求贪吃蛇C语言代码,有一定功能要求 求一个贪吃蛇C语言源代码

\u6c42\uff0c\u8d2a\u5403\u86c7 C\u8bed\u8a00\u4ee3\u7801 \u53ca\u5176\u6bcf\u4e00\u6b65\u7684\u8bb2\u89e3

/* \u8d2a\u5403\u86c7\u7a0b\u5e8f by champking */

#define N 200

#include
#include
#include

#define LEFT 0x4b00
#define RIGHT 0x4d00
#define DOWN 0x5000
#define UP 0x4800
#define ESC 0x011b

int i,key;
int score = 0;/*\u5f97\u5206*/
int gamespeed = 100000;/*\u6e38\u620f\u901f\u5ea6\u81ea\u5df1\u8c03\u6574*/

struct Food
{
int x;/*\u98df\u7269\u7684\u6a2a\u5750\u6807*/
int y;/*\u98df\u7269\u7684\u7eb5\u5750\u6807*/
int yes;/*\u5224\u65ad\u662f\u5426\u8981\u51fa\u73b0\u98df\u7269\u7684\u53d8\u91cf*/
}food;/*\u98df\u7269\u7684\u7ed3\u6784\u4f53*/

struct Snake
{
int x[N];
int y[N];
int node;/*\u86c7\u7684\u8282\u6570*/
int direction;/*\u86c7\u79fb\u52a8\u65b9\u5411*/
int life;/* \u86c7\u7684\u751f\u547d,0\u6d3b\u7740,1\u6b7b\u4ea1*/
}snake;

void Init(void);/*\u56fe\u5f62\u9a71\u52a8*/
void Close(void);/*\u56fe\u5f62\u7ed3\u675f*/
void DrawK(void);/*\u5f00\u59cb\u753b\u9762*/
void GameOver(void);/*\u7ed3\u675f\u6e38\u620f*/
void GamePlay(void);/*\u73a9\u6e38\u620f\u5177\u4f53\u8fc7\u7a0b*/
void PrScore(void);/*\u8f93\u51fa\u6210\u7ee9*/

/*\u4e3b\u51fd\u6570*/
void main(void)
{
Init();/*\u56fe\u5f62\u9a71\u52a8*/
DrawK();/*\u5f00\u59cb\u753b\u9762*/
GamePlay();/*\u73a9\u6e38\u620f\u5177\u4f53\u8fc7\u7a0b*/
Close();/*\u56fe\u5f62\u7ed3\u675f*/
}

/*\u56fe\u5f62\u9a71\u52a8*/
void Init(void)
{
int gd = DETECT, gm;
initgraph(&gd, &gm, "c:\\tc");
cleardevice();
}
/*\u5f00\u59cb\u753b\u9762,\u5de6\u4e0a\u89d2\u5750\u6807\u4e3a(50,40),\u53f3\u4e0b\u89d2\u5750\u6807\u4e3a(610,460)\u7684\u56f4\u5899*/
void DrawK(void)
{
/*setbkcolor(LIGHTGREEN);*/
setcolor(11);
setlinestyle(SOLID_LINE, 0, THICK_WIDTH);/*\u8bbe\u7f6e\u7ebf\u578b*/

for(i = 50; i <= 600; i += 10)/*\u753b\u56f4\u5899*/
{
rectangle(i, 40, i + 10, 49); /*\u4e0a\u8fb9*/
rectangle(i, 451, i + 10, 460);/*\u4e0b\u8fb9*/
}

for(i = 40; i <= 450; i += 10)
{
rectangle(50, i, 59, i + 10); /*\u5de6\u8fb9*/
rectangle(601, i, 610, i + 10);/*\u53f3\u8fb9*/
}
}
/*\u73a9\u6e38\u620f\u5177\u4f53\u8fc7\u7a0b*/
void GamePlay(void)
{
randomize();/*\u968f\u673a\u6570\u53d1\u751f\u5668*/
food.yes = 1;/*1\u8868\u793a\u9700\u8981\u51fa\u73b0\u65b0\u98df\u7269,0\u8868\u793a\u5df2\u7ecf\u5b58\u5728\u98df\u7269*/
snake.life = 0;/*\u6d3b\u7740*/
snake.direction = 1;/*\u65b9\u5411\u5f80\u53f3*/
snake.x[0] = 100; snake.y[0] = 100;/*\u86c7\u5934*/
snake.x[1] = 110; snake.y[1] = 100;
snake.node = 2;/*\u8282\u6570*/
PrScore();/*\u8f93\u51fa\u5f97\u5206*/

while(1)/*\u53ef\u4ee5\u91cd\u590d\u73a9\u6e38\u620f,\u538bESC\u952e\u7ed3\u675f*/
{
while(!kbhit())/*\u5728\u6ca1\u6709\u6309\u952e\u7684\u60c5\u51b5\u4e0b,\u86c7\u81ea\u5df1\u79fb\u52a8\u8eab\u4f53*/
{
if(food.yes == 1)/*\u9700\u8981\u51fa\u73b0\u65b0\u98df\u7269*/
{
food.x = rand() % 400 + 60;
food.y = rand() % 350 + 60;

while(food.x % 10 != 0)/*\u98df\u7269\u968f\u673a\u51fa\u73b0\u540e\u5fc5\u987b\u8ba9\u98df\u7269\u80fd\u591f\u5728\u6574\u683c\u5185,\u8fd9\u6837\u624d\u53ef\u4ee5\u8ba9\u86c7\u5403\u5230*/
food.x++;
while(food.y % 10 != 0)
food.y++;
food.yes = 0;/*\u753b\u9762\u4e0a\u6709\u98df\u7269\u4e86*/
}

if(food.yes == 0)/*\u753b\u9762\u4e0a\u6709\u98df\u7269\u4e86\u5c31\u8981\u663e\u793a*/
{
setcolor(GREEN);
rectangle(food.x, food.y, food.x + 10, food.y - 10);
}

for(i = snake.node - 1; i > 0; i--)/*\u86c7\u7684\u6bcf\u4e2a\u73af\u8282\u5f80\u524d\u79fb\u52a8,\u4e5f\u5c31\u662f\u8d2a\u5403\u86c7\u7684\u5173\u952e\u7b97\u6cd5*/
{
snake.x[i] = snake.x[i-1];
snake.y[i] = snake.y[i-1];
}

/*1,2,3,4\u8868\u793a\u53f3,\u5de6,\u4e0a,\u4e0b\u56db\u4e2a\u65b9\u5411,\u901a\u8fc7\u8fd9\u4e2a\u5224\u65ad\u6765\u79fb\u52a8\u86c7\u5934*/
switch(snake.direction)
{
case 1: snake.x[0] += 10; break;
case 2: snake.x[0] -= 10; break;
case 3: snake.y[0] -= 10; break;
case 4: snake.y[0] += 10; break;
}

for(i = 3; i < snake.node; i++)/*\u4ece\u86c7\u7684\u7b2c\u56db\u8282\u5f00\u59cb\u5224\u65ad\u662f\u5426\u649e\u5230\u81ea\u5df1\u4e86,\u56e0\u4e3a\u86c7\u5934\u4e3a\u4e24\u8282,\u7b2c\u4e09\u8282\u4e0d\u53ef\u80fd\u62d0\u8fc7\u6765*/
{
if(snake.x[i] == snake.x[0] && snake.y[i] == snake.y[0])
{
GameOver();/*\u663e\u793a\u5931\u8d25*/
snake.life = 1;
break;
}
}

if(snake.x[0]595||snake.y[0]<55||
snake.y[0]>455)/*\u86c7\u662f\u5426\u649e\u5230\u5899\u58c1*/
{
GameOver();/*\u672c\u6b21\u6e38\u620f\u7ed3\u675f*/
snake.life=1; /*\u86c7\u6b7b*/
}

if(snake.life == 1)/*\u4ee5\u4e0a\u4e24\u79cd\u5224\u65ad\u4ee5\u540e,\u5982\u679c\u86c7\u6b7b\u5c31\u8df3\u51fa\u5185\u5faa\u73af,\u91cd\u65b0\u5f00\u59cb*/
break;

if(snake.x[0] == food.x && snake.y[0] == food.y)/*\u5403\u5230\u98df\u7269\u4ee5\u540e*/
{
setcolor(0);/*\u628a\u753b\u9762\u4e0a\u7684\u98df\u7269\u4e1c\u897f\u53bb\u6389*/
rectangle(food.x, food.y, food.x + 10, food.y - 10);
snake.x[snake.node] =- 20; snake.y[snake.node] =- 20;
/*\u65b0\u7684\u4e00\u8282\u5148\u653e\u5728\u770b\u4e0d\u89c1\u7684\u4f4d\u7f6e,\u4e0b\u6b21\u5faa\u73af\u5c31\u53d6\u524d\u4e00\u8282\u7684\u4f4d\u7f6e*/
snake.node++;/*\u86c7\u7684\u8eab\u4f53\u957f\u4e00\u8282*/
food.yes = 1;/*\u753b\u9762\u4e0a\u9700\u8981\u51fa\u73b0\u65b0\u7684\u98df\u7269*/
score += 10;
PrScore();/*\u8f93\u51fa\u65b0\u5f97\u5206*/
}

setcolor(4);/*\u753b\u51fa\u86c7*/

for(i = 0; i < snake.node; i++)
rectangle(snake.x[i], snake.y[i], snake.x[i] + 10,
snake.y[i] - 10);

delay(gamespeed);

setcolor(0);/*\u7528\u9ed1\u8272\u53bb\u9664\u86c7\u7684\u7684\u6700\u540e\u4e00\u8282*/
rectangle(snake.x[snake.node-1], snake.y[snake.node-1],
snake.x[snake.node-1] + 10, snake.y[snake.node - 1] - 10);
} /*endwhile(\uff01kbhit)*/

if(snake.life == 1)/*\u5982\u679c\u86c7\u6b7b\u5c31\u8df3\u51fa\u5faa\u73af*/
break;

key = bioskey(0);/*\u63a5\u6536\u6309\u952e*/

if(key == ESC)/*\u6309ESC\u952e\u9000\u51fa*/
break;
else
if(key == UP&&snake.direction!=4)
/*\u5224\u65ad\u662f\u5426\u5f80\u76f8\u53cd\u7684\u65b9\u5411\u79fb\u52a8*/
snake.direction=3;
else
if(key == RIGHT &&snake.direction != 2)
snake.direction=1;
else
if(key == LEFT && snake.direction != 1)
snake.direction = 2;
else
if(key == DOWN && snake.direction != 3)
snake.direction = 4;
}/*endwhile(1)*/
}

/*\u6e38\u620f\u7ed3\u675f*/
void GameOver(void)
{
cleardevice();
PrScore();
setcolor(RED);
settextstyle(0, 0, 4);
outtextxy(200, 200, "GAME OVER");
getch();
}

/*\u8f93\u51fa\u6210\u7ee9*/
void PrScore(void)
{
char str[10];
setfillstyle(SOLID_FILL, YELLOW);
bar(50, 15, 220, 35);
setcolor(6);
settextstyle(0,0,2);
sprintf(str, "score:%d", score);
outtextxy(55, 20, str);
}

/*\u56fe\u5f62\u7ed3\u675f*/
void Close(void)
{
getch();
closegraph();
}

\u6211\u5b9e\u73b0\u4e00\u4e2a\uff0c\u8bf7\u7b11\u7eb3~
\u503c\u5f97\u6ce8\u610f\u7684\u662f\uff0c\u8981\u5c06EGAVGA.BGI\u6587\u4ef6\u62f7\u5230\u548c\u8fd9\u4e2a\u6e90\u7a0b\u5e8f\u540c\u4e00\u4e2a\u76ee\u5f55\u4e0b\u624d\u80fd\u6b63\u5e38\u663e\u793a\u3002
EGAVGA.BGI\u5728C\u8bed\u8a00\u8f6f\u4ef6\u7684\u5b89\u88c5\u76ee\u5f55\u4e0b\uff0c\u4f60\u53ef\u4ee5\u5728\u8be5\u6587\u4ef6\u5939\u641c\u7d22\u627e\u5230\uff01
#include "stdio.h"
#include "graphics.h"
#include "stdlib.h"
#include "dos.h"
#define N 200
#define LEFT 0x4b00
#define RIGHT 0x4d00
#define DOWN 0x5000
#define UP 0x4800
#define Esc 0x011b
int i,key;
int score=0;
int gamespeed=50000;
struct Food
{
int x;
int y;
int yes;
}food;
struct Snake
{
int x[N];
int y[N];
int node;
int direction;
int life;
}snake;
void Init();
void DrawK();
void GamePlay();
void GameOver();
void PrScore();
void Close();
void main()
{
Init();/*\u56fe\u5f62\u754c\u9762\u9a71\u52a8*/
DrawK();/*\u4f5c\u56f4\u5899*/
GamePlay();
Close();

}

/*\u56fe\u5f62\u754c\u9762\u9a71\u52a8\u6a21\u5757*/
void Init()
{
int gd=DETECT,gm;
initgraph(&gd,&gm,"");
}

/*\u4f5c\u77e9\u5f62\u56f4\u5899*/
void DrawK()
{
setcolor(11);
setlinestyle(0,0,3);
for(i=50;i<=600;i+=10)
{
rectangle(i,40,i+10,49);
rectangle(i,451,i+10,460);
}
for(i=40;i<=450;i+=10)
{
rectangle(50,i,59,i+10);
rectangle(601,i,610,i+10);
}
getch();
}
void GamePlay()
{
randomize();

/*\u521d\u59cb\u72b6\u6001*/
food.yes=1;
snake.life=0;
snake.direction=1;
snake.x[0]=100;
snake.y[0]=100;
snake.x[1]=110;
snake.y[1]=100;
snake.node=2;
PrScore();

/*\u91cd\u590d\u73a9\u6e38\u620f\u6a21\u5757*/
while(1)
{

/*\u6ca1\u6709\u6309\u952e\u60c5\u51b5\u4e0b\u86c7\u7684\u8fd0\u52a8*/
while(!kbhit())
{
/*\u98df\u7269\u7684\u51fa\u73b0*/
if(food.yes==1)
{
food.x=rand()%400+60;
food.y=rand()%350+60;

/*\u5c06\u98df\u7269\u51fa\u73b0\u4f4d\u7f6e\u63a7\u5236\u5728\u6574\u683c*/
while(food.x%10!=0)
food.x++;
while(food.y%10!=0)
food.y++;
food.yes=0;/*\u98df\u7269\u4f4d\u7f6e\u63a7\u5236\u597d\u4e86\u5c31\u6539\u53d8\u72b6\u6001*/
}

/*\u663e\u793a\u98df\u7269*/
if(food.yes==0)
{
setcolor(GREEN);
rectangle(food.x,food.y,food.x+10,food.y-10);
}


/*\u86c7\u7684\u4f4d\u7f6e\u53d8\u5316*/
for(i=snake.node-1;i>0;i--)
{
snake.x[i]=snake.x[i-1];
snake.y[i]=snake.y[i-1];
}

/*\u6309\u65b9\u5411\u952e\u65f6\u86c7\u7684\u4f4d\u7f6e\u53d8\u5316*/
switch(snake.direction)
{
case 1:snake.x[0]+=10;break;
case 2:snake.x[0]-=10;break;
case 3:snake.y[0]-=10;break;
case 4:snake.y[0]+=10;break;
}


/*\u86c7\u81ea\u5df1\u4e0e\u81ea\u5df1\u76f8\u649e\u65f6\u751f\u547d\u7ed3\u675f*/
for(i=3;i<snake.node;i++)
{
if(snake.x[i]==snake.x[0]&&snake.y[0]==snake.y[i])
{
GameOver();
snake.life=1;
break;
}
}


/*\u86c7\u649e\u5899\u65f6\u6b7b\u4ea1*/
if(snake.x[0]595||snake.y[0]455)
{
GameOver();
snake.life=1;
}

/*\u86c7\u7684\u751f\u547d\u72b6\u6001\u5224\u65ad*/
if(snake.life==1)
break;

/*\u86c7\u5403\u98df\u7269*/
if(snake.x[0]==food.x&&snake.y[0]==food.y)
{
setcolor(0);
rectangle(food.x,food.y,food.x+=10,food.y-=10);
snake.x[snake.node]=-20;
snake.y[snake.node]=-20;
snake.node++;
food.yes=1;
score+=10;
PrScore();
}


/*\u753b\u86c7*/
setcolor(4);
for(i=0;i<snake.node;i++)
rectangle(snake.x[i],snake.y[i],snake.x[i]+10,snake.y[i]-10);
delay(gamespeed);
/*\u53bb\u9664\u6700\u540e\u4e00\u8282*/
setcolor(0);
rectangle(snake.x[snake.node-1],snake.y[snake.node-1],snake.x[snake.node-1]+10,snake.y[snake.node-1]-10);
}/*end while(!kbhit())*/

if(snake.life==1)
break;

key=bioskey(0);
if(key==Esc)
break;
else if(key==UP&&snake.direction!=4)
snake.direction=3;
else if(key==RIGHT&&snake.direction!=2)
snake.direction=1;
else if(key==LEFT&&snake.direction!=1)
snake.direction=2;
else if(key==DOWN&&snake.direction!=3)
snake.direction=4;
}/*endwhile(1)*/
}

//\u6e38\u620f\u7ed3\u675f
void GameOver()
{
cleardevice();
PrScore();
setcolor(RED);
settextstyle(0,0,4);
outtextxy(200,200,"GAME OVER");
getch();
}
/*\u6253\u5370\u5206\u6570*/
void PrScore()
{
char str[10];
setfillstyle(1,14);
bar(50,15,220,35);
setcolor(6);
settextstyle(0,0,2);
sprintf(str,"score:%d",score);
outtextxy(55,20,str);
}
/*\u56fe\u5f62\u7ed3\u675f*/
void Close()
{
getch();
closegraph();
}

以下是代码

/* 贪吃蛇程序 by champking */

#define N 200

#include <graphics.h>
#include <stdlib.h>
#include <dos.h>

#define LEFT 0x4b00
#define RIGHT 0x4d00
#define DOWN 0x5000
#define UP 0x4800
#define ESC 0x011b

int i,key;
int score = 0;/*得分*/
int gamespeed = 100000;/*游戏速度自己调整*/

struct Food
{
  int x;/*食物的横坐标*/
  int y;/*食物的纵坐标*/
  int yes;/*判断是否要出现食物的变量*/
}food;/*食物的结构体*/

struct Snake
{
  int x[N];
  int y[N];
  int node;/*蛇的节数*/
  int direction;/*蛇移动方向*/
  int life;/* 蛇的生命,0活着,1死亡*/
}snake;

void Init(void);/*图形驱动*/
void Close(void);/*图形结束*/
void DrawK(void);/*开始画面*/
void GameOver(void);/*结束游戏*/
void GamePlay(void);/*玩游戏具体过程*/
void PrScore(void);/*输出成绩*/

/*主函数*/
void main(void)
{
  Init();/*图形驱动*/
  DrawK();/*开始画面*/
  GamePlay();/*玩游戏具体过程*/
  Close();/*图形结束*/
}

/*图形驱动*/
void Init(void)
{
  int gd = DETECT, gm;
  initgraph(&gd, &gm, "c:\c");
  cleardevice();
}
/*开始画面,左上角坐标为(50,40),右下角坐标为(610,460)的围墙*/
void DrawK(void)
{
/*setbkcolor(LIGHTGREEN);*/
setcolor(11);
setlinestyle(SOLID_LINE, 0, THICK_WIDTH);/*设置线型*/
 
for(i = 50; i <= 600; i += 10)/*画围墙*/
{
 rectangle(i, 40, i + 10, 49); /*上边*/
 rectangle(i, 451, i + 10, 460);/*下边*/
}

for(i = 40; i <= 450; i += 10)
{
 rectangle(50, i, 59, i + 10); /*左边*/
 rectangle(601, i, 610, i + 10);/*右边*/
}
}
/*玩游戏具体过程*/
void GamePlay(void)
{
randomize();/*随机数发生器*/
food.yes = 1;/*1表示需要出现新食物,0表示已经存在食物*/
snake.life = 0;/*活着*/
snake.direction = 1;/*方向往右*/
snake.x[0] = 100; snake.y[0] = 100;/*蛇头*/
snake.x[1] = 110; snake.y[1] = 100;
snake.node = 2;/*节数*/
PrScore();/*输出得分*/

while(1)/*可以重复玩游戏,压ESC键结束*/
{
 while(!kbhit())/*在没有按键的情况下,蛇自己移动身体*/
 {
  if(food.yes == 1)/*需要出现新食物*/
  {
   food.x = rand() % 400 + 60;
   food.y = rand() % 350 + 60;
   
   while(food.x % 10 != 0)/*食物随机出现后必须让食物能够在整格内,这样才可以让蛇吃到*/
    food.x++;
   while(food.y % 10 != 0)
    food.y++;
   food.yes = 0;/*画面上有食物了*/
  }
 
  if(food.yes == 0)/*画面上有食物了就要显示*/
  {
   setcolor(GREEN);
   rectangle(food.x, food.y, food.x + 10, food.y - 10);
  }
 
  for(i = snake.node - 1; i > 0; i--)/*蛇的每个环节往前移动,也就是贪吃蛇的关键算法*/
  {
   snake.x[i] = snake.x[i-1];
   snake.y[i] = snake.y[i-1];
  }
 
  /*1,2,3,4表示右,左,上,下四个方向,通过这个判断来移动蛇头*/
  switch(snake.direction)
  {
   case 1: snake.x[0] += 10; break;
   case 2: snake.x[0] -= 10; break;
   case 3: snake.y[0] -= 10; break;
   case 4: snake.y[0] += 10; break;
  }
 
  for(i = 3; i < snake.node; i++)/*从蛇的第四节开始判断是否撞到自己了,因为蛇头为两节,第三节不可能拐过来*/
  {
   if(snake.x[i] == snake.x[0] && snake.y[i] == snake.y[0])
   {
    GameOver();/*显示失败*/
    snake.life = 1;
    break;
   }
  }
 
  if(snake.x[0]<55||snake.x[0]>595||snake.y[0]<55||
  snake.y[0]>455)/*蛇是否撞到墙壁*/
  {
   GameOver();/*本次游戏结束*/
   snake.life=1; /*蛇死*/
  }
 
  if(snake.life == 1)/*以上两种判断以后,如果蛇死就跳出内循环,重新开始*/
   break;
   
  if(snake.x[0] == food.x && snake.y[0] == food.y)/*吃到食物以后*/
  {
   setcolor(0);/*把画面上的食物东西去掉*/
   rectangle(food.x, food.y, food.x + 10, food.y - 10);
   snake.x[snake.node] =- 20; snake.y[snake.node] =- 20;
   /*新的一节先放在看不见的位置,下次循环就取前一节的位置*/
   snake.node++;/*蛇的身体长一节*/
   food.yes = 1;/*画面上需要出现新的食物*/
   score += 10;
   PrScore();/*输出新得分*/
  }
 
  setcolor(4);/*画出蛇*/
 
  for(i = 0; i < snake.node; i++)
   rectangle(snake.x[i], snake.y[i], snake.x[i] + 10,
   snake.y[i] - 10);
 
  delay(gamespeed);
   
  setcolor(0);/*用黑色去除蛇的的最后一节*/  
  rectangle(snake.x[snake.node-1], snake.y[snake.node-1],
  snake.x[snake.node-1] + 10, snake.y[snake.node - 1] - 10);
 }  /*endwhile(!kbhit)*/
 
 if(snake.life == 1)/*如果蛇死就跳出循环*/
  break;
 
 key = bioskey(0);/*接收按键*/
 
 if(key == ESC)/*按ESC键退出*/
  break;
 else
  if(key == UP&&snake.direction!=4)
   /*判断是否往相反的方向移动*/
   snake.direction=3;
 else
  if(key == RIGHT &&snake.direction != 2)
   snake.direction=1;
 else
  if(key == LEFT && snake.direction != 1)
   snake.direction = 2;
 else
  if(key == DOWN && snake.direction != 3)
   snake.direction = 4;
}/*endwhile(1)*/
}

/*游戏结束*/
void GameOver(void)
{
cleardevice();
PrScore();
setcolor(RED);
settextstyle(0, 0, 4);
outtextxy(200, 200, "GAME OVER");
getch();
}

/*输出成绩*/
void PrScore(void)
{  
char str[10];
setfillstyle(SOLID_FILL, YELLOW);
bar(50, 15, 220, 35);
setcolor(6);
settextstyle(0,0,2);
sprintf(str, "score:%d", score);
outtextxy(55, 20, str);
}

/*图形结束*/
void Close(void)
{  
getch();
closegraph();
}




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http://hi.baidu.com/%C0%DA%CE%DE%B5%D02008/blog/item/d386a7dc5cfd07d18d102901.html

人命关天!!!!!!吓人啊!等我会了一定奉上

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