求生之路怎么打指令 求生之路2对抗模式指令

\u6c42\u751f\u4e4b\u8def\u600e\u4e48\u6307\u4ee4

\u9009\u9879-> \u952e\u76d8/\u9f20\u6807- >\u5141\u8bb8\u5f00\u542f\u63a7\u5236\u53f0\uff09
\u7136\u540e\u6e38\u620f\u4e2d\u6309 \uff5e \u5f00\u542f\u63a7\u5236\u53f0\uff0c\u8f93\u5165 Sv_Cheats 1 \u56de\u8f66\u786e\u8ba4\u5f00\u542f\u79d8\u7c4d\u6a21\u5f0f\u3002
\u6700\u540e\u6e38\u620f\u4e2d\u6309 \uff5e \u5f00\u542f\u63a7\u5236\u53f0\uff0c\u8f93\u5165\u4ee5\u4e0b\u79d8\u7c4d\u56de\u8f66\u786e\u8ba4\u53ef\u5f97\u5230\u5bf9\u5e94\u6548\u679c
PS\uff1a \u8fd9\u4e9b\u6307\u4ee4\u662f\u590d\u5236\u8fc7\u6765\u7684 \u6ca1\u6709\u90fd\u7528\u8fc7 \u4f46\u662f\u53ef\u4ee5\u5f88\u8d1f\u8d23\u4efb\u7684\u8bf4give\u4e00\u7cfb\u5217\u7684\u6307\u4ee4\u90fd\u662f\u6b63\u786e\u7684

god 1 \u65e0\u654c
noclip \u7a7f\u5899
sv_infinite_ammo 1 \u65e0\u9650\u5f39\u836f

give pistol \u624b\u67aa
give pumpshotgun \u6563\u5f39\u67aa
give autoshotgun \u8fde\u6563
give rifle M4/M16
give smg \u4e4c\u5179
give hunting_rifle \u72d9\u51fb

give pipe_bomb \u571f\u5236\u70b8\u5f39
give molotov \u71c3\u70e7\u74f6
give oxygentank \u6c27\u6c14\u74f6
give propanetank \u7164\u6c14\u7f50
give gascan \u6cb9\u6876

give pain_pills \u836f\u74f6
give first_aid_kit \u6025\u6551\u5305

give health \u6ee1\u8840100
give ammo \u5f39\u836f

z_spawn hunter(\u521b\u9020Hunter)
z_spawn smoker(\u521b\u9020smoker)
z_spawn boomer (\u521b\u9020boomer)
z_spawn tank (\u521b\u9020tank)
z_spawn witch(\u521b\u9020witch)

ent_fire !self setteam 1 \u53d8\u76ee\u51fb\u8005
ent_fire !self setteam 2 \u53d8\u5e78\u5b58\u8005
ent_fire !self setteam 3 \u88ab\u611f\u67d3
changelevel \u5730\u56fe\u540d \u5feb\u901f\u6539\u53d8\u5730\u56fe
give\u7269\u54c1\u540d \u5236\u9020\u6307\u5b9a\u7269\u54c1\uff08\u6b66\u5668\u7b49\u7b49\uff09
nb_blind 1 \u8ba9\u50f5\u5c38\u770b\u4e0d\u5230\u4f60\uff0c\u4e0d\u8fc7\u78b0\u5230\u50f5\u5c38\u7684\u8bdd\u4ed6\u4eec\u8fd8\u662f\u4f1a\u53d1\u73b0\u4f60
nb_delete_all \u6e05\u9664\u6240\u6709\u88ab\u611f\u67d3\u7684\u5934\u76ee\u53ca\u5e78\u5b58\u8005
z_add \u589e\u52a0\u4e00\u53ea\u50f5\u5c38\u5728\u6e38\u620f\u4e2d
z_spawn bossname \u589e\u52a0\u4e00\u53eaBoss\u602a\u7269\uff0cbossname\u5206\u522b\u662f\uff1a
tank, boomer, smoker, witch, hunter
cl_drawhud 0 \u6d88\u9664\u62ac\u5934\u72b6\u6001\u5217HUD
r_drawviewmodel 0 \u4f7f\u4f60\u7684\u6b66\u5668\u9690\u5f62
sv_lan 0 \u542f\u7528Internet\u7f51\u7edc;
\u5728 "Campaign Lobby" \u754c\u9762\u5f00\u542f
map\u5730\u56fe\u540d \u542f\u52a8\u7f51\u7edc\u670d\u52a1\u5668;
\u5728 "Campaign Lobby" \u754c\u9762\u5f00\u542f
openserverbrowser \u663e\u793a\u53ef\u7528\u7684\u670d\u52a1\u5668

z_difficulty "Easy" \u6e38\u620f\u96be\u5ea6\u7b80\u5355
z_difficulty "Normal" \u6b63\u5e38
z_difficulty "Hard" \u56f0\u96be
z_difficulty "Impossible" \u4e13\u5bb6


\u4e0b\u9762\u5217\u51fa\u6e38\u620f\u76ee\u524d\u6240\u6709\u7684\u6e38\u620f\u5730\u56fe\u540d\u79f0 \u65b9\u4fbf\u5927\u5bb6\u4f7f\u7528(~\u76f4\u63a5\u590d\u5236\u7c98\u8d34)\uff1a\u8054\u673a\u662f\u4e5f\u53ef\u4ee5\u8f93\u54e6\uff0c\u518d\u4e0d\u884c\u5c31\u5728\u540e\u9762\u52a0"."\u5c31\u53ef\u4ee5\u4e86

\u6beb\u4e0d\u7559\u60c5
map l4d_hospital01_apartment(1.\u516c\u5bd3)
map l4d_hospital02_subway (2\uff1a\u5730\u94c1)
map l4d_hospital03_sewers(3\uff1a\u4e0b\u6c34\u9053)
map l4d_hospital04_interior(4\uff1a\u533b\u9662)
map l4d_hospital05_rooftop(5\uff1a\u5c4b\u9876\u7ec8\u5c40)

\u6b7b\u4ea1\u4e27\u949f
map l4d_smalltown01_caves(1\uff1a\u6536\u8d39\u516c\u8def)
map l4d_smalltown02_drainage (2\uff1a\u6c34\u6c9f)
map l4d_smalltown03_ranchhouse(3\uff1a\u6559\u5802)
map l4d_smalltown04_mainstreet (4\uff1a\u5c0f\u9547)
map l4d_smalltown05_houseboat(5\uff1a\u8239\u5e93\u7ec8\u5c40)

\u9759\u5bc2\u65f6\u5206
map l4d_airport01_greenhouse (1\uff1a\u82b1\u623f)
map l4d_airport02_offices(2\uff1a\u8d77\u91cd\u673a)
map l4d_airport03_garage(3\uff1a\u5efa\u7b51\u5de5\u5730)
map l4d_airport04_terminal (4\uff1a\u7ec8\u70b9)
map l4d_airport05_runway(5\uff1a\u8dd1\u9053\u7ec8\u5c40)

\u8840\u8165\u6536\u83b7
map l4d_farm01_hilltop(1\uff1a\u68ee\u6797)
map l4d_farm02_traintunnel(2\uff1a\u96a7\u9053)
map l4d_farm03_bridge(3\uff1a\u6865)
map l4d_farm04_barn (4\uff1a\u706b\u8f66\u7ad9)
map l4d_farm05_cornfield(5\uff1a\u519c\u820d\u7ec8\u5c40)


noclip "1" \u7a7f\u5899\u6a21\u5f0f+\u968f\u5fc3\u6240\u6b32\u7684\u98de
director_force_panic_event --->\u8fd9\u5c31\u662f\u50f5\u5c38\u7206\u8d70\u4e8b\u4ef6\u3002(\u4ee5\u4e0b\u7684\u4e8b\u4ef6)
survivor_burn_factor_expert "0.15" ---\u88ab\u706b\u70e7\u5f97\u723d\u5ea6 \u8d8a\u9ad8\u8d8a\u75db \u5176\u4e2d expert\u662f\u4e13\u5bb6(easy-\u7b80\u5355)
survivor_crouch_speed "999" ---\u8e72\u8457\u7684\u901f\u5ea6
survivor_friendly_fire_factor_expert "0.1" ---\u6253\u961f\u53cb\u75db\u4e0d\u75db expert\u4e00\u6837\u4e13\u5bb6\uff0c\u53ef\u81ea\u884c\u4fee\u6539
director_panic_forever "1" \u5c31\u4e00\u76f4\u6765\u602a\u4e8b\u4ef6(\u4f8b\u5982\u6253\u5230\u8f66\u5b50\u7684\u8b66\u94c3\uff0c\u5c31\u4e00\u76f4\u6765)
z_common_limit "100" \u540c\u65f6\u51fa\u73b0\u602a\u7269\u7684\u6570\u91cf\uff0c\u8f85\u52a9\u4e0a\u4e00\u4e2a
z_mega_mob_size "120" \u4e0d\u7406\u4ed6XD
rescue_min_dead_time "3" \u4eba\u6b7b\u6389\u540e3\u79d2\u5c31\u53ef\u4ee5\u51fa\u73b0\u5728\u4efb\u4e00\u623f\u95f4\u7ed9\u4eba\u6551
survivor_revive_health "75" \u8eba\u5728\u5730\u4e0a\u88ab\u4eba\u62c9\u8d77\u6765\u7684\u8840\u91cf
survivor_revive_duration "1.75" \u62c9\u4eba\u8d77\u6765\u7684\u65f6\u95f41.75\u79d2
tongue_victim_max_speed "80" smoker\u5410\u820c\u5934\u62c9\u4f60\u7684\u901f\u5ea6
z_non_head_damage_factor_expert "11" \u5982\u679c\u4e0d\u662f\u6253\u5934\u7684\u4f24\u5bb3(11\u662f\u500d\u6570\uff0c\u5c0f\u67aa\u6253\u811a\u4e00\u7ea7\u5fc5\u6740\uff0c\u5982\u679c\u6539\u6210-1\uff0c\u90a3\u5c31\u4e00\u5b9a\u8981\u62b1\u5934\u624d\u4f1a\u6b7b)
nb_gravity "125" \u602a\u7269\u7684\u91cd\u529b\uff0c\u8d8a\u9ad8\u6389\u4e0b\u6765\u8d8a\u5feb\u3002
director_force_witch "2" \u6bcf\u6b21\u51fa\u73b0\u4e8b\u4ef6(\u6253\u5230\u8b66\u94c3\uff0c\u6216\u8424\u5e55\u51fa\u73b0\u7b49\u5f85\u6551\u63f4\u7684\u65f6\u5019)\u7684\u5973\u5deb\u91cf
director_force_tank "1" \u540c\u4e0a \u662fTank
first_aid_kit_use_duration "1" \u7528\u6025\u6551\u5305\u7684\u65f6\u95f4 \uff0c\u8fd9\u91cc\u662f1\u79d2\u6551\u6cbb\u7597\u597d\u4e86\u3002
director_build_up_min_interval "0" \u602a\u7269\u4ea7\u51fa\u5f97\u95f4\u9694
director_special_battlefield_respawn_interval "10" vs\u7684\u590d\u6d3b\u65f6\u95f4
director_special_initial_spawn_delay_min "10" \u4e8b\u4ef6\u4e0e\u4e8b\u4ef6\u95f4\u7684\u4f11\u606f\u65f6\u95f4\uff0c0\u5c31\u662f\u602a\u7269\u72c2\u6765
director_special_initial_spawn_delay_max "10" \u540c\u4e0a
director_special_initial_spawn_delay_max_extra "10" \u540c\u4e0a
z_acquire_far_range "9000" \u50f5\u5c38\u53ef\u4ee5\u770b\u5230\u4f60\u7684\u8ddd\u79bb 9000 =\u8d85\u8fdc
z_acquire_far_time "0.5" \u770b\u5230\u4f60\u4e4b\u540e\u7ecf\u8fc7"0.5"\u79d2\uff0c\u5c31\u4f1a\u5f80\u4f60\u90a3\u91cc\u51b2\uff0c\u5982\u679c\u6539\u62100\u5c31\u76f4\u63a5\u51b2
z_acquire_near_range "500" \u4f60\u9760\u8fd1\u602a\u7269\u7684\u8ddd\u79bb500
z_acquire_near_time "0" \u5728\u4e0a\u9762\u7684\u8ddd\u79bb\u5185\u4ed6\u901a\u50cf\u4f60\u7684\u53cd\u5e94\u65f6\u95f4
z_mob_spawn_max_size "60"
z_mob_spawn_min_size "20"
z_must_wander "1" 0:\u9884\u8bbe 1:\u50f5\u5c38\u6c38\u8fdc\u4e0d\u4f1a\u505a\u4e0b\u6216\u8eba\u4e0b 2:\u50f5\u5c38\u6c38\u8fdc\u90fd\u8eba\u4e0b
z_health "200" \u50f5\u5c38\u7684\u8840\u91cf
z_speed "50" \u50f5\u5c38\u7684\u901f\u5ea6
z_walk_speed "200" \u50f5\u5c38\u6162\u8d70\u7684\u901f

\u5efa\u7acb\u5bf9\u6297\u540e \u81ea\u5df1\u62ff\u5230\u7684\u7279\u6b8a\u611f\u67d3\u8005\u662f\u968f\u673a \u4e0d\u8fc7\u4e5f\u6709\u4e00\u5b9a\u7684\u987a\u5e8f \u4f46\u662f\u4f60\u8981\u56fa\u5b9a\u7684\u7279\u6b8a\u611f\u67d3\u8005\u7684\u8bdd \u8fd8\u662f\u7528\u79d8\u7c4d\u5427
\u6253\u5f00\u63a7\u5236\u53f0\u8f93\u5165Sv_Cheats 1 \u6253\u5f00\u79d8\u7c4d\u5f00\u5173
\u4f60\u521b\u9020\u7684\u7279\u6b8a\u611f\u67d3\u8005\u4f1a\u8fb9\u6210\u4f60\u81ea\u5df1
z_spawn jockey \u521b\u9020\u4e00\u4e2aJockey\u9a91\u5934\u602a
z_spawn charger \u521b\u9020\u4e00\u4e2aCharger\u5c0f\u5766\u514b
z_spawn spitter \u521b\u9020\u4e00\u4e2aSpitter\u53e3\u6c34\u5a46
z_spawn hunter \u521b\u9020\u4e00\u4e2aHunter\u730e\u4eba\u602a
z_spawn smoker \u521b\u9020\u4e00\u4e2aSmoker\u70df\u602a
z_spawn boomer \u521b\u9020\u4e00\u4e2aBoomer\u7206\u70b8\u602a
z_spawn tank \u521b\u9020\u4e00\u4e2aTank\u5927\u5766\u514b


map \u5730\u56fe\u540d \u5efa\u7acb\u53ef\u8054\u673a\u5730\u56fe(\u65e0\u6cd5\u6682\u505c\u6e38\u620f)
map \u5730\u56fe\u540d versus \u5bf9\u6297\u6a21\u5f0f
map \u5730\u56fe\u540d realism \u5199\u5b9e\u6a21\u5f0f
map \u5730\u56fe\u540d survival \u751f\u5b58\u6a21\u5f0f
map \u5730\u56fe\u540d scavenge \u6e05\u9053\u592b\u6a21\u5f0f
-------------------------------------------------- -----------------------------------------------
\u4ee5\u4e0b\u662f\u5730\u56fe\u540d(\u540e\u9762\u662f\u4e2d\u6587\u6ce8\u91ca)

c1m1_hotel 1.\u6b7b\u4ea1\u4e2d\u5fc31\u65c5\u9986
c1m2_streets 1.\u6b7b\u4ea1\u4e2d\u5fc32\u8857\u9053
c1m3_mall 1.\u6b7b\u4ea1\u4e2d\u5fc33\u8d2d\u7269\u4e2d\u5fc3
c1m4_atrium 1.\u6b7b\u4ea1\u4e2d\u5fc34\u4e2d\u5385
c2m1_highway 2.\u9ed1\u8272\u72c2\u6b22\u82821\u9ad8\u901f\u516c\u8def
c2m2_fairgrounds 2.\u9ed1\u8272\u72c2\u6b22\u82822\u6e38\u4e50\u573a
c2m3_coaster 2.\u9ed1\u8272\u72c2\u6b22\u82823\u8fc7\u5c71\u8f66
c2m4_barns 2.\u9ed1\u8272\u72c2\u6b22\u82824\u8c37\u4ed3
c2m5_concert 2.\u9ed1\u8272\u72c2\u6b22\u82825\u97f3\u4e50\u4f1a
c3m1_plankcountry 3.\u6cbc\u6cfd\u6fc0\u62181\u4e61\u6751
c3m2_swamp 3.\u6cbc\u6cfd\u6fc0\u62182\u6cbc\u6cfd
c3m3_shantytown 3.\u6cbc\u6cfd\u6fc0\u62183\u8d2b\u6c11\u7a9f
c3m4_plantation 3.\u6cbc\u6cfd\u6fc0\u62184\u79cd\u690d\u56ed
c4m1_milltown_a 4.\u66b4\u98ce\u9aa4\u96e81\u5bc6\u5c14\u57ce
c4m2_sugarmill_a 4.\u66b4\u98ce\u9aa4\u96e82\u7cd6\u5382
c4m3_sugarmill_b 4.\u66b4\u98ce\u9aa4\u96e83\u9003\u79bb\u5de5\u5382
c4m4_milltown_b 4.\u66b4\u98ce\u9aa4\u96e84\u91cd\u8fd4\u5c0f\u9547
c4m5_milltown_escape 4.\u66b4\u98ce\u9aa4\u96e85\u9003\u79bb\u5c0f\u9547
c5m1_waterfront 5.\u6559\u533a1\u7801\u5934
c5m2_park 5.\u6559\u533a2\u516c\u56ed
c5m3_cemetery 5.\u6559\u533a3\u5893\u5730
c5m4_quarter 5.\u6559\u533a4\u7279\u533a
c5m5_bridge 5.\u6559\u533a5\u6865

突变模式地图指令:

Sv_Cheats1开启作弊模式

god1无敌

noclip穿墙飞行模式

sv_infinite_ammo1无限弹药不换弹夹

givehealth加满血

giveammo加满弹夹

melee_range70(预设为70)近战武器的伤害范围数值越高能砍得越远

sb_dont_bash1强制电脑队友不用手推

sb_dont_shoot1强制电脑队友不开枪

比尔

退伍老兵经历过战争,“生存”经验丰富的老兵,越战老兵,身患癌症,无亲朋好友,孤寡老人,酷爱抽烟。感染爆发时准备在Mercy Hospital做手术。逃出后回敬老院重新装备上当年的步枪和军衣。

性格沉稳冷静的领导型人物。是四人小组里名副其实的领袖,在感染爆发初期,比尔就发誓要把小队成员安全的带出去。

   弗朗西斯

飞车党,桀骜不驯的家伙,行为不端的飞车手,浪子,有一些小弟。热爱霰弹枪。感染爆发时,被感染的女友给小弟杀了。粗野,大大咧咧,善于隐藏恐惧。不过是个面恶心善的可靠伙伴,面对危险也不会抛弃伙伴,对朋友讲义气。

   路易斯

黑人光头,普通上班族,电脑程序员,有着高学历和丰富的知识,感染爆发时还在工作。有点胆小、搞笑、自私、莽撞、冲动、邪恶、勇敢的普通人。和弗朗西斯是一对活宝,但是不失为一个合格的生存小队队友。

   



进入游戏主菜单或者游戏中后,首先打开控制台(就是键盘左上角的 ~键,按它一下),然后就会出现个对话框。先输入sv_cheats 1 ,然后打出去。如果出现了can't……,那就没办法输指令。若什么都没有出现,那你就可以输入指令了。比如god 1无敌 等等,指令百度上有,很全,不用我再复制了。我手机打的,没有复制。如果你觉得还没有看懂,可以继续追问我,直到你解决问题。希望我的回答可以帮到你,望采纳^O^

- -,设置一下,有一个启动控制台,然后按“~”就会弹出,然后输入指令就行- -

打开控制台 就是~键 然后输入各种指令

选项->键盘/鼠标->允许开启控制台)\x0d\x0a然后游戏中按~开启控制台,输入Sv_Cheats1回车确认开启秘籍模式。\x0d\x0a最后游戏中按~开启控制台,输入以下秘籍回车确认可得到对应效果\x0d\x0aPS:这些指令是复制过来的没有都用过但是可以很负责任的说give一系列的指令都是正确的\x0d\x0a\x0d\x0agod1无敌\x0d\x0anoclip穿墙\x0d\x0asv_infinite_ammo1无限弹药\x0d\x0a\x0d\x0agivepistol手枪\x0d\x0agivepumpshotgun散弹枪\x0d\x0agiveautoshotgun连散\x0d\x0agiverifleM4/M16\x0d\x0agivesmg乌兹\x0d\x0agivehunting_rifle狙击\x0d\x0a\x0d\x0agivepipe_bomb土制炸弹\x0d\x0agivemolotov燃烧瓶\x0d\x0agiveoxygentank氧气瓶\x0d\x0agivepropanetank煤气罐\x0d\x0agivegascan油桶\x0d\x0a\x0d\x0agivepain_pills药瓶\x0d\x0agivefirst_aid_kit急救包\x0d\x0a\x0d\x0agivehealth满血100\x0d\x0agiveammo弹药\x0d\x0a\x0d\x0az_spawnhunter(创造Hunter)\x0d\x0az_spawnsmoker(创造smoker)\x0d\x0az_spawnboomer(创造boomer)\x0d\x0az_spawntank(创造tank)\x0d\x0az_spawnwitch(创造witch)\x0d\x0a\x0d\x0aent_fire!selfsetteam1变目击者\x0d\x0aent_fire!selfsetteam2变幸存者\x0d\x0aent_fire!selfsetteam3被感染\x0d\x0achangelevel地图名快速改变地图\x0d\x0agive物品名制造指定物品(武器等等)\x0d\x0anb_blind1让僵尸看不到你,不过碰到僵尸的话他们还是会发现你\x0d\x0anb_delete_all清除所有被感染的头目及幸存者\x0d\x0az_add增加一只僵尸在游戏中\x0d\x0az_spawnbossname增加一只Boss怪物,bossname分别是:\x0d\x0atank,boomer,smoker,witch,hunter\x0d\x0acl_drawhud0消除抬头状态列HUD\x0d\x0ar_drawviewmodel0使你的武器隐形\x0d\x0asv_lan0启用Internet网络;\x0d\x0a在"CampaignLobby"界面开启\x0d\x0amap地图名启动网络服务器;\x0d\x0a在"CampaignLobby"界面开启\x0d\x0aopenserverbrowser显示可用的服务器\x0d\x0a\x0d\x0az_difficulty"Easy"游戏难度简单\x0d\x0az_difficulty"Normal"正常\x0d\x0az_difficulty"Hard"困难\x0d\x0az_difficulty"Impossible"专家\x0d\x0a\x0d\x0a下面列出游戏目前所有的游戏地图名称方便大家使用(~直接复制粘贴):联机是也可以输哦,再不行就在后面加"."就可以了\x0d\x0a\x0d\x0a毫不留情\x0d\x0amapl4d_hospital01_apartment(1.公寓)\x0d\x0amapl4d_hospital02_subway(2:地铁)\x0d\x0amapl4d_hospital03_sewers(3:下水道)\x0d\x0amapl4d_hospital04_interior(4:医院)\x0d\x0amapl4d_hospital05_rooftop(5:屋顶终局)\x0d\x0a\x0d\x0a死亡丧钟\x0d\x0amapl4d_smalltown01_caves(1:收费公路)\x0d\x0amapl4d_smalltown02_drainage(2:水沟)\x0d\x0amapl4d_smalltown03_ranchhouse(3:教堂)\x0d\x0amapl4d_smalltown04_mainstreet(4:小镇)\x0d\x0amapl4d_smalltown05_houseboat(5:船库终局)\x0d\x0a\x0d\x0a静寂时分\x0d\x0amapl4d_airport01_greenhouse(1:花房)\x0d\x0amapl4d_airport02_offices(2:起重机)\x0d\x0amapl4d_airport03_garage(3:建筑工地)\x0d\x0amapl4d_airport04_terminal(4:终点)\x0d\x0amapl4d_airport05_runway(5:跑道终局)\x0d\x0a\x0d\x0a血腥收获\x0d\x0amapl4d_farm01_hilltop(1:森林)\x0d\x0amapl4d_farm02_traintunnel(2:隧道)\x0d\x0amapl4d_farm03_bridge(3:桥)\x0d\x0amapl4d_farm04_barn(4:火车站)\x0d\x0amapl4d_farm05_cornfield(5:农舍终局)\x0d\x0a\x0d\x0anoclip"1"穿墙模式+随心所欲的飞\x0d\x0adirector_force_panic_event--->这就是僵尸爆走事件。(以下的事件)\x0d\x0asurvivor_burn_factor_expert"0.15"---被火烧得爽度越高越痛其中expert是专家(easy-简单)\x0d\x0asurvivor_crouch_speed"999"---蹲著的速度\x0d\x0asurvivor_friendly_fire_factor_expert"0.1"---打队友痛不痛expert一样专家,可自行修改\x0d\x0adirector_panic_forever"1"就一直来怪事件(例如打到车子的警铃,就一直来)\x0d\x0az_common_limit"100"同时出现怪物的数量,辅助上一个\x0d\x0az_mega_mob_size"120"不理他XD\x0d\x0arescue_min_dead_time"3"人死掉后3秒就可以出现在任一房间给人救\x0d\x0asurvivor_revive_health"75"躺在地上被人拉起来的血量\x0d\x0asurvivor_revive_duration"1.75"拉人起来的时间1.75秒\x0d\x0atongue_victim_max_speed"80"smoker吐舌头拉你的速度\x0d\x0az_non_head_damage_factor_expert"11"如果不是打头的伤害(11是倍数,小枪打脚一级必杀,如果改成-1,那就一定要抱头才会死)\x0d\x0anb_gravity"125"怪物的重力,越高掉下来越快。\x0d\x0adirector_force_witch"2"每次出现事件(打到警铃,或萤幕出现等待救援的时候)的女巫量\x0d\x0adirector_force_tank"1"同上是Tank\x0d\x0afirst_aid_kit_use_duration"1"用急救包的时间,这里是1秒救治疗好了。\x0d\x0adirector_build_up_min_interval"0"怪物产出得间隔\x0d\x0adirector_special_battlefield_respawn_interval"10"vs的复活时间\x0d\x0adirector_special_initial_spawn_delay_min"10"事件与事件间的休息时间,0就是怪物狂来\x0d\x0adirector_special_initial_spawn_delay_max"10"同上\x0d\x0adirector_special_initial_spawn_delay_max_extra"10"同上\x0d\x0az_acquire_far_range"9000"僵尸可以看到你的距离9000=超远\x0d\x0az_acquire_far_time"0.5"看到你之后经过"0.5"秒,就会往你那里冲,如果改成0就直接冲\x0d\x0az_acquire_near_range"500"你靠近怪物的距离500\x0d\x0az_acquire_near_time"0"在上面的距离内他通像你的反应时间\x0d\x0az_mob_spawn_max_size"60"\x0d\x0az_mob_spawn_min_size"20"\x0d\x0az_must_wander"1"0:预设1:僵尸永远不会做下或躺下2:僵尸永远都躺下\x0d\x0az_health"200"僵尸的血量\x0d\x0az_speed"50"僵尸的速度\x0d\x0az_walk_speed"200"僵尸慢走的速

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