求个红警2超级AI,能造无限坦克和兵 ,O(∩ 红警2如何让电脑人多造点兵

\u7ea2\u8b662\u5982\u4f55\u8ba9\u7535\u8111\u591a\u9020\u57fa\u6d1b\u592b\uff08\u901a\u8fc7\u4fee\u6539rules.ini\u6216\u8005ai.ini\uff09

\u2026\u2026
\u770b\u4e86\u90a3\u4e24\u4e2a\u4e00\u4e0b
\u5355\u7eaf\u7684\u589e\u52a0\u6570\u91cf\u4e0d\u662f\u5f88\u6709\u6548\uff0c\u8fd8\u8981\u589e\u5927\u6307\u4ee4\u7684\u89e6\u53d1\u6bd4\u91cd\uff0c\u6216\u8005\u590d\u5236\u7c98\u8d34\u505a\u6210\u65b0\u7684\u6307\u4ee4
\u8bf7\u81ea\u884c\u9605\u8bfbAI\u6559\u7a0b
\u800c
rules\u4e2d\u6d89\u53caAI\u7684\u90fd\u662f\u4e00\u4e9b\u5168\u5c40\u4e0a\u7684\u95ee\u9898
;-RTO
TeamDelays=2000,2500,3500 \u521b\u9020\u90e8\u961f\u95f4\u9694\u65f6\u95f4\u4e3a?\u5e27(\u56f0\u96be,\u4e2d\u7b49,\u7b80\u5355)


AIHateDelays=30,50,70 AI\u9009\u62e9\u654c\u4eba\u7684\u65f6\u95f4(\u56f0\u96be,\u4e2d\u7b49,\u7b80\u5355)
AIAlternateProductionCreditCutoff=1000 AI\u5728\u62e5\u6709\u591a\u5c11\u94b1\u65f6\u5f00\u59cb\u9020\u5175
NodAIBuildsWalls=no \u5f53\u7535\u8111\u4f5c\u4e3aNOD\u65f6\u5019\u662f\u5426\u5236\u9020\u5899\u58c1(\u65e0\u6548)
AIBuildsWalls=no \u7535\u8111\u662f\u5426\u5efa\u9020\u5899\u58c1(\u65e0\u6548)



; -RTO*
MultiplayerAICM=400,0,0 \u5355\u673a\u6e38\u620f\u4e2dAI\u4ea7\u751f\u94b1\u6570\u91cf\u7684\u7cfb\u6570(\u56f0\u96be,\u4e2d\u7b49,\u7b80\u5355),\u5e94\u8be5\u662f\u6bcf\u5206\u949f
AIVirtualPurifiers=4,2,0 \u4ece\u56f0\u96be\u5230\u7b80\u5355\u7535\u8111\u7b49\u4e8e\u62e5\u6709\u8fd9\u4e48\u591a\u4e2a\u77ff\u77f3\u7cbe\u70bc\u5668(\u4e0d\u5305\u62ec\u6218\u5f79)
AISlaveMinerNumber=4,3,2 \u5974\u96b6\u77ff\u8f66\u6570
HarvestersPerRefinery=2,2,1\u6bcf\u77ff\u6700\u591a\u77ff\u8f66\u6570
AIExtraRefineries=2,1,0\u989d\u5916\u77ff\u8f66\u6570
HealScanRadius=10 \u533b\u7597\u5175\u79cd\u80fd\u81ea\u52a8\u533b\u7597\u7684\u8303\u56f4
FillEarliestTeamProbability=100,100,100 \u5236\u9020\u6700\u65e9\u7f16\u961f\u7684\u6982\u7387\u4e3a100%
;-RTO
MinimumAIDefensiveTeams=1,1,1 \u6700\u5c11\u7535\u8111\u9632\u5fa1\u7f16\u961f1\u961f
MaximumAIDefensiveTeams=2,2,2 \u6700\u5927\u7535\u8111\u9632\u5fa1\u7f16\u961f2\u961f
TotalAITeamCap=30,30,30 \u7535\u8111\u5c0f\u961f\u603b\u548c30\u961f
UseMinDefenseRule=yes \u4f7f\u7528\u6700\u4f4e\u5c0f\u961f\u89c4\u5219
DissolveUnfilledTeamDelay=5000 \u7535\u8111\u5236\u9020\u7684\u7b2c\u4e00\u961f\u6ca1\u9020\u6ee1\u524d\u63d0\u4e0b\u89e3\u6563\u5c0f\u961f\u7684\u5ef6\u65f6
;*** New AI type snippets *** \u65b0AI\u63a7\u5236
AISafeDistance=20 AI\u8ba4\u4e3a\u5b89\u5168\u7684\u654c\u519b\u96c6\u7ed3\u8ddd\u79bb20,\u5728\u6b64\u8ddd\u79bb\u5916\u5c06\u4e0d\u4f1a\u4e3b\u52a8\u51fa\u51fb

AIMinorSuperReadyPercent=.7 \u654c\u519b\u4f7f\u7528\u6b21\u7ea7\u8d85\u6b66\u7684\u51e0\u7387

HarvesterTooFarDistance=5 \u654c\u519b\u5c06\u5728\u79bb\u76ee\u7684\u57305\u5355\u4f4d\u957f\u7684\u5730\u65b9\u53d1\u52a8\u94c1\u5e55
ChronoHarvTooFarDistance=50 \u654c\u519b\u5c06\u5728\u79bb\u76ee\u7684\u5730\u8d85\u8fc750\u5355\u4f4d\u957f\u7684\u5730\u65b9\u53d1\u52a8\u8d85\u65f6\u7a7a
AlliedBaseDefenseCounts=25,20,6
SovietBaseDefenseCounts=25,22,6
ThirdBaseDefenseCounts=25,22,6
\u4ee5\u4e0a3\u53e5\u4ee3\u8868\u654c\u519b\u57fa\u7840\u9632\u5fa1\u6570 \u8ba1\u7b97\u516c\u5f0f\u5982\u4e0b((\u57fa\u7840\u82b1\u8d39-2000)*\u57fa\u7840\u9632\u5fa1\u7cfb\u6570/1500)+(\u7b49\u7ea7-1)*3
AIPickWallDefensePercent=50,25,10 AI\u5efa\u5899\u51e0\u7387%
AIRestrictReplaceTime=400 AI\u5728\u5899/\u9632\u5fa1\u5efa\u7b51/\u7535\u529b\u8bbe\u65bd\u88ab\u51fb\u6bc1\u540e400\u6862\u540e\u91cd\u5efa
ThreatPerOccupant=10 \u6bcf\u5728\u53ef\u9a7b\u519b\u5efa\u7b51\u4e2d\u52a0\u5165\u4e00\u4e2a\u5175\u589e\u52a0\u5a01\u80c1\u5ea610
ApproachTargetResetMultiplier=1.5 \u4e0e\u76ee\u6807\u8ddd\u79bb\u8d85\u8fc71.5\u500d\u5c04\u7a0b\u5219\u505c\u6b62\u8ffd\u51fb
CampaignMoneyDeltaEasy=0 \u9009\u56f0\u96be\u7ea7\u96be\u5ea6\u51fa\u6765\u65f6\u7535\u8111\u5e26\u7684\u94b1\u591a\u7684\u500d\u6570
CampaignMoneyDeltaHard=0 \u9009\u56f0\u96be\u7ea7\u96be\u5ea6\u51fa\u6765\u65f6\u7535\u8111\u5e26\u7684\u94b1\u591a\u7684\u500d\u6570
GuardAreaTargetingDelay=36 \u5bf9\u8b66\u6212\u8303\u56f4\u5185\u76ee\u6807\u8fdb\u884c\u653b\u51fb\u7684\u5ef6\u8fdf\u4e3a36
NormalTargetingDelay=27 \u666e\u901a\u7ea7\u7535\u8111\u5bf9\u76ee\u6807\u8fdb\u884c\u653b\u51fb\u7684\u5ef6\u8fdf\u4e3a27
AINavalYardAdjacency=20 \u7535\u8111\u6d77\u519b\u57fa\u5730\u548c\u603b\u90e8\u95f4\u7684\u8ddd\u79bb\u4e0d\u8d85\u8fc720
DisabledDisguiseDetectionPercent=15,5,2 \u7535\u8111\u53d1\u73b0\u5e7b\u5f71\u7684\u51e0\u7387
AIAutoDeployFrameDelay=15,25,100 \u7535\u8111\u81ea\u52a8\u5c55\u5f00\u5927\u5175\u7684\u5ef6\u8fdf
MaximumBuildingPlacementFailures=3 \u7535\u8111\u6446\u653e3\u6b21\u5efa\u7b51\u5931\u8d25\u5219\u8fc7\u4e00\u6bb5\u65f6\u95f4(\u8fd9\u4e2a\u5728\u53e6\u4e00\u6761\u8bed\u53e5\u4e2d\u6709\u89c4\u5b9a)\u518d\u6446\u653e
\u5931\u8d25\u539f\u56e0\u53ef\u80fd\u662f\u4eba\u5458\u62e5\u6324

TiberiumShortScan=6
TiberiumLongScan=48
\u6b642\u53e5\u5747\u4e3a\u77ff\u8f66\u627e\u77ff\u8bbe\u7f6e
SlaveMinerShortScan=8 \u5974\u96b6\u77ff\u8f66\u770b\u8fd9\u4e48\u8fdc\u6765\u51b3\u5b9a\u662f\u5426\u8981\u79bb\u77ff\u8fd1\u4e00\u70b9
SlaveMinerSlaveScan=14\u5974\u77ff\u8bbe\u7f6e

SlaveMinerLongScan=48;\u5974\u96b6\u77ff\u8f66\u770b\u8fd9\u4e48\u8fdc\u5f53\u5b83\u5bfb\u627e\u77ff\u5730\u7684\u65f6\u5019
SlaveMinerScanCorrection=3;\u4e00\u4e2a\u5c55\u5f00\u7684\u5974\u96b6\u77ff\u8f66\u79bb\u77ff\u8d85\u8fc73\u5219\u9700\u8981\u79bb\u77ff\u66f4\u8fd1
SlaveMinerKickFrameDelay=150;\u5f53\u6ca1\u77ff\u53ef\u91c7\u65f6150\u6862\u540e\u81ea\u52a8\u5bfb\u627e\u66f4\u597d\u7684\u5730\u65b9


AISuperDefenseProbability=90,50,10 \u8d85\u6b66\u5efa\u9020\u51e0\u7387
AISuperDefenseFrames=50 \u8d85\u6b66\u8b66\u62a5\u65f6\u95f4
AISuperDefenseDistance=12 \u6b66\u5668\u79bb\u7535\u8111\u8ddd\u79bb\u4f4e\u4e8e12\u5219\u653b\u6253

AI\u5728\u5404\u79cd\u60c5\u51b5\u4e0b\u5bf9\u90e8\u961f\u7684\u4f7f\u7528
AICaptureNormal=75,5,5,15 \u5f53\u6b63\u5e38\u60c5\u51b5\u65f6
AICaptureWounded=15,40,40,5 \u5f53\u5355\u4f4d\u53d7\u4f24\u65f6
AICaptureLowPower=15,5,75,5 \u5f53\u7535\u529b\u4e0d\u8db3\u65f6
AICaptureLowMoney=15,75,5,5 \u5f53\u91d1\u94b1\u77ed\u7f3a\u65f6
\u56db\u4e2a\u6570\u503c\u5206\u522b\u4ee3\u8868:\u52a0\u5165AI\u7684\u519b\u961f,\u51fa\u552e\u8be5\u5355\u4f4d,\u5c06\u5176\u653e\u5165\u53cd\u5e94\u5806,\u653e\u7740\u4e0d\u52a8
AICaptureLowMoneyMark=2000 \u4f4e\u4e8e2000\u94b1\u5c31\u662f\u91d1\u94b1\u77ed\u7f3a
AICaptureWoundedMark=.25 \u8d85\u8fc70.25\u751f\u547d\u635f\u5931\u5c31\u662f\u53d7\u4f24\u7684
PurifierBonus=.25 \u77ff\u77f3\u7cbe\u7ec3\u5668\u5bf9\u83b7\u5f97\u91d1\u94b1\u7684\u9644\u52a0\u4e3a\u83b7\u5f97\u6570\u76840.25\u500d
[IQ]
MaxIQLevels=5 \u6700\u5927IQ\u7b49\u7ea75
SuperWeapons=4 \u80fd\u751f\u4ea7\u8d85\u6b66\u7684IQ\u7b49\u7ea74
Production=5 \u81ea\u52a8\u751f\u4ea7\u4ea7\u54c1IQ\u7b49\u7ea75
GuardArea=2 \u8303\u56f4\u9632\u5fa1IQ\u7b49\u7ea72
RepairSell=1 0\u4e3a\u81ea\u52a8\u7ef4\u4fee\uff0c\u5305\u62ec\u73a9\u5bb6
AutoCrush=2 \u81ea\u52a8\u78be\u538bIQ\u7b49\u7ea72\uff0c\u6539\u62100\u5c31\u662f\u5168\u81ea\u52a8
Scatter=2 \u81ea\u52a8\u6297\u78be\u538bIQ\u7b49\u7ea72 0\u662f\u5168\u81ea\u52a8
ContentScan=3 \u9009\u62e9\u654c\u4ebaIQ\u7b49\u7ea73
Aircraft=3 \u81ea\u52a8\u56de\u5230\u673a\u573a IQ\u7b49\u7ea73
Harvester=2 \u77ff\u8f66IQ\u7b49\u7ea72
SellBack=2 \u51fa\u552e\u5efa\u7b51IQ\u7b49\u7ea72
\u5982\u679c\u662f\u5355\u7eaf\u7684\u60f3\u8ba9\u7535\u8111\u591a\u9020\u90e8\u961f\u53ef\u4ee5\u5728rules\u4e2d\u8fbe\u6210
\u4e5f\u5c31\u662f\u5047\u5de5\u5382
\u590d\u5236\u5175\u8425\u8f66\u573a\u7684\u4ee3\u7801\uff0c\u5e76\u91cd\u65b0\u6ce8\u518c\u4e3a\u4e00\u4e2a\u65b0\u7684\u5355\u4f4d\uff0c\u79d1\u6280\u7b49\u7ea7\u6539\u4e3a-1
\u8fd9\u6837aI\u4f1a\u9020\u800c\u4f60\u4e0d\u80fd\uff0c\u591a\u5de5\u5382\u4e4b\u540eAI\u51fa\u5175\u6570\u4e5f\u4f1a\u7ffb\u500d

\u60a8\u597d\uff0c\u9700\u8981\u6539ai\uff0c\u7528xcc\u63d0\u53d6\uff0c\u63d0\u51fa\u6765\u540e\u6253\u5f00\uff0c\u60a8\u597d\uff0c\u9700\u8981\u6539ai\uff0c\u7528xcc\u63d0\u53d6\uff0c\u63d0\u51fa\u6765\u540e\u6253\u5f00\uff0c\u7136\u540e\u81ea\u5df1\u6539\u5427\uff0c\u597d\u6bd40=2,FV\uff0c\u90a3\u4e2a2\u5c31\u662f\u6570\u91cf\uff0cfv\u662f\u591a\u529f\u80fd\u6b65\u5175\u8f66\uff0c\u4e0d\u8fc7\u592a\u591aai\u5bb6\u91cc\u5bb9\u6613\u5835\u8f66\uff0c\u6709\u95ee\u9898\u8ffd\u95ee
\u60a8\u7684\u91c7\u7eb3\u662f\u6211\u56de\u7b54\u7684\u52a8\u529b\uff0c\u671b\u91c7\u7eb3

你以为AI这么好改,可以随你所想的改?出兵数量也没法改,只能通过无耻的电脑作弊方法让它建造速度超快,攻击时间也是一样的。等等其他的就别妄想。所有的都是按照程式编码设定好的,根本不可能你想怎样就怎样的。

目前AI最难得我只知道两个版本:一个是没有任何兵种修改的极难红警之空军一号。如果要的话自己搜去。还有一个是拓展版(也就是有新单位)的科技时代(AI智商高)

我有尤里复仇的任务地图,完全符合你的要求,电脑都是变态级别的。只不过是尤里复仇的,不是红警2的,要就知一声。

靠自己的实力去打败敌人才是你真正的本领,靠这些东西是永远成为不了高手的。

红警高手

心灵终结

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