【高分】【急】【急】【在线求高手翻译】【急】【急】【高分】

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The braking system is one of the key components of vehicle, it has direct impacts on the car safety.

Accordingly, the number of braking system related incidences took about 45% of all the traffic insidences caused by automobile inherent defects. Hence, one can safely conclude that the braking system is extremely vital in guaranteeing the traffic safety. Further more, the quality of braking system also directly affects the average speed and transportation efficiency of automobile, which are two crucial factors of the economy of transportation.

In order to improve the safety performance of cars, the ABS system and ASR system have been extensively applied to car manufactoring in 21st century. As vehicle consumer is increasingly paying attention to the safeness of car, for most cars ABS has been selected as a standard feature. Without ABS, the action of sudden braking during drive could caused wheels locking-up; hence, the rolling friction changes into sliding friction, which means the stoping capacity could be significantly compromised. Furthermore, if the front wheels are locked up, the vehicle loses steering ability; if the rear wheesl are locked up, the vehicle body sidesliping could easily be caused and the control of direction will be lost as well.

Through electronic or mechanical control, ABS system could extremely quickly and accurately control the receiving and releasing of hydraulic pressure of braking system; therefore the wheel locking-up could be prevented, the maximum stoping ability and steering ability during braking could be guaranteed, and the vehicle will not lose its ability to dodge the obstacles at emergency brake.

This article will briefly introduce the basic theory and functionality of vehicle anti-locking system, analyse and research the structure and principle of work of ABS braking system, and shortly cover the fundamentals of repair and maintenance of ABS system.

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Effective interfaces are visually apparent and forgiving, instilling in their users a sense of control. Users quickly see the breadth of their options, grasp how to achieve their goals, and do their work.
有效的互动在视觉上是明显的和宽大的,灌输给他们用户一种自我控制和掌握的能力感。用户能够很快地看到他们选择的宽度,知道如何实现他们的目标和工作。
Effective interfaces do not concern the user with the inner workings of the system. Work is carefully and continuously saved, with full option for the user to undo any activity at any time.
有效的互动不会将系统的内在运作和用户联系在一起。工作都是被小心地和不断的保存起来的。有着许多的选项让用户可以在任何时间都能撤销任何项目。

Effective applications and services perform a maximum of work, while requiring a minimum of information from users.
有效的应用和服务在执行一个最大限量的工作时,需要从用户这里得到最大限量的信息。

Design principles are a combination of three things:
What is known about the users, the context of use, and the design strategy.
The best ideas/themes that emerged from ideation sessions.
What the designer thinks is necessary for a successful project, based on experience or subject matter expertise.
Using our recipe display example, other design principles might be Help From Across the Room, Allow for Improvisation, and Act Like a Sous Chef.
设计原理包含着三个要素:
关于用户,应用场景与设计策略是什么
从构思能力会话得来的最好的主意/主题
设计者的构思是一个成功项目的必不可少的因素,在经验上或对这个主题的相关实践
用我们的烧菜语言来举个例子,其他的设计原理可能会是 Help From Across the Room(隔壁人的帮助), Allow for Improvisation(允许即兴创作), and Act Like a Sous Chef(还有扮的像一个副厨师长).

The best design principles are:
Pithy. A short phrase is best. If it needs to be described, you can do that, but make sure it has a short phrase as a lead-in because you want it to be…
Memorable. The best design principles can be remembered easily by everyone on the team. Funny, witty, and provocative statements and plays on words work best.
Cross-feature. Design principles should be applicable across the product. If you can’t apply it to more than one feature, it’s probably a requirement, not a principle.
Specific. Easy to Use is not a design principle. It is too general, and doesn’t give any guidance on making a decision between options while refining. Of course it should be easy to use (and intuitive, and delightful, and innovative, and other cliches) but what about this particular product is unique?
最好的设计原理就是:
简洁有力的,一个简洁有力的短语最好,如果需要被解释,你就能解释,但要确保它是一个能够作
为开场白的短语,因为你需要它。。。。
令人难忘的,最好的设计原理能够被团队里的任何一个人都能记住。有趣的,诙谐的,能煽动人心
的演讲或演出的效果最好。
错综复杂的特征,设计原理应该能够灵活的与产品互相搭配。如果你连一个特征都不能放到运用上,那它只不过是一个必要条件,并不是一个原理。
特殊的。容易使用并不是一个设计原理,因为太普遍了,并且改进的同时,在做选择上不会提供任何指导。当然它是应该很简单就能被使用的(还有感官的,令人高兴的,创新的还有其他的陈腔滥调),但这个特殊的产品特殊在哪里呢?

A differentiator. After you’ve made your design principles, see if they as a whole could be applied to a competitor (if there is one). If they can, then they probably aren’t specific enough (or your product isn’t differentiated enough).
Non-conflicting. You want the product to be harmonious, and you don’t want to pit one principle against another, so be careful not to create principles that might be in conflict once applied, such as Never Ask Questions vs. Give The User Total Control.
Once you have your design principles, you can use them as a measuring stick against the concepts you’ve generated to see which ones best fit. Hopefully several ideas will work within the guidelines, or could be tinkered with to fit.
一个区分者。在你已经做好了你的设计原理,看看这套设计原理是不是能够来对抗竞争者(如果有的话)。如果可以,那就说明它们还不够特殊(或者你的产品的区分度还不够)
没有冲突性,如果你希望你的产品能够与其他产品和睦相处,并且你不想拿自己的原理反对别人的原理,最好不要去创造那些别人已经运用上的东西,就像 Never Ask Questions(永远不提问) 对 Give The User Total Control(让用户全盘控制)。
一旦你有了你的设计原理,你可以将它们作为一个衡量尺度来对抗那些你以前设计的原理,看看哪一个最合适。最理想的就是这些原理都能够符合准则,或者能够进行互相的填补完善。

But design principles can also be used from this point in the process forward to help make design decisions. When there are multiple options to choose from (“Should we ask users first, or just do it for them?”), the design principles can sometimes help make the correct decision clear.
Design principles can sometimes outlast the specific product itself, or even be extended across lines of products to give them all a similar grounding.
但设计原理在这点上,同样能够在设计过程中帮助做设计决定时使用。当有着许多的选择时(比如我们是不是应该先问下用户,还是直接设计出来给他们?”),设计原理有的时候可以帮助作出正确的决定。
设计原理有的时候自身就能够超越其特定的产品,或者超过了产品的界限,给其一致相同的底色。

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