《求生之路4》秘籍完全版是什么? 求生之路4秘籍

\u6c42\u751f\u4e4b\u8def4\u79d8\u7c4d\uff0c\u79d8\u7c4d\u7684\u4ee3\u7801\u662f\u4ec0\u4e48\uff1f

\u751f\u6b7b\u56db\u4eba\u7ec4\u5427\uff01\u5148\u5f00\u4f5c\u5f0a\u6a21\u5f0f\uff08\u8f93\u5165sv_cheats 1\uff09\u79d8\u7c4d\uff1agod 1\u65e0\u654c \uff08god 1\u540e\u518d\u6253god\u624d\u884cgod 1\u662f\u5f00\u542f\u65e0\u654c\u6a21\u5f0f\uff081\u662f\u5f00\u542f\uff09\uff09
noclip \u7a7f\u5899
sv_infinite_ammo 1 \u65e0\u9650\u5f39\u836f

give pistol \u624b\u67aa
give pumpshotgun \u6563\u5f39\u67aa
give autoshotgun \u8fde\u6563
give rifle M4/M16
give smg \u4e4c\u5179
give hunting_rifle \u72d9\u51fb
give pipe_bomb \u571f\u5236\u70b8\u5f39
give molotov \u71c3\u70e7\u74f6
give oxygentank \u6c27\u6c14\u74f6
give propanetank \u7164\u6c14\u7f50
give gascan \u6cb9\u6876
give pain_pills \u836f\u74f6
give first_aid_kit \u6025\u6551\u5305
give health \u6ee1\u8840100
give ammo \u5f39\u836f
z_spawn hunter(\u521b\u9020Hunter)
z_spawn smoker(\u521b\u9020smoker)
z_spawn boomer (\u521b\u9020boomer)
z_spawn tank (\u521b\u9020tank)
z_spawn witch(\u521b\u9020witch)
ent_fire !self setteam 1 \u53d8\u76ee\u51fb\u8005
ent_fire !self setteam 2 \u53d8\u5e78\u5b58\u8005
ent_fire !self setteam 3 \u88ab\u611f\u67d3
changelevel \u5730\u56fe\u540d \u5feb\u901f\u6539\u53d8\u5730\u56fe
give\u7269\u54c1\u540d \u5236\u9020\u6307\u5b9a\u7269\u54c1\uff08\u6b66\u5668\u7b49\u7b49\uff09
nb_blind 1 \u8ba9\u50f5\u5c38\u770b\u4e0d\u5230\u4f60\uff0c\u4e0d\u8fc7\u78b0\u5230\u50f5\u5c38\u7684\u8bdd\u4ed6\u4eec\u8fd8\u662f\u4f1a\u53d1\u73b0\u4f60
nb_delete_all \u6e05\u9664\u6240\u6709\u88ab\u611f\u67d3\u7684\u5934\u76ee\u53ca\u5e78\u5b58\u8005
z_add \u589e\u52a0\u4e00\u53ea\u50f5\u5c38\u5728\u6e38\u620f\u4e2d
z_spawn bossname \u589e\u52a0\u4e00\u53eaBoss\u602a\u7269\uff0cbossname\u5206\u522b\u662f\uff1a
tank, boomer, smoker, witch, hunter
cl_drawhud 0 \u6d88\u9664\u62ac\u5934\u72b6\u6001\u5217HUD
r_drawviewmodel 0 \u4f7f\u4f60\u7684\u6b66\u5668\u9690\u5f62
sv_lan 0 \u542f\u7528Internet\u7f51\u7edc;
\u5728 "Campaign Lobby" \u754c\u9762\u5f00\u542f
map\u5730\u56fe\u540d \u542f\u52a8\u7f51\u7edc\u670d\u52a1\u5668;
\u5728 "Campaign Lobby" \u754c\u9762\u5f00\u542f
openserverbrowser \u663e\u793a\u53ef\u7528\u7684\u670d\u52a1\u5668
nb_delete_all \u6e05\u9664BOSS\u5934\u76ee

z_difficulty "Easy" \u6e38\u620f\u96be\u5ea6\u7b80\u5355
z_difficulty "Normal" \u6b63\u5e38
z_difficulty "Hard" \u56f0\u96be
z_difficulty "Impossible" \u4e13\u5bb6

\u4e0b\u9762\u5217\u51fa\u6e38\u620f\u76ee\u524d\u6240\u6709\u7684\u6e38\u620f\u5730\u56fe\u540d\u79f0 \u65b9\u4fbf\u5927\u5bb6\u4f7f\u7528(~\u76f4\u63a5\u590d\u5236\u7c98\u8d34-\u9664\u6389.bsp)\uff1a

\u6beb\u4e0d\u7559\u60c5
map l4d_hospital01_apartment.bsp (1.\u516c\u5bd3)
map l4d_hospital02_subway.bsp (2\uff1a\u5730\u94c1)
map l4d_hospital03_sewers.bsp (3\uff1a\u4e0b\u6c34\u9053)
map l4d_hospital04_interior.bsp (4\uff1a\u533b\u9662)
map l4d_hospital05_rooftop.bsp (5\uff1a\u5c4b\u9876\u7ec8\u5c40)

\u6b7b\u4ea1\u4e27\u949f
map l4d_smalltown01_caves.bsp (1\uff1a\u6536\u8d39\u516c\u8def)
map l4d_smalltown02_drainage.bsp (2\uff1a\u6c34\u6c9f)
map l4d_smalltown03_ranchhouse.bsp (3\uff1a\u6559\u5802)
map l4d_smalltown04_mainstreet.bsp (4\uff1a\u5c0f\u9547)
map l4d_smalltown05_houseboat.bsp (5\uff1a\u8239\u5e93\u7ec8\u5c40)

\u9759\u5bc2\u65f6\u5206
map l4d_airport01_greenhouse.bsp (1\uff1a\u82b1\u623f)
map l4d_airport02_offices.bsp (2\uff1a\u8d77\u91cd\u673a)
map l4d_airport03_garage.bsp (3\uff1a\u5efa\u7b51\u5de5\u5730)
map l4d_airport04_terminal.bsp (4\uff1a\u7ec8\u70b9)
map l4d_airport05_runway.bsp (5\uff1a\u8dd1\u9053\u7ec8\u5c40)

\u8840\u8165\u6536\u83b7
map l4d_farm01_hilltop.bsp (1\uff1a\u68ee\u6797)
map l4d_farm02_traintunnel.bsp (2\uff1a\u96a7\u9053)
map l4d_farm03_bridge.bsp (3\uff1a\u6865)
map l4d_farm04_barn.bsp (4\uff1a\u706b\u8f66\u7ad9)
map l4d_farm05_cornfield.bsp (5\uff1a\u519c\u820d\u7ec8\u5c40)

noclip "1" \u7a7f\u5899\u6a21\u5f0f+\u968f\u5fc3\u6240\u6b32\u7684\u98de
director_force_panic_event --->\u8fd9\u5c31\u662f\u50f5\u5c38\u7206\u8d70\u4e8b\u4ef6\u3002(\u4ee5\u4e0b\u7684\u4e8b\u4ef6)
survivor_burn_factor_expert "0.15" ---\u88ab\u706b\u70e7\u5f97\u723d\u5ea6 \u8d8a\u9ad8\u8d8a\u75db \u5176\u4e2d expert\u662f\u4e13\u5bb6(easy-\u7b80\u5355)
survivor_crouch_speed "999" ---\u8e72\u8457\u7684\u901f\u5ea6
survivor_friendly_fire_factor_expert "0.1" ---\u6253\u961f\u53cb\u75db\u4e0d\u75db expert\u4e00\u6837\u4e13\u5bb6\uff0c\u53ef\u81ea\u884c\u4fee\u6539
director_panic_forever "1" \u5c31\u4e00\u76f4\u6765\u602a\u4e8b\u4ef6(\u4f8b\u5982\u6253\u5230\u8f66\u5b50\u7684\u8b66\u94c3\uff0c\u5c31\u4e00\u76f4\u6765)
z_common_limit "100" \u540c\u65f6\u51fa\u73b0\u602a\u7269\u7684\u6570\u91cf\uff0c\u8f85\u52a9\u4e0a\u4e00\u4e2a
z_mega_mob_size "120" \u4e0d\u7406\u4ed6XD
rescue_min_dead_time "3" \u4eba\u6b7b\u6389\u540e3\u79d2\u5c31\u53ef\u4ee5\u51fa\u73b0\u5728\u4efb\u4e00\u623f\u95f4\u7ed9\u4eba\u6551
survivor_revive_health "75" \u8eba\u5728\u5730\u4e0a\u88ab\u4eba\u62c9\u8d77\u6765\u7684\u8840\u91cf
survivor_revive_duration "1.75" \u62c9\u4eba\u8d77\u6765\u7684\u65f6\u95f41.75\u79d2
tongue_victim_max_speed "80" smoker\u5410\u820c\u5934\u62c9\u4f60\u7684\u901f\u5ea6
z_non_head_damage_factor_expert "11" \u5982\u679c\u4e0d\u662f\u6253\u5934\u7684\u4f24\u5bb3(11\u662f\u500d\u6570\uff0c\u5c0f\u67aa\u6253\u811a\u4e00\u7ea7\u5fc5\u6740\uff0c\u5982\u679c\u6539\u6210-1\uff0c\u90a3\u5c31\u4e00\u5b9a\u8981\u62b1\u5934\u624d\u4f1a\u6b7b)
nb_gravity "125" \u602a\u7269\u7684\u91cd\u529b\uff0c\u8d8a\u9ad8\u6389\u4e0b\u6765\u8d8a\u5feb\u3002
director_force_witch "2" \u6bcf\u6b21\u51fa\u73b0\u4e8b\u4ef6(\u6253\u5230\u8b66\u94c3\uff0c\u6216\u8424\u5e55\u51fa\u73b0\u7b49\u5f85\u6551\u63f4\u7684\u65f6\u5019)\u7684\u5973\u5deb\u91cf
director_force_tank "1" \u540c\u4e0a \u662fTank
first_aid_kit_use_duration "1" \u7528\u6025\u6551\u5305\u7684\u65f6\u95f4 \uff0c\u8fd9\u91cc\u662f1\u79d2\u6551\u6cbb\u7597\u597d\u4e86\u3002
director_build_up_min_interval "0" \u602a\u7269\u4ea7\u51fa\u5f97\u95f4\u9694
director_special_battlefield_respawn_interval "10" vs\u7684\u590d\u6d3b\u65f6\u95f4
director_special_initial_spawn_delay_min "10" \u4e8b\u4ef6\u4e0e\u4e8b\u4ef6\u95f4\u7684\u4f11\u606f\u65f6\u95f4\uff0c0\u5c31\u662f\u602a\u7269\u72c2\u6765
director_special_initial_spawn_delay_max "10" \u540c\u4e0a
director_special_initial_spawn_delay_max_extra "10" \u540c\u4e0a
z_acquire_far_range "9000" \u50f5\u5c38\u53ef\u4ee5\u770b\u5230\u4f60\u7684\u8ddd\u79bb 9000 =\u8d85\u8fdc
z_acquire_far_time "0.5" \u770b\u5230\u4f60\u4e4b\u540e\u7ecf\u8fc7"0.5"\u79d2\uff0c\u5c31\u4f1a\u5f80\u4f60\u90a3\u91cc\u51b2\uff0c\u5982\u679c\u6539\u62100\u5c31\u76f4\u63a5\u51b2
z_acquire_near_range "500" \u4f60\u9760\u8fd1\u602a\u7269\u7684\u8ddd\u79bb500
z_acquire_near_time "0" \u5728\u4e0a\u9762\u7684\u8ddd\u79bb\u5185\u4ed6\u901a\u50cf\u4f60\u7684\u53cd\u5e94\u65f6\u95f4
z_mob_spawn_max_size "60"
z_mob_spawn_min_size "20"
z_must_wander "1" 0:\u9884\u8bbe 1:\u50f5\u5c38\u6c38\u8fdc\u4e0d\u4f1a\u505a\u4e0b\u6216\u8eba\u4e0b 2:\u50f5\u5c38\u6c38\u8fdc\u90fd\u8eba\u4e0b
z_health "200" \u50f5\u5c38\u7684\u8840\u91cf
z_speed "50" \u50f5\u5c38\u7684\u901f\u5ea6
z_walk_speed "200" \u50f5\u5c38\u6162\u8d70\u7684\u901f\u5ea6
l4d_human_zombies \u670d\u52a1\u5668\u6a21\u5f0fVS \u6216\u8005 COOP 1\u4e3aVS 0\u4e3aCOOP
sm_l4dbot \u589e\u52a0\u7535\u8111\u4eba\u5141\u8bb8VS\u6a21\u5f0f\u57288\u4eba\u63d2\u4ef6\u5141\u8bb8\u4e0b\u5f3a\u5236\u8f6c\u6362\u9635\u8425
8\u4eba\u5408\u4f5c\u6a21\u5f0f\u4e0b\u5207\u6362\u573a\u666f\u5e76\u4e14\u4e0d\u4e22\u5931\u73a9\u5bb6
changelevel l4d_vs_hospital01_apartment
changelevel l4d_vs_hospital02_subway
changelevel l4d_vs_hospital03_sewers
changelevel l4d_vs_hospital04_interior
changelevel l4d_vs_hospital05_rooftop
\u7b2c\u4e8c\u7ae0
changelevel l4d_vs_smalltown01_caves
changelevel l4d_vs_smalltown02_drainage
changelevel l4d_vs_smalltown03_ranchhouse
changelevel l4d_vs_smalltown04_mainstreet
changelevel l4d_vs_smalltown05_houseboat
\u7b2c\u4e09\u7ae0
changelevel l4d_vs_airport01_greenhouse
changelevel l4d_vs_airport02_offices
changelevel l4d_vs_airport03_garage
changelevel l4d_vs_airport04_terminal
changelevel l4d_vs_airport05_runway
\u7b2c\u56db\u7ae0
changelevel l4d_vs_farm01_hilltop
changelevel l4d_vs_farm02_traintunnel
changelevel l4d_vs_farm03_bridge
changelevel l4d_vs_farm04_barn
changelevel l4d_vs_farm05_cornfield

\u4e0b\u9762\u662f\u6211\u7528\u63a7\u5236\u53f0\u4fee\u6539\u51fa\u6765\u7684\u5f3a\u5316\u7248\u672c~\u5177\u6709\u5e73\u8861\u6027~ \u9aa8\u7070\u73a9\u5bb6\u53ef\u4ee5\u8bd5\u9a8c4\u4eba\u961f~\u7ec8\u7ed3\u9aa8\u7070\u73a9\u5bb6\u53ef\u4ee5\u542f\u52a88\u4eba\u5408\u4f5c\u8865\u4e01 \u53cc\u6ce2BOSS\u6765\u8fc7\u5173\u3002\u5f88\u6709\u96be\u5ea6\u3002

sv_cheats 1
give health
give pipe_bomb
give pistol
give rifle
give first_aid_kit
give pain_pills
give pipe_bomb
give pistol
give hunting_rifle
give first_aid_kit
give pain_pills
give molotov
give pistol
give first_aid_kit
give rifle
give pain_pills
give molotov
give pistol
give first_aid_kit
give autoshotgun
give pain_pills
z_health 1500
z_speed 350
z_attention_range_lying_modifier 0.1
z_attention_range_sitting_modifier 0.15
z_attack_flow_range 3500
z_acquire_far_range 4000
z_acquire_far_time 0.6
z_acquire_near_range 3000
z_acquire_near_time 0.2
z_acquire_time_variance_factor 0.1
z_alert_dot 0.15
z_alert_range 2000
z_tank_health 15000
z_tank_speed 250
tank_burn_duration_expert 50
tank_burn_duration_vs 105
z_hunter_health 1500
z_hunter_claw_buildup_growl_percent .7
z_hunter_claw_force 500
z_hunter_claw_max_buildup_time 5
z_hunter_claw_max_buildup_time 2
z_hunter_claw_range 75
z_hunter_claw_range_down 110
z_hunter_claw_start_buildup_time
z_hunter_claw_start_buildup_time .25
z_hunter_claw_start_buildup_time .2
z_hunter_speed 500
z_hunter_lunge_stagger_time 0.5
z_hunter_claw_swing_interval 0.5
z_hunter_claw_swing_duration 0.15
hunter_committed_attack_range 350
hunter_leap_away_give_up_range 1500
hunter_pounce_air_speed 1500
hunter_pounce_loft_rate 0.015
hunter_pounce_ready_range 1500
hunter_pz_claw_dmg 5
z_boomer_gibs 1
z_boomer_near_dist 480
boomer_exposed_time_tolerance 0.5
boomer_pz_claw_dmg 5
boomer_vomit_delay 3
tongue_victim_max_speed 300
smoker_tongue_delay 4.5
smoker_escape_range 1500
smoker_pz_claw_dmg 5
survivor_speed 200
survivor_revive_duration 4
survivor_revive_health 55
survivor_crouch_speed 130
survivor_burn_factor_expert 1.5
survivor_friendly_fire_factor_expert 0.75
first_aid_heal_percent 0.6
first_aid_kit_use_duration 4
pain_pills_decay_rate 0.75
pain_pills_health_value 99
director_force_witch 2
director_force_tank 1
z_background_limit 120
z_common_limit 100
z_mega_mob_size 75
z_special_spawn_interval 30
z_difficulty "Impossible"
director_special_initial_spawn_delay_min 20
director_special_initial_spawn_delay_max 40
director_special_initial_spawn_delay_max_extra 100
director_special_battlefield_respawn_interval 7.5
director_build_up_min_interval 7.5
rescue_min_dead_time 30
z_non_head_damage_factor_expert 1.5
skill 3

\u751f\u6b7b\u56db\u4eba\u7ec4\u5427\uff01\u5148\u5f00\u4f5c\u5f0a\u6a21\u5f0f\uff08\u8f93\u5165sv_cheats 1\uff09\u79d8\u7c4d\uff1agod 1\u65e0\u654c \uff08god 1\u540e\u518d\u6253god\u624d\u884cgod 1\u662f\u5f00\u542f\u65e0\u654c\u6a21\u5f0f\uff081\u662f\u5f00\u542f\uff09\uff09
noclip \u7a7f\u5899
sv_infinite_ammo 1 \u65e0\u9650\u5f39\u836f

give pistol \u624b\u67aa
give pumpshotgun \u6563\u5f39\u67aa
give autoshotgun \u8fde\u6563
give rifle M4/M16
give smg \u4e4c\u5179
give hunting_rifle \u72d9\u51fb
give pipe_bomb \u571f\u5236\u70b8\u5f39
give molotov \u71c3\u70e7\u74f6
give oxygentank \u6c27\u6c14\u74f6
give propanetank \u7164\u6c14\u7f50
give gascan \u6cb9\u6876
give pain_pills \u836f\u74f6
give first_aid_kit \u6025\u6551\u5305
give health \u6ee1\u8840100
give ammo \u5f39\u836f
z_spawn hunter(\u521b\u9020Hunter)
z_spawn smoker(\u521b\u9020smoker)
z_spawn boomer (\u521b\u9020boomer)
z_spawn tank (\u521b\u9020tank)
z_spawn witch(\u521b\u9020witch)
ent_fire !self setteam 1 \u53d8\u76ee\u51fb\u8005
ent_fire !self setteam 2 \u53d8\u5e78\u5b58\u8005
ent_fire !self setteam 3 \u88ab\u611f\u67d3
changelevel \u5730\u56fe\u540d \u5feb\u901f\u6539\u53d8\u5730\u56fe
give\u7269\u54c1\u540d \u5236\u9020\u6307\u5b9a\u7269\u54c1\uff08\u6b66\u5668\u7b49\u7b49\uff09
nb_blind 1 \u8ba9\u50f5\u5c38\u770b\u4e0d\u5230\u4f60\uff0c\u4e0d\u8fc7\u78b0\u5230\u50f5\u5c38\u7684\u8bdd\u4ed6\u4eec\u8fd8\u662f\u4f1a\u53d1\u73b0\u4f60
nb_delete_all \u6e05\u9664\u6240\u6709\u88ab\u611f\u67d3\u7684\u5934\u76ee\u53ca\u5e78\u5b58\u8005
z_add \u589e\u52a0\u4e00\u53ea\u50f5\u5c38\u5728\u6e38\u620f\u4e2d
z_spawn bossname \u589e\u52a0\u4e00\u53eaBoss\u602a\u7269\uff0cbossname\u5206\u522b\u662f\uff1a
tank, boomer, smoker, witch, hunter
cl_drawhud 0 \u6d88\u9664\u62ac\u5934\u72b6\u6001\u5217HUD
r_drawviewmodel 0 \u4f7f\u4f60\u7684\u6b66\u5668\u9690\u5f62
sv_lan 0 \u542f\u7528Internet\u7f51\u7edc;
\u5728 "Campaign Lobby" \u754c\u9762\u5f00\u542f
map\u5730\u56fe\u540d \u542f\u52a8\u7f51\u7edc\u670d\u52a1\u5668;
\u5728 "Campaign Lobby" \u754c\u9762\u5f00\u542f
openserverbrowser \u663e\u793a\u53ef\u7528\u7684\u670d\u52a1\u5668
nb_delete_all \u6e05\u9664BOSS\u5934\u76ee

z_difficulty "Easy" \u6e38\u620f\u96be\u5ea6\u7b80\u5355
z_difficulty "Normal" \u6b63\u5e38
z_difficulty "Hard" \u56f0\u96be
z_difficulty "Impossible" \u4e13\u5bb6

\u4e0b\u9762\u5217\u51fa\u6e38\u620f\u76ee\u524d\u6240\u6709\u7684\u6e38\u620f\u5730\u56fe\u540d\u79f0 \u65b9\u4fbf\u5927\u5bb6\u4f7f\u7528(~\u76f4\u63a5\u590d\u5236\u7c98\u8d34-\u9664\u6389.bsp)\uff1a

\u6beb\u4e0d\u7559\u60c5
map l4d_hospital01_apartment.bsp (1.\u516c\u5bd3)
map l4d_hospital02_subway.bsp (2\uff1a\u5730\u94c1)
map l4d_hospital03_sewers.bsp (3\uff1a\u4e0b\u6c34\u9053)
map l4d_hospital04_interior.bsp (4\uff1a\u533b\u9662)
map l4d_hospital05_rooftop.bsp (5\uff1a\u5c4b\u9876\u7ec8\u5c40)

\u6b7b\u4ea1\u4e27\u949f
map l4d_smalltown01_caves.bsp (1\uff1a\u6536\u8d39\u516c\u8def)
map l4d_smalltown02_drainage.bsp (2\uff1a\u6c34\u6c9f)
map l4d_smalltown03_ranchhouse.bsp (3\uff1a\u6559\u5802)
map l4d_smalltown04_mainstreet.bsp (4\uff1a\u5c0f\u9547)
map l4d_smalltown05_houseboat.bsp (5\uff1a\u8239\u5e93\u7ec8\u5c40)

\u9759\u5bc2\u65f6\u5206
map l4d_airport01_greenhouse.bsp (1\uff1a\u82b1\u623f)
map l4d_airport02_offices.bsp (2\uff1a\u8d77\u91cd\u673a)
map l4d_airport03_garage.bsp (3\uff1a\u5efa\u7b51\u5de5\u5730)
map l4d_airport04_terminal.bsp (4\uff1a\u7ec8\u70b9)
map l4d_airport05_runway.bsp (5\uff1a\u8dd1\u9053\u7ec8\u5c40)

\u8840\u8165\u6536\u83b7
map l4d_farm01_hilltop.bsp (1\uff1a\u68ee\u6797)
map l4d_farm02_traintunnel.bsp (2\uff1a\u96a7\u9053)
map l4d_farm03_bridge.bsp (3\uff1a\u6865)
map l4d_farm04_barn.bsp (4\uff1a\u706b\u8f66\u7ad9)
map l4d_farm05_cornfield.bsp (5\uff1a\u519c\u820d\u7ec8\u5c40)


noclip "1" \u7a7f\u5899\u6a21\u5f0f+\u968f\u5fc3\u6240\u6b32\u7684\u98de
director_force_panic_event --->\u8fd9\u5c31\u662f\u50f5\u5c38\u7206\u8d70\u4e8b\u4ef6\u3002(\u4ee5\u4e0b\u7684\u4e8b\u4ef6)
survivor_burn_factor_expert "0.15" ---\u88ab\u706b\u70e7\u5f97\u723d\u5ea6 \u8d8a\u9ad8\u8d8a\u75db \u5176\u4e2d expert\u662f\u4e13\u5bb6(easy-\u7b80\u5355)
survivor_crouch_speed "999" ---\u8e72\u8457\u7684\u901f\u5ea6
survivor_friendly_fire_factor_expert "0.1" ---\u6253\u961f\u53cb\u75db\u4e0d\u75db expert\u4e00\u6837\u4e13\u5bb6\uff0c\u53ef\u81ea\u884c\u4fee\u6539
director_panic_forever "1" \u5c31\u4e00\u76f4\u6765\u602a\u4e8b\u4ef6(\u4f8b\u5982\u6253\u5230\u8f66\u5b50\u7684\u8b66\u94c3\uff0c\u5c31\u4e00\u76f4\u6765)
z_common_limit "100" \u540c\u65f6\u51fa\u73b0\u602a\u7269\u7684\u6570\u91cf\uff0c\u8f85\u52a9\u4e0a\u4e00\u4e2a
z_mega_mob_size "120" \u4e0d\u7406\u4ed6XD
rescue_min_dead_time "3" \u4eba\u6b7b\u6389\u540e3\u79d2\u5c31\u53ef\u4ee5\u51fa\u73b0\u5728\u4efb\u4e00\u623f\u95f4\u7ed9\u4eba\u6551
survivor_revive_health "75" \u8eba\u5728\u5730\u4e0a\u88ab\u4eba\u62c9\u8d77\u6765\u7684\u8840\u91cf
survivor_revive_duration "1.75" \u62c9\u4eba\u8d77\u6765\u7684\u65f6\u95f41.75\u79d2
tongue_victim_max_speed "80" smoker\u5410\u820c\u5934\u62c9\u4f60\u7684\u901f\u5ea6
z_non_head_damage_factor_expert "11" \u5982\u679c\u4e0d\u662f\u6253\u5934\u7684\u4f24\u5bb3(11\u662f\u500d\u6570\uff0c\u5c0f\u67aa\u6253\u811a\u4e00\u7ea7\u5fc5\u6740\uff0c\u5982\u679c\u6539\u6210-1\uff0c\u90a3\u5c31\u4e00\u5b9a\u8981\u62b1\u5934\u624d\u4f1a\u6b7b)
nb_gravity "125" \u602a\u7269\u7684\u91cd\u529b\uff0c\u8d8a\u9ad8\u6389\u4e0b\u6765\u8d8a\u5feb\u3002
director_force_witch "2" \u6bcf\u6b21\u51fa\u73b0\u4e8b\u4ef6(\u6253\u5230\u8b66\u94c3\uff0c\u6216\u8424\u5e55\u51fa\u73b0\u7b49\u5f85\u6551\u63f4\u7684\u65f6\u5019)\u7684\u5973\u5deb\u91cf
director_force_tank "1" \u540c\u4e0a \u662fTank
first_aid_kit_use_duration "1" \u7528\u6025\u6551\u5305\u7684\u65f6\u95f4 \uff0c\u8fd9\u91cc\u662f1\u79d2\u6551\u6cbb\u7597\u597d\u4e86\u3002
director_build_up_min_interval "0" \u602a\u7269\u4ea7\u51fa\u5f97\u95f4\u9694
director_special_battlefield_respawn_interval "10" vs\u7684\u590d\u6d3b\u65f6\u95f4
director_special_initial_spawn_delay_min "10" \u4e8b\u4ef6\u4e0e\u4e8b\u4ef6\u95f4\u7684\u4f11\u606f\u65f6\u95f4\uff0c0\u5c31\u662f\u602a\u7269\u72c2\u6765
director_special_initial_spawn_delay_max "10" \u540c\u4e0a
director_special_initial_spawn_delay_max_extra "10" \u540c\u4e0a
z_acquire_far_range "9000" \u50f5\u5c38\u53ef\u4ee5\u770b\u5230\u4f60\u7684\u8ddd\u79bb 9000 =\u8d85\u8fdc
z_acquire_far_time "0.5" \u770b\u5230\u4f60\u4e4b\u540e\u7ecf\u8fc7"0.5"\u79d2\uff0c\u5c31\u4f1a\u5f80\u4f60\u90a3\u91cc\u51b2\uff0c\u5982\u679c\u6539\u62100\u5c31\u76f4\u63a5\u51b2
z_acquire_near_range "500" \u4f60\u9760\u8fd1\u602a\u7269\u7684\u8ddd\u79bb500
z_acquire_near_time "0" \u5728\u4e0a\u9762\u7684\u8ddd\u79bb\u5185\u4ed6\u901a\u50cf\u4f60\u7684\u53cd\u5e94\u65f6\u95f4
z_mob_spawn_max_size "60"
z_mob_spawn_min_size "20"
z_must_wander "1" 0:\u9884\u8bbe 1:\u50f5\u5c38\u6c38\u8fdc\u4e0d\u4f1a\u505a\u4e0b\u6216\u8eba\u4e0b 2:\u50f5\u5c38\u6c38\u8fdc\u90fd\u8eba\u4e0b
z_health "200" \u50f5\u5c38\u7684\u8840\u91cf
z_speed "50" \u50f5\u5c38\u7684\u901f\u5ea6
z_walk_speed "200" \u50f5\u5c38\u6162\u8d70\u7684\u901f\u5ea6
l4d_human_zombies \u670d\u52a1\u5668\u6a21\u5f0fVS \u6216\u8005 COOP 1\u4e3aVS 0\u4e3aCOOP
sm_l4dbot \u589e\u52a0\u7535\u8111\u4eba\u5141\u8bb8VS\u6a21\u5f0f\u57288\u4eba\u63d2\u4ef6\u5141\u8bb8\u4e0b\u5f3a\u5236\u8f6c\u6362\u9635\u8425
8\u4eba\u5408\u4f5c\u6a21\u5f0f\u4e0b\u5207\u6362\u573a\u666f\u5e76\u4e14\u4e0d\u4e22\u5931\u73a9\u5bb6
changelevel l4d_vs_hospital01_apartment
changelevel l4d_vs_hospital02_subway
changelevel l4d_vs_hospital03_sewers
changelevel l4d_vs_hospital04_interior
changelevel l4d_vs_hospital05_rooftop
\u7b2c\u4e8c\u7ae0
changelevel l4d_vs_smalltown01_caves
changelevel l4d_vs_smalltown02_drainage
changelevel l4d_vs_smalltown03_ranchhouse
changelevel l4d_vs_smalltown04_mainstreet
changelevel l4d_vs_smalltown05_houseboat
\u7b2c\u4e09\u7ae0
changelevel l4d_vs_airport01_greenhouse
changelevel l4d_vs_airport02_offices
changelevel l4d_vs_airport03_garage
changelevel l4d_vs_airport04_terminal
changelevel l4d_vs_airport05_runway
\u7b2c\u56db\u7ae0
changelevel l4d_vs_farm01_hilltop
changelevel l4d_vs_farm02_traintunnel
changelevel l4d_vs_farm03_bridge
changelevel l4d_vs_farm04_barn
changelevel l4d_vs_farm05_cornfield


\u4e0b\u9762\u662f\u6211\u7528\u63a7\u5236\u53f0\u4fee\u6539\u51fa\u6765\u7684\u5f3a\u5316\u7248\u672c~\u5177\u6709\u5e73\u8861\u6027~ \u9aa8\u7070\u73a9\u5bb6\u53ef\u4ee5\u8bd5\u9a8c4\u4eba\u961f~\u7ec8\u7ed3\u9aa8\u7070\u73a9\u5bb6\u53ef\u4ee5\u542f\u52a88\u4eba\u5408\u4f5c\u8865\u4e01 \u53cc\u6ce2BOSS\u6765\u8fc7\u5173\u3002\u5f88\u6709\u96be\u5ea6\u3002

sv_cheats 1
give health
give pipe_bomb
give pistol
give rifle
give first_aid_kit
give pain_pills
give pipe_bomb
give pistol
give hunting_rifle
give first_aid_kit
give pain_pills
give molotov
give pistol
give first_aid_kit
give rifle
give pain_pills
give molotov
give pistol
give first_aid_kit
give autoshotgun
give pain_pills
z_health 1500
z_speed 350
z_attention_range_lying_modifier 0.1
z_attention_range_sitting_modifier 0.15
z_attack_flow_range 3500
z_acquire_far_range 4000
z_acquire_far_time 0.6
z_acquire_near_range 3000
z_acquire_near_time 0.2
z_acquire_time_variance_factor 0.1
z_alert_dot 0.15
z_alert_range 2000
z_tank_health 15000
z_tank_speed 250
tank_burn_duration_expert 50
tank_burn_duration_vs 105
z_hunter_health 1500
z_hunter_claw_buildup_growl_percent .7
z_hunter_claw_force 500
z_hunter_claw_max_buildup_time 5
z_hunter_claw_max_buildup_time 2
z_hunter_claw_range 75
z_hunter_claw_range_down 110
z_hunter_claw_start_buildup_time
z_hunter_claw_start_buildup_time .25
z_hunter_claw_start_buildup_time .2
z_hunter_speed 500
z_hunter_lunge_stagger_time 0.5
z_hunter_claw_swing_interval 0.5
z_hunter_claw_swing_duration 0.15
hunter_committed_attack_range 350
hunter_leap_away_give_up_range 1500
hunter_pounce_air_speed 1500
hunter_pounce_loft_rate 0.015
hunter_pounce_ready_range 1500
hunter_pz_claw_dmg 5
z_boomer_gibs 1
z_boomer_near_dist 480
boomer_exposed_time_tolerance 0.5
boomer_pz_claw_dmg 5
boomer_vomit_delay 3
tongue_victim_max_speed 300
smoker_tongue_delay 4.5
smoker_escape_range 1500
smoker_pz_claw_dmg 5
survivor_speed 200
survivor_revive_duration 4
survivor_revive_health 55
survivor_crouch_speed 130
survivor_burn_factor_expert 1.5
survivor_friendly_fire_factor_expert 0.75
first_aid_heal_percent 0.6
first_aid_kit_use_duration 4
pain_pills_decay_rate 0.75
pain_pills_health_value 99
director_force_witch 2
director_force_tank 1
z_background_limit 120
z_common_limit 100
z_mega_mob_size 75
z_special_spawn_interval 30
z_difficulty "Impossible"
director_special_initial_spawn_delay_min 20
director_special_initial_spawn_delay_max 40
director_special_initial_spawn_delay_max_extra 100
director_special_battlefield_respawn_interval 7.5
director_build_up_min_interval 7.5
rescue_min_dead_time 30
z_non_head_damage_factor_expert 1.5
skill 3

选项-> 键盘/鼠标- >允许开启控制台)
然后游戏中按 ~ 开启控制台,输入 Sv_Cheats 1 回车确认开启秘籍模式。
最后游戏中按 ~ 开启控制台,输入以下秘籍回车确认可得到对应效果

god 1 无敌
noclip 穿墙
sv_infinite_ammo 1 无限弹药

give pistol 手枪
give pumpshotgun 散弹枪
give autoshotgun 连散
give rifle M4/M16
give smg 乌兹
give hunting_rifle 狙击

give pipe_bomb 土制炸弹
give molotov 燃烧瓶
give oxygentank 氧气瓶
give propanetank 煤气罐
give gascan 油桶

give pain_pills 药瓶
give first_aid_kit 急救包

give health 满血100
give ammo 弹药

z_spawn hunter(创造Hunter)
z_spawn smoker(创造smoker)
z_spawn boomer (创造boomer)
z_spawn tank (创造tank)
z_spawn witch(创造witch)

ent_fire !self setteam 1 变目击者
ent_fire !self setteam 2 变幸存者
ent_fire !self setteam 3 被感染
changelevel 地图名 快速改变地图
give物品名 制造指定物品(武器等等)
nb_blind 1 让僵尸看不到你,不过碰到僵尸的话他们还是会发现你
nb_delete_all 清除所有被感染的头目及幸存者
z_add 增加一只僵尸在游戏中
z_spawn bossname 增加一只Boss怪物,bossname分别是:
tank, boomer, smoker, witch, hunter
cl_drawhud 0 消除抬头状态列HUD
r_drawviewmodel 0 使你的武器隐形
sv_lan 0 启用Internet网络;
在 "Campaign Lobby" 界面开启
map地图名 启动网络服务器;
在 "Campaign Lobby" 界面开启
openserverbrowser 显示可用的服务器

z_difficulty "Easy" 游戏难度简单
z_difficulty "Normal" 正常
z_difficulty "Hard" 困难
z_difficulty "Impossible" 专家

下面列出游戏目前所有的游戏地图名称 方便大家使用(~直接复制粘贴):联机是也可以输哦,再不行就在后面加"."就可以了

毫不留情
map l4d_hospital01_apartment(1.公寓)
map l4d_hospital02_subway (2:地铁)
map l4d_hospital03_sewers(3:下水道)
map l4d_hospital04_interior(4:医院)
map l4d_hospital05_rooftop(5:屋顶终局)

死亡丧钟
map l4d_smalltown01_caves(1:收费公路)
map l4d_smalltown02_drainage (2:水沟)
map l4d_smalltown03_ranchhouse(3:教堂)
map l4d_smalltown04_mainstreet (4:小镇)
map l4d_smalltown05_houseboat(5:船库终局)

静寂时分
map l4d_airport01_greenhouse (1:花房)
map l4d_airport02_offices(2:起重机)
map l4d_airport03_garage(3:建筑工地)
map l4d_airport04_terminal (4:终点)
map l4d_airport05_runway(5:跑道终局)

血腥收获
map l4d_farm01_hilltop(1:森林)
map l4d_farm02_traintunnel(2:隧道)
map l4d_farm03_bridge(3:桥)
map l4d_farm04_barn (4:火车站)
map l4d_farm05_cornfield(5:农舍终局)

noclip "1" 穿墙模式+随心所欲的飞
director_force_panic_event --->这就是僵尸爆走事件。(以下的事件)
survivor_burn_factor_expert "0.15" ---被火烧得爽度 越高越痛 其中 expert是专家(easy-简单)
survivor_crouch_speed "999" ---蹲著的速度
survivor_friendly_fire_factor_expert "0.1" ---打队友痛不痛 expert一样专家,可自行修改
director_panic_forever "1" 就一直来怪事件(例如打到车子的警铃,就一直来)
z_common_limit "100" 同时出现怪物的数量,辅助上一个
z_mega_mob_size "120" 不理他XD
rescue_min_dead_time "3" 人死掉后3秒就可以出现在任一房间给人救
survivor_revive_health "75" 躺在地上被人拉起来的血量
survivor_revive_duration "1.75" 拉人起来的时间1.75秒
tongue_victim_max_speed "80" smoker吐舌头拉你的速度
z_non_head_damage_factor_expert "11" 如果不是打头的伤害(11是倍数,小枪打脚一级必杀,如果改成-1,那就一定要抱头才会死)
nb_gravity "125" 怪物的重力,越高掉下来越快。
director_force_witch "2" 每次出现事件(打到警铃,或萤幕出现等待救援的时候)的女巫量
director_force_tank "1" 同上 是Tank
first_aid_kit_use_duration "1" 用急救包的时间 ,这里是1秒救治疗好了。
director_build_up_min_interval "0" 怪物产出得间隔
director_special_battlefield_respawn_interval "10" vs的复活时间
director_special_initial_spawn_delay_min "10" 事件与事件间的休息时间,0就是怪物狂来
director_special_initial_spawn_delay_max "10" 同上
director_special_initial_spawn_delay_max_extra "10" 同上
z_acquire_far_range "9000" 僵尸可以看到你的距离 9000 =超远
z_acquire_far_time "0.5" 看到你之后经过"0.5"秒,就会往你那里冲,如果改成0就直接冲
z_acquire_near_range "500" 你靠近怪物的距离500
z_acquire_near_time "0" 在上面的距离内他通像你的反应时间
z_mob_spawn_max_size "60"
z_mob_spawn_min_size "20"
z_must_wander "1" 0:预设 1:僵尸永远不会做下或躺下 2:僵尸永远都躺下
z_health "200" 僵尸的血量
z_speed "50" 僵尸的速度
z_walk_speed "200" 僵尸慢走的速度

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