求WOW猎人2.43的宏

\u5173\u4e8e\u9b54\u517d2.43\u730e\u4eba\u7684\u62bd\u7b4b\u5b8f

\u5b9e\u7528\u7684\u62bd\u7b4b\u5b8f
#showtooltip \u7a33\u56fa\u5c04\u51fb
/cast \u7a33\u56fa\u5c04\u51fb
/cast !\u81ea\u52a8\u5c04\u51fb
/cast [target=pettarget,exists] \u6740\u622e\u547d\u4ee4
/script UIErrorsFrame:Clear()
\u6211\u4ece\u7f51\u4e0a\u627e\u7684\uff0c\u597d\u50cf\u5927\u90e8\u5206\u80fd\u7528\uff1a

\u201cBASIC PET COMMANDS: \uff08\u57fa\u672c\u5ba0\u7269\u6307\u4ee4\uff09
Pet Orders: Attack, Follow, Stay \uff08\u5ba0\u7269\u6307\u4ee4\uff1a \u653b\u51fb\uff0c\u8ddf\u968f\uff0c\u505c\u7559\uff09
/petattack
/petfollow
/petstay

Pet Stances: Passive, Defensive, Aggressive \uff08\u5ba0\u7269\u72b6\u6001\uff1a \u88ab\u52a8\uff0c\u9632\u5fa1\uff0c\u4e3b\u52a8\uff09
/petpassive
/petdefensive
/petaggressive

Auto-Cast Pet Abilities \uff08\u5ba0\u7269\u81ea\u52a8\u65bd\u6cd5\u5f00/\u5173\uff09
/petautocaston
/petautocastoff

ADVANCED PET MACROS: \uff08\u9ad8\u7ea7\u5ba0\u7269\u6307\u4ee4\uff09
Toggle Pet Attack \uff08\u5ba0\u7269\u653b\u51fb/\u4e0d\u653b\u51fb\uff09
/petattack
/petpassive [target=pettarget,exists]
\u00b7If you wish to keep your pet's stance, use /petfollow instead of /petpassive.
\uff08\u5982\u679c\u4f60\u5e0c\u671b\u5ba0\u7269\u548c\u76ee\u6807\u4fdd\u6301\u8ddd\u79bb\uff0c\u4f7f\u7528/petfollow \u4ee3\u66ff /petpassive\uff09

Revive, Call, or Mend Pet \uff08\u4e00\u952e \u590d\u6d3b\u3001\u53ec\u5524\u3001\u6cbb\u7597\u5ba0\u7269\uff09
/cast [target=pet, dead] Revive Pet; [modifier:ctrl] Revive Pet; [nopet] Call Pet; Mend Pet
\u00b7The modifier key allows you to hold down Control so this macro will ALWAYS cast Revive Pet. This is to make up for situations where your pet is dead, but not visible.
\uff08\u52a0\u4e0aCTRL\u952e\u529f\u80fd\u5f3a\u5236\u53ec\u5524\u5ba0\u7269\u662f\u56e0\u4e3a\u6709\u65f6\u5019\u5ba0\u7269\u6b7b\u4e86\uff0c\u4f46\u662f\u770b\u4e0d\u5230\u3002\uff09

Feed Multiple Pets \uff08\u5582\u591a\u79cd\u98df\u7269\uff09
#show Roasted Quail
/cast [pet, nocombat] Feed Pet
/use [pet:Cat/Ravager/Wolf, nocombat] Roasted Quail; [pet:Bear/Boar/Wind Serpent, nocombat] Conjured Cinnamon Roll
\u00b7The first line forces the macro to display the number of Roasted Quail in your backpack. The /use line will use certain food based on what type of pet you have.
\uff08\u7b2c\u4e00\u884c\u663e\u793a\u51fa\u80cc\u5305\u91cc\u6709\u591a\u5c11\u70e4\u9e4c\u9e51\uff0c\u7684\u4e09\u884c\u4f7f\u7528\u6307\u5b9a\u7684\u98df\u7269\u5582\u98df\uff09
\uff1d\uff1d\uff1d\uff1d\uff1d\uff1d\uff1d\uff1d\uff1d\uff1d\uff1d\uff1d\uff1d\uff1d\uff1d\uff1d\uff1d\uff1d\uff1d\uff1d\uff1d\uff1d\uff1d\uff1d\uff1d
BASIC PLAYER COMMANDS: \uff08\u57fa\u672c\u4eba\u7269\u6307\u4ee4\uff09
Casting Spells \uff08\u57fa\u672c\u65bd\u6cd5\u5b8f\u7684\u6a21\u5f0f\uff09
/cast \uff08\u5355\u4e00\u6280\u80fd\uff09
/castrandom , , \uff08\u968f\u673a\u9009\u53d6\u4e00\u4e2a\u6280\u80fd\uff09
/castsequence , , \uff08\u6bcf\u6b21\u6309\u952e\uff0c\u987a\u5e8f\u6267\u884c\u6280\u80fd\uff09
/stopcasting

Using And Equipping Items \uff08\u4f7f\u7528/\u88c5\u5907\u7269\u54c1\uff0c\u5e94\u8be5\u662f\u76f4\u63a5\u4f7f\u7528\u7269\u54c1\u540d\u5b57\uff09
/use \uff08\u76f4\u63a5\u4f7f\u7528\u7269\u54c1\uff09
/equip \uff08\u88c5\u5907\u7269\u54c1\uff09
/equipslot \uff08\u5728\u6307\u5b9a\u4f4d\u7f6e\u88c5\u5907\u7269\u54c1\uff09

ADVANCED HUNTER MACROS: \uff08\u9ad8\u7ea7\u730e\u4eba\u5b8f\u547d\u4ee4\uff09
Use Bandage On Target Or Self \uff08\u7ef7\u5e26\u522b\u4eba/\u81ea\u5df1\uff09
/use [help] Heavy Runecloth Bandage; [target=player] Heavy Runecloth Bandage

Switch Between Two Aspects \uff08\u4e24\u79cd\u5b88\u62a4\u5207\u6362\uff09
/castsequence Aspect of the Hawk, Aspect of the Monkey
\u00b7This works the same for Tracking abilities.
\uff08\u7c7b\u4f3c\u7684\u53ef\u4ee5\u5207\u6362\u8ffd\u8e2a\uff09

Cast Spells Based On Modifier Keys \uff08\u6839\u636e\u662f\u5426\u6309\u4e86\u7279\u6b8a\u6309\u952e\u6765\u91ca\u653e\u4e0d\u540c\u6280\u80fd\uff09
/cast [nomodifier] Aspect of the Hawk \uff08\u6ca1\u6709\u7279\u6b8a\u952e\uff1a\u91ca\u653e\u9e70\u5b88\uff09
/cast [modifier:ctrl] Aspect of the Monkey \uff08\u6309\u4e0bctrl\uff1a\u7334\u5b88\uff09
/cast [modifier:alt] Aspect of the Cheetah \uff08\u6309\u4e0balt\uff1a\u8c79\u5b88\uff09

Cast Spells Based On The Mouse Button Used \uff08\u6839\u636e\u6309\u9f20\u6807\u4e0d\u540c\u6309\u94ae\u6765\u91ca\u653e\u4e0d\u540c\u6280\u80fd\uff09
/cast [button:1] Aspect of the Hawk \uff08\u5de6\u952e\uff1a\u91ca\u653e\u9e70\u5b88\uff09
/cast [button:2] Aspect of the Monkey \uff082\uff0c\u4e0d\u6e05\u695a\u662f\u90a3\u4e2a\u952e\uff0c\u53ef\u80fd\u662f\u53f3\u952e\uff1a\u7334\u5b88\uff09
/cast [button:4] Aspect of the Cheetah \uff084\uff0c\u4e2d\u952e\uff1f\uff1a\u8c79\u5b88\uff09
\u00b7By default, using a keybind counts as mouse button 1 (left click).
\u7f3a\u7701\u7684\u662f\u5de6\u952e 1

Kill Command \uff08\u6740\u622e\u6307\u4ee4\uff09
/cast [exists,target=pettarget] Kill Command
\u00b7Makes sure that you cast Kill Command on your pet's target. Otherwise, the spell will go to waste.
\uff08\u786e\u4fdd\u4f60\u7684\u76ee\u6807\u4e5f\u662f\u5ba0\u7269\u7684\u76ee\u6807\uff0c\u5426\u5219\u5c31\u6d6a\u8d39\u4e86\uff1a \u5947\u602a\uff0c\u8fd9\u4e5f\u8981\u5b8f\uff1f\uff09

Solo Farming \uff08\u79cd\u7530\u7528\u7684\u5b8f\uff09
#show Auto Shot
/targetenemy [noharm]
/stopmacro [noharm]
/petattack
/cast Hunter's Mark
/startattack
\u00b7With one button press, this will target a nearby enemy if one isn't already selected, send your pet on it, cast Hunter's Mark, and then turn on auto attack / auto shot.
\uff08\u4e00\u952e\uff1a\u5bfb\u627e\u6700\u8fd1\u76ee\u6807\uff0c\u653e\u5ba0\uff0c\u6807\u8bb0\uff0c\u81ea\u52a8\u5c04\u51fb\uff09

Smart Ammo \uff08\u5f39\u836f\u7ba1\u7406\uff09
#show Steady Shot
/equip Sharp Arrow
/cast Steady Shot
/equip Wicked Arrow
\u00b7Use cheaper arrows for attacks that do not make use of their bonus damage.
\uff08\u5728\u7a33\u5b9a\u5c04\u51fb\u65f6\u4f7f\u7528\u4fbf\u5b9c\u5f39\u836f\uff01\u7701\u94b1\u8981\u4ece\u5c0f\u4e8b\u505a\u8d77\u3002\uff09

Misdirection On Predefined Targets \uff08\u81ea\u52a8\u627e\u76ee\u6807\u6765\u5ac1\u7978\uff09
/cast [target=focus, help] Misdirection; [help] Misdirection; [target=pet, exists] Misdirection
\u00b7This will attempt to cast Misdirection on the first of three targets. First, on your /focus unit if it is friendly. Second, on your current target if it is friendly. Third, on your pet if it is out.
\uff08\u8bd5\u56fe\u81ea\u52a8\u9009\u62e9\u5ac1\u7978\u7684\u76ee\u6807\uff1a1 \u4f60foucus\u7684\u76ee\u6807\uff1f\u7b49\u4e0b\u67e5\u67e5\u5230\u5e95\u662f\u4ec0\u4e48\uff0c 2 \u4f60\u7684\u76ee\u6807\uff0c\u5982\u679c\u4ed6\u662f\u53cb\u65b9\u7684\u8bdd\u3002 3 \u4f60\u7684\u5ba0\u7269\uff0c\u5982\u679c\u4f60\u6709\u7684\u8bdd\uff09

Example Of Using Mass Cooldowns And Trinkets \uff08N\u5f00\u5b8f\uff09
/cast Beastial Wrath \uff08\u517d\u738b\u72c2\u91ce\uff09
/stopcasting
/cast Rapid Fire \uff08\u901f\u5c04\uff09
/stopcasting
/use Devilsaur Eye \uff08\u9b54\u9f99\u773c\uff1a\u804c\u4e1a\u4efb\u52a1\u5956\u52b1\uff09
/stopcasting
/cast Intimidation \uff08\u80c1\u8feb\uff09

Renataki's Charm Macro \uff08\u91ce\u517d\u62a4\u7b26\u7684\u5b8f\uff09
/castsequence reset=3 Arcane Shot, Multi-Shot, Renataki's Charm of Beasts
\u00b7This macro will cycle through Arcane Shot, then Multi-Shot, and then use the trinket. If the trinket is on cooldown, the macro will halt. Simply wait 3 seconds and it will go back to Auto Shot.
\u8fd9\u4e2a\u5b8f\u987a\u5e8f\u6267\u884c \u5965\u5c04\uff0c\u591a\u91cd\uff0c \u5f00\u62a4\u7b26\u3002 \u518d\u6309\u4e0b\u53bb\u5c31\u91cd\u590d\u6267\u884c\u4e00\u6b21\u201d
/cast \u730e\u4eba\u5370\u8bb0(\u7b49\u7ea7 #)
/script PetAttack()

\u6ca1CD\u7684\u516cCD\u6280\u80fd\u662f\u4e0d\u80fd\u8fd9\u4e48\u505a\u5b8f\u7684
\u4f60\u7b2c\u4e00\u4e2a\u5b8f,\u5982\u679c\u60f3\u8981\u6309\u987a\u5e8f\u653e,\u505a\u5faa\u73af,\u662f\u8fd9\u6837
#showtooltip
/cast reset=combat \u730e\u4eba\u5370\u8bb0,\u6bd2\u86c7\u9489\u523a,\u8718\u86db\u5c04\u51fb,\u9707\u8361\u5c04\u51fb

/script UIErrorsFrame:Clear()

\u8fd9\u6837\u7684\u6548\u679c\u5c31\u662f\u4f60\u53cd\u590d\u6309\u8fd9\u4e2a\u5b8f,\u5c31\u662f\u6309\u987a\u5e8f\u653e\u8fd9\u4e9b\u6280\u80fd,\u5f53\u8fd9\u4e00\u7cfb\u5217\u5faa\u73af\u4e4b\u540e,\u518d\u6309\u4f1a\u91cd\u65b0\u5faa\u73af,\u4ece\u7b2c1\u4e2a\u6280\u80fd\u5012\u6700\u540e1\u4e2a\u6280\u80fd\u653e\u4e00\u904d

\u4e0b\u8fb9\u4f60\u90a3\u4e9b\u5e26CD\u7684\u6280\u80fd,\u662f\u53ef\u4ee5\u6309\u4f60\u90a3\u6837\u5199\u5b8f\u7684

#showtooltip
/cast \u72c2\u91ce\u6012\u706b
/cast \u6740\u622e\u547d\u4ee4
......

\u8fd9\u6837\u662f\u53ef\u4ee5\u7684

1-自动喂食
下面这个宏会先判断玩家是否处于战斗之中。如对应的格子中没有食物,则会打开相应的背包。
/script if (not PlayerFrame.inCombat) then if (not
GetContainerItemLink(X, Y)) then OpenBag(X); else CastSpellByName("Feed Pet"); PickupContainerItem(X, Y); end end

X/Y分别是包和格子的编号。
5个背包按照排列位置编号如下:
[4][3][2][1][0]

16格包的格子编号如下:
[ 1][ 2][ 3][ 4]
[ 5][ 6][ 7][ 8]
[ 9][10][11][12]
[13][14][15][16]

2-绷带
如果你当前选择的目标是可以对其使用绷带的友好单位的话,则对其使用绷带。
如当前目标是不能被打绷带的单位,或没有选择任何目标的话,则对自己使用绷带。
而且不会对当前目标进行切换,不会中断对当前敌人的攻击。
/script UseContainerItem(X,Y)
/script SpellCastTarget("player")

将第一行换成/script UseAction(25,0,1),则不需将绷带放在背包特定位置,但必须将绷带拖入技能栏的特定位置。25表示技能栏的编号。第一排第一格编号为1,最后一格为12。第二排第一格编号为13,最后一格为24。以此类推。25表示第三排的第一格。

此宏也还有如下的实现方法:
/script UseContainerItem(0,1)
/script if ( SpellIsTargeting() ) then TargetUnit("player"); end

如果想在任何条件下都只对自己使用绷带的话,用如下的宏:
/target "player"
/script UseContainerItem(X,Y)
/script TargetLastEnemy()
同样,这个宏会切换当前目标,中断攻击,盗贼的连击点也会被清空。

下面这个宏也只对自己使用绷带,但在使用后会切换回先前的目标(不管是敌对中立还是友好的)。
/script p="player";t="target";if(not UnitCanAttack(t, p))then ot=UnitName(t);TargetUnit(p);else ot=nil;end;
UseAction(ActionID);if(SpellIsTargeting()) then SpellTargetUnit(p); end if(ot) then TargetByName(ot);end

---------------------------------------更换武器---------------------------------------
MainhandBag:备用主手武器存放背包编号
MainhandBagSlot:备用主手武器存放格子编号
OffhandBag:备用副手武器存放背包编号
OffhandBagSlot:备用副手武器存放格子编号
TwohandsBag:备用双手武器存放背包编号
TwohandsBagSlot:备用双手武器存放格子编号

双手武器 -> (主手武器+副手物品)
/script PickupContainerItem(MainhandBag, MainhandBagSlot)
/script PickupInventoryItem(16)
/script PickupContainerItem(TwohandsBag, TwohandsBagSlot)
/script PickupContainerItem(OffhandBag, OffhandBagSlot)
/script PickupInventoryItem(17)

(主手武器+副手物品) -> 双手武器
/script PickupInventoryItem(17)
/script PickupContainerItem(OffhandBag, OffhandBagSlot)
/script PickupContainerItem(TwohandsBag, TwohandsBagSlot)
/script PickupInventoryItem(16)
/script PickupContainerItem(MainhandBag, MainhandBagSlot)

注意以上几个宏使用之时,鼠标上不要拖有物品,否则会出错。如要避免,可以使用CursorHasItem()来进行预判断。参看下面的几个宏:

单主手武器或双手武器 -> (主手武器+副手物品)
/script if ( not CursorHasItem() ) then PickupContainerItem(mainhandBag, mainhandBagSlot); PickupInventoryItem(16); PickupContainerItem(mainhandBag, mainhandBagSlot); PickupContainerItem(offhandBag, offhandBagSlot); PickupInventoryItem(17); if ( CursorHasItem() ) then PickupContainerItem(offhandBag, offhandBagSlot); end end

(主手武器+副手物品)-> 单主手武器或双手武器
/script if ( not CursorHasItem() ) then PickupInventoryItem(17); if ( CursorHasItem() ) then PickupContainerItem(offhandBag, offhandBagSlot); end PickupContainerItem(mainhandBag, mainhandBagSlot); PickupInventoryItem(16); PickupContainerItem(mainhandBag, mainhandBagSlot); end

---------------------------------------自动切换守护---------------------------------------
注意:你必须已经打开了某个守护,这样下面的宏才能生效
1-肉搏战和猴之守护
可以代替默认的attack,如果你没开猴之守护宏会帮你打开。
/script if (not string.find(UnitBuff("player", 1), "Mon")) then CastSpellByName("Aspect of the Monkey"); end
/script if (not PlayerFrame.inCombat) then CastSpellByName("Attack"); end

2-自动射击和鹰之守护
可以取代默认的auto shot,如果你没开鹰之守护宏会帮你打开。
/cast Auto Shot
/script if (not string.find(UnitBuff("player", 1), "Raven")) then CastSpellByName("Aspect of the Hawk(Rank X)"); end
因为游戏中延时的问题,采用这种先射击再开守护的方法比较好
Rank X中的X是你所使用的鹰之守护 等级

3-瞄准射击(也包括其他瞬发的射击)和鹰之守护
可以取代默认的瞄准射击,如果没有开鹰之守护宏会帮你打开。
/script if (not string.find(UnitBuff("player", 1), "Raven")) then CastSpellByName("Aspect of the Hawk(Rank X)"); else CastSpellByName("Aimed Shot(Rank Y)"); end
X是鹰之守护的等级,Y是射击技能的等级
注意,这个宏无法让你判断目标是否超出了射程,因为这个宏的图标不会因超出射程而变红,用瞄准射击的时候要多加注意。而且这个宏的图标也无法反映出射击技能的冷却时间,所以推荐在宏当中使用那些无冷却时间的射击。
参照这个宏,也可以把上面的猴之守护和猛禽攻击(Raptor Strike)或者翅夹(Wing Clip)结合起来——同样要注意它无法反映猛禽攻击的冷却时间。

---------------------------------------pet的控制---------------------------------------
1-放猎人标记并命令pet攻击目标。
/cast Hunter's Mark(Rank X)
/script PetAttack()

2-放mark并且pet跟随,副本用的宏。
/cast Hunter's Mark(Rank X)
/script PetFollow()

3-选择一个队员然后使用宏,自动选择该队员的目标,对目标放mark,pet攻击目标,然后开始autoshot。
/script if (UnitIsFriend("player","target")) then AssistUnit("target"); end
/cast Hunter's Mark(Rank X)
/script PetAttack()
/script if(not PlayerFrame.inCombat) then CastSpellByName("Auto Shot"); end
注意你开始所选择的目标必须是友好的。

4-散射并招回pet,以免pet继续攻击使敌人脱离散射的效果。
/script PetFollow()
/Cast Scatter Shot()

---------------------------------------影遁(NE专用)---------------------------------------
1-影遁的同时躺下,更难被发现……
/cast Shadowmeld(Racial)
/laydown

2-吃喝的同时也影遁-_-
/target "player"
/script UseContainerItem(X, Y);
/script UseContainerItem(X, Y);
/cast Shadowmeld(Racial)

我给你个网站吧 这里有很多宏,你需要什么自己找下,记得给分哦
http://bbs.ngacn.cc/read.php?tid=1623652&fpage=1

  • 姹俉OW鐚庝汉2.43鐨勫畯
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