\u8fd0\u8f6e\u76d8 \u2605\u5730\u96f7 \u3013\u65f6\u7a7a\u96a7\u9053 \u2299 \u666e\u901a\n");
\u3000\u3000map.showMap(playerPos1, playerPos2);
\u3000\u3000int step;
\u3000\u3000while(playerPos1<99&&playerPos2<99){
\u3000\u3000if(goAndStop[0].equals("on")){
\u3000\u3000step= throwShifter(1);
\u3000\u3000System.out.println("\n-----------------------");
\u3000\u3000System.out.println("\u9ab0\u5b50\u6570"+step);
\u3000\u3000playerPos1=getCurPos(1,playerPos1,step);
\u3000\u3000System.out.println("\u4f60"+playerName[0]+"\u5f53\u524d\u7684\u4f4d\u7f6e\uff1a"+playerPos1);
\u3000\u3000System.out.println("\u5bf9\u624b"+playerName[1]+"\u5f53\u524d\u7684\u4f4d\u7f6e\uff1a"+playerPos2);
\u3000\u3000System.out.println("\n-----------------------");
\u3000\u3000map.showMap(playerPos1, playerPos2);
\u3000\u3000if(playerPos1==99){
\u3000\u3000break;
\u3000\u3000}
\u3000\u3000}else{
\u3000\u3000System.out.println("\n"+playerName[0]+"\u505c\u63b7\u4e00\u6b21\u3002\n");
\u3000\u3000goAndStop[0]="on";
\u3000\u3000}
\u3000\u3000System.out.println("\n\n\n\n");

\u3000\u3000if(goAndStop[1].equals("on")){
\u3000\u3000step= throwShifter(2);
\u3000\u3000System.out.println("\n-------------------------------");
\u3000\u3000System.out.println("\u9ab0\u5b50\u6570"+step);
\u3000\u3000playerPos2=getCurPos(2,playerPos2,step);
\u3000\u3000System.out.println("\u4f60"+playerName[1]+"\u5f53\u524d\u7684\u4f4d\u7f6e\uff1a"+playerPos2);
\u3000\u3000System.out.println("\u5bf9\u624b"+playerName[0]+"\u5f53\u524d\u7684\u4f4d\u7f6e\uff1a"+playerPos1);
\u3000\u3000System.out.println("\n-------------------------------");
\u3000\u3000map.showMap(playerPos1, playerPos2);
\u3000\u3000if(playerPos2==99){
\u3000\u3000break;
\u3000\u3000}

\u3000\u3000}else{
\u3000\u3000System.out.println("\n"+playerName[1]+"\u505c\u63b7\u4e00\u6b21\u3002\n");
\u3000\u3000goAndStop[1]="on";
\u3000\u3000}
\u3000\u3000System.out.println("\n\n\n\n");
\u3000\u3000}


\u3000\u3000System.out.println("\n\n\n\n");
\u3000\u3000System.out.println("\n************************************************\n");
\u3000\u3000System.out.println(" Game Over \n");
\u3000\u3000System.out.println("************************************************\n\n");

\u3000\u3000judge();
\u3000\u3000}

\u3000\u3000public void start(){
\u3000\u3000init();
\u3000\u3000System.out.println("\n\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b");
\u3000\u3000System.out.println("// //");
\u3000\u3000System.out.println("// //");
\u3000\u3000System.out.println("// \u9a91\u58eb\u98de\u884c\u68cb //");
\u3000\u3000System.out.println("// //");
\u3000\u3000System.out.println("// //");
\u3000\u3000System.out.println("\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b\u203b");
\u3000\u3000System.out.println("~~~~~~~~~~~~~~~~~~~~~~~~~~\u4e24\u4eba\u5bf9\u6218~~~~~~~~~~~~~~~~~~~~~~~~");
\u3000\u3000System.out.println("\u8bf7\u9009\u62e9\u89d2\u8272\uff1a1.\u6bd4\u5c142.\u5965\u5df4\u9a6c3.\u666e\u4eac4.\u5e03\u6717");
\u3000\u3000System.out.println("\u8bf7\u73a9\u5bb61\u9009\u62e9\u89d2\u8272\uff1a");
\u3000\u3000int role1=input.nextInt();
\u3000\u3000int role2;
\u3000\u3000do{
\u3000\u3000System.out.println("\u8bf7\u73a9\u5bb62\u9009\u62e9\u89d2\u8272\uff1a");
\u3000\u3000role2=input.nextInt();
\u3000\u3000}while(role2==role1);
\u3000\u3000setRole(1,role1);
\u3000\u3000setRole(2,role2);
\u3000\u3000play();
\u3000\u3000}

\u3000\u3000}


\u3000\u3000\u4e3b\u65b9\u6cd5\u7c7b\uff1a

\u3000\u3000package s1java.xmal1;

\u3000\u3000public class StartGame {

\u3000\u3000public static void main(String[] args) {
\u3000\u3000Game game=new Game();
\u3000\u3000game.start();
\u3000\u3000}

\u3000\u3000}

\u98de\u884c\u68cb\uff0c\u5b98\u65b9\u7684\u8bf4\uff0c\u662f\u4e00\u79cd\u7ade\u6280\u6e38\u620f\uff0c\u5b83\u7531\u56db\u79cd\u989c\u8272\u7684\u5730\u56fe\u7ec4\u6210\uff0c\u4e0a\u9762\u753b\u6709\u98de\u673a\u56fe\u5f62\uff0c\u6700\u591a\u53ef\u4ee5\u56db\u4e2a\u4eba\u5404\u62ff\u4e00\u79cd\u989c\u8272\u4e00\u8d77\u73a9\uff0c\u98de\u884c\u68cb\u91cc\u6709\u4e00\u4e2a\u9ab0\u5b50\uff0c\u8f6c\u52a8\u9ab0\u5b50\u505c\u4e0b\u6765\u6b63\u9762\u662f\u51e0\u5c31\u8d70\u51e0\u6b65

游戏规则跟传统的飞行棋一模一样,支持2~4人或者人机对战。角色和场景颠覆了传统样式,感觉非常的精致。游戏棋盘很小,道具丰富,电脑的攻击很主动,所以对战相当激烈。  英文名称:Don't get angry
游戏类型:棋牌游戏
运行环境:Win9x/Me/NT/2000/XP/2003/vista/win7
游戏大小:5.80MB
游戏语言:英文/简体中文
发行时间:2005-09-09
游戏授权:免费游戏 英文名称:Don't get angry 2
游戏类型:棋牌游戏
运行环境:Win9x/Me/NT/2000/XP/2003/vista/win7
游戏大小:32MB
游戏语言:英文/简体中文
发行时间:2005-11-29
游戏授权:免费游戏 英文名称:Don't get angry 3游戏类型:棋牌游戏
运行环境:Win9x/Me/NT/2000/XP/2003/vista/win7
游戏大小:111MB
游戏语言:英文
发行时间:2010-03-27
游戏授权:免费游戏 游戏的角色造型丰富,各具特色,在行进之中的竞争十分激烈,除了直接消灭对方的角色之外,角色还有个体的血量设定,当角色血量被耗光也将回到起点,游戏玩起来比前作难度更大。



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    绛旓細浼犵粺椋炶妫嬭鍒欓噷,鐜╁瑕佸垰濂借蛋鍒扮粓鐐瑰鎵嶈兘绠椻滃埌杈锯,濡傛灉鐜╁鎵斿嚭鐨勯瀛愮偣鏁版棤娉曞垰濂借蛋鍒扮粓鐐瑰,澶氬嚭鏉ョ殑鐐规暟,妫嬪瓙灏嗗線鍥炶蛋銆 鍏充簬缁堢偣,杩樻湁浠ヤ笅鍑犵鏀硅繘瑙勫垯: 濡傞瀛愮偣鏁板杩囦簬鍒扮粓鐐圭殑鏍兼暟,涔熶笉闇瑕佸悗閫,鍙互鐩存帴鑳滃埄杩斿洖銆 濡傛灉妫嬪瓙涓嶈兘鍒氬ソ鎶佃揪缁堢偣,鍒欎抚澶辨湰娆$Щ鍔ㄦ満浼氭垨浜ょ敱鍏朵粬妫嬪瓙浠h(濡楠戝+椋炶妫)銆
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