saving与payment的区别? loan与payment的区别

expense\uff0cpayment\uff0ccost\u6709\u4ec0\u4e48\u533a\u522b\uff1f\u8c22\u8c22

expense\uff0cpayment\uff0ccost\u533a\u522b\u4e3a\uff1a\u8bcd\u6027\u4e0d\u540c\u3001\u4fa7\u91cd\u70b9\u4e0d\u540c\u3001\u7528\u6cd5\u4e0d\u540c\u3002
\u4e00\u3001\u8bcd\u6027\u4e0d\u540c
1\u3001expense\uff1a\u540d\u8bcd\uff1a\u635f\u5931\uff0c\u4ee3\u4ef7\uff0c\u6d88\u8d39\uff0c\u5f00\u652f\uff1b\u53ca\u7269\u52a8\u8bcd\uff1a\u5411\u2026\u6536\u53d6\u8d39\u7528\uff1b\u4e0d\u53ca\u7269\u52a8\u8bcd\uff1a\u88ab\u82b1\u6389\u3002
2\u3001payment\uff1a\u540d\u8bcd\uff1a\u4ed8\u6b3e\uff0c\u652f\u4ed8\uff0c\u62a5\u916c\uff0c\u62a5\u7b54\uff0c\u507f\u8fd8\uff0c\u60e9\u7f5a\uff0c\u62a5\u5e94\u3002
3\u3001cost\uff1a\u540d\u8bcd\uff1a\u8d39\u7528\uff0c\u4ee3\u4ef7\uff0c\u6210\u672c\uff0c\u635f\u5931\uff0c\u8bc9\u8bbc\u8d39\u7528\uff1b\u52a8\u8bcd\uff1a\u6210\u672c\u4e3a\uff0c\u82b1\u8d39\uff0c\u4f7f\u4ed8\u51fa\uff0c\u4f7f\u82b1\u8bb8\u591a\u94b1\uff08\u975e\u6b63\u5f0f\uff09\uff0c\u7ed9\u2026\u2026\u4f30\u4ef7\u3002
\u4e8c\u3001\u4fa7\u91cd\u70b9\u4e0d\u540c
1\u3001expense\uff1aexpense\u4fa7\u91cd\u4e8e\u8d2d\u7269\u6027\u7684\u6d88\u8d39\u3002
2\u3001payment\uff1apayment\u4fa7\u91cd\u4e8e\u4e0d\u9650\u5236\u7684\u4ed8\u6b3e\u3002
3\u3001cost\uff1acost\u4fa7\u91cd\u4e8e\u4ed8\u51fa\u7684\u4ee3\u4ef7\u548c\u6210\u672c\u3002

\u4e09\u3001\u7528\u6cd5\u4e0d\u540c
1\u3001expense\uff1a\u505a\u52a8\u8bcd\uff0c\u4e0d\u5e26\u5bbe\u8bed\uff1aHe's bought a big TV at vast expense so that everyone can see properly.
\u4ed6\u82b1\u4e86\u5f88\u591a\u94b1\u4e70\u4e86\u53f0\u5927\u7535\u89c6\uff0c\u8fd9\u6837\u4eba\u4eba\u90fd\u53ef\u4ee5\u770b\u6e05\u695a\u4e86\u3002
2\u3001payment\uff1a\u505a\u540d\u8bcd\uff0c\u88ab\u4fee\u9970\uff1aIf it is really so, we have to agree to your payment terms.
\u5982\u679c\u771f\u662f\u5982\u6b64\uff0c\u6211\u4eec\u4e0d\u5f97\u4e0d\u63a5\u53d7\u4f60\u4eec\u7684\u4ed8\u6b3e\u6761\u4ef6\u3002
3\u3001cost\uff1a\u540d\u8bcd\uff1a\u505a\u52a8\u8bcd\uff0c\u5e26\u5bbe\u8bed\uff1aThe building work has not been fully costed but runs into millions of dollars.
\u5efa\u7b51\u5de5\u4f5c\u7684\u8d39\u7528\u8fd8\u672a\u5b8c\u5168\u4f30\u7b97\u51fa\u6765\uff0c\u4f46\u8981\u9ad8\u8fbe\u51e0\u767e\u4e07\u7f8e\u5143\u3002

\u533a\u522b\u662f\u610f\u601d\u4e0d\u540c\u3002
loan\u5f3a\u8c03\u8d37\u6b3e\uff0c\u501f\u94b1\u3002
payment\u5f3a\u8c03\u652f\u4ed8\u3002

\u8be6\u7ec6\u89e3\u91ca\uff1a
loan \u82f1[ləʊn] \u7f8e[loʊn]
n. \u8d37\u6b3e; \u501f\u6b3e; \u501f\u7528;
vt. \u501f\uff0c\u501f\u7ed9;
vi. \u501f\u51fa;
[\u4f8b\u53e5]The country has no access to foreign loans or financial aid.
\u8be5\u56fd\u5f97\u4e0d\u5230\u4efb\u4f55\u5916\u56fd\u8d37\u6b3e\u6216\u7ecf\u6d4e\u63f4\u52a9\u3002

payment \u82f1[ˈpeɪmənt] \u7f8e[ˈpemənt]
n. \u4ed8\u6b3e\uff0c\u652f\u4ed8; \u62a5\u916c\uff0c\u62a5\u7b54; \u507f\u8fd8; \u60e9\u7f5a\uff0c\u62a5\u5e94;
[\u4f8b\u53e5]Thousands of its customers are in arrears with loans and mortgage payments.
\u6709\u6570\u5343\u5ba2\u6237\u62d6\u6b20\u5176\u8d37\u6b3e\u548c\u62b5\u62bc\u8d37\u6b3e\u8fd8\u6b3e\u3002

SAVING是储蓄,存钱的意思,PAYMENT是付款,支付,给别人钱的意思。

Saving是存款,而payment是指一期一期的支付,例如房屋分期付款、学费分批支付等。

sorry

只找到这么一个。。

看不懂究算了。。其实只是修正些数值。。

另外1.1的汉化也是有的。。。左贤王的。。搜下就出来了。。。我就不贴地址了。。。免得~~~~
ANNO 1404 - Patch Notes 1.1

The most important changes:

- A crash while saving a game could result in the online profile being lost. This error has been fixed.
- The use of special characters within the Windows user name, profile name or savegame name caused several errors (eg invalid savegames or crashes). This error has been fixed.
- Memory errors could lead to invalid savegames under specific hardware configurations. This error has been fixed.
- Ships which have destroyed a target now wait at that spot for new orders rather than returning to their starting point.
- The AI was unable to settle some islands. This error has been fixed.
- A function was implemented allowing the items offered at all three ports to be changed. The player now has the opportunity have the Items on offer changed upon payment of a fee in gold.
- Military influence areas and firing radii were visually improved to further simplify use of the military.
- Norias no longer worked properly after buying the "Mystery of the nomads' achievement. This error has been fixed.
- The "Scroll through Ships" and "Scroll through Warehouses" buttons were moved to a more prominent position above the minimap.
- The achievements "We have no time to lose" and "The Emirate" have been adjusted. The Imperial Cathedral must now be built in 7 hrs and the Sultan's Mosque in 5 hrs (previously 8 hrs and 6 hrs). In return, the condition requiring the people's satisfaction level to be "adequately satisfied" or better was removed.

General:

- It was possible to delete savegames and screenshots in the "Gateway to the World" from within the game. This function is not planned. Effective immediately, savegames and screenshots can now only be deleted locally. If you want to delete savegames and / or screenshots online this must be done directly in the "Gateway to the World".
- Old games from an online profile could be loaded even without successful login to the "Gateway to the World". This function is not planned. Savegames from an online profile can now only be loaded once login to "Gateway to the World" was successful.
- In some cases, when creating an online profile identical ID's were given to different profiles. This could lead to a new online profile overwriting another one. This error has been fixed.
- Some special circumstances occasionally resulted in performance downturns. Errors causing this problem have been fixed.
- An error causing some interface elements to react to external input (eg, volume control on the keyboard, connecting a Logitech USB headset) has been fixed.
- In rare cases the "Fog of War" was not displayed correctly after saving / loading a game. This error has been fixed.
- In some menus the confirmation button was within the text box. This error has been fixed.
- The info bar for quests / messages has been shifted slightly upwards, so that more orders can be displayed when the bar is expanded.
- Some interface elements were still visible in Pause mode. This error has been fixed.
- There were rare cases of ships sailing through islands. This error has been fixed.
- Pigs and cows are now shown the right size on the farthest zoom level.
- Some messages were not properly / fully communicated. This error has been fixed.
- There were various minor bug fixes. (Incorrectly positioned cooldown displays, tool tips, typos, incompletely displayed text, etc.)
- It is no longer possible to use online profiles or create new ones with modified versions [MODs] of the game.
- Some interface graphics (confirmation buttons and sliders) were replaced.
- The current status of a ship is now also displayed in a tool tip in the ship selection drop-down menu in the strategy map.

Continuous play/Scenarios:

- In some cases, quest rewards were not properly transferred to the players. This error has been fixed.
- The Carpenter was still able to repair buildings during battle. This was not planned. Buildings currently involved in combat you can no longer be repaired.
- Assignments requiring the player to pay gold can now only be accepted if the player's balance allows it.
- In rare cases, a few menu items (for example, the menu of a production building) were not displayed correctly. This error has been fixed.
- In rare cases, there was a significant delay before the caravel was given to the player after the delivery of the first gift for Al Zahir. This error has been fixed.
- The player could still purchase ships from Hassan ben Sahid even after their ship limit had been reached. This was not planned and has been fixed.
- In rare cases, the Trebuchet also took damage when bombarding a building. This error has been fixed.
- In rare cases, some Market buildings did not send out Market carts to pickup goods. This error has been fixed.
- The effectiveness of ranged combat units (especially against military buildings) has been slightly increased.
- The effectiveness of naval bombardment against land units has been slightly reduced.
- The Emperor's Quest "Nurturing the Alliance" has been simplified. Instead of 75 contracts only 40 contracts must now be completed.
- The base chance of a ship on an expedition being successful has been reduced.
- In some cases where several ships were ordered in one shipyard, the ship limit points spent on them were not refunded if the shipyard was destroyed before the ships were completed. This error has been fixed.
- In rare cases, transport ships were unable to build castles. This error has been fixed.
- The maintenance costs for Military buildings and Castles are now correctly booked correctly under "Military" instead of under "Buildings".
- The effect of the attainment "Binding handshake" at level 3 has been corrected. Before it had the same effect as at level 1.
- In rare cases, ships that were part of an assignment appeared inside an island. This error has been fixed.
- The Corsairs no longer sink ships required for quests.
- Items which the reduce building / vessel maintenance costs no longer reduce those costs to a negative level.

Artificial Intelligence

- In some cases the AI was able to build within the player's influence area. This error has been fixed.
- In rare cases the AI was able to demolish roads within foreign influence areas. This error has been fixed.
- The use of a trade route allowed more goods to be bought from AI players than they had put up for sale. This error has been fixed.
- In some cases AI transport ships just stood still when attacked. This error has been fixed.
- Ship AI has been improved. AI ships (especially in larger ship formations) now behave more intelligently when under fire.
- Military AI target selection has been improved.
- In rare cases the AI was able to withdraw its units even though they were in combat. This error has been fixed.
- In some cases the proceeds from the sale of "favorite articles" to the AI players were not calculated correctly. The AI players now pay the corresponding (higher) price. - The AI can no longer build a castle when the corresponding transport ship is in combat.
- The AI no longer puts "0 t" of an Item up for sale.
- The AI now builds its walls more efficiently, making it more difficult to capture an enemy AI settlement.
- The AI now also builds Carpenters at Patrician level (and higher). This improves the AI's cityscape, especially at higher levels of civilization.
- In rare cases active trading did not function properly at AI Harbors. This error has been fixed.

Campaign:

- In rare cases the game crashed when loading mission 6 or 8. This error has been fixed.
- In rare cases, the game crashed at the end of mission 8. This error has been fixed.
- Under some special circumstances, no gift was given to the player in Mission 4. This error has been fixed.
- In rare cases, players were unable to obtain the Black Pearl in Mission 7. This error has been fixed.
- In some cases the attack in the side quest "Preservation of knowledge" in Mission 5 did not start correctly. This error has been fixed.
- The quest "Glassworks" in Mission 5 was not completed if all the necessary manufactories were built before the start of the quest. This error has been fixed.

Achievements/Medals:

- In some cases the achievement "Man the battlements!" was awarded under false premises. This error has been fixed.
- In some cases the achievement "The road map in your head" was awarded under false premises. This error has been fixed.
- The achievement "Turn the hose on!" did not always unlock properly. This error has been fixed.
- In some cases the medal "Order of the Treasurer" was awarded under false premises. This error has been fixed.
- The requirement for the achievement "Who is this Robin?!" has been lowered. Now only 50 Bandit camps are needed.
- The requirement for the achievement "Eureka!" has been lowered. Now only 75 attainments are required.
- The counters in the tool tips for some successes have been corrected and now show the actual values required.

sorry

只找到这么一个。。

看不懂究算了。。其实只是修正些数值。。

另外1.1的汉化也是有的。。。左贤王的。。搜下就出来了。。。我就不贴地址了。。。免得~~~~
ANNO 1404 - Patch Notes 1.1

The most important changes:

- A crash while saving a game could result in the online profile being lost. This error has been fixed.
- The use of special characters within the Windows user name, profile name or savegame name caused several errors (eg invalid savegames or crashes). This error has been fixed.
- Memory errors could lead to invalid savegames under specific hardware configurations. This error has been fixed.
- Ships which have destroyed a target now wait at that spot for new orders rather than returning to their starting point.
- The AI was unable to settle some islands. This error has been fixed.
- A function was implemented allowing the items offered at all three ports to be changed. The player now has the opportunity have the Items on offer changed upon payment of a fee in gold.
- Military influence areas and firing radii were visually improved to further simplify use of the military.
- Norias no longer worked properly after buying the "Mystery of the nomads' achievement. This error has been fixed.
- The "Scroll through Ships" and "Scroll through Warehouses" buttons were moved to a more prominent position above the minimap.
- The achievements "We have no time to lose" and "The Emirate" have been adjusted. The Imperial Cathedral must now be built in 7 hrs and the Sultan's Mosque in 5 hrs (previously 8 hrs and 6 hrs). In return, the condition requiring the people's satisfaction level to be "adequately satisfied" or better was removed.

General:

- It was possible to delete savegames and screenshots in the "Gateway to the World" from within the game. This function is not planned. Effective immediately, savegames and screenshots can now only be deleted locally. If you want to delete savegames and / or screenshots online this must be done directly in the "Gateway to the World".
- Old games from an online profile could be loaded even without successful login to the "Gateway to the World". This function is not planned. Savegames from an online profile can now only be loaded once login to "Gateway to the World" was successful.
- In some cases, when creating an online profile identical ID's were given to different profiles. This could lead to a new online profile overwriting another one. This error has been fixed.
- Some special circumstances occasionally resulted in performance downturns. Errors causing this problem have been fixed.
- An error causing some interface elements to react to external input (eg, volume control on the keyboard, connecting a Logitech USB headset) has been fixed.
- In rare cases the "Fog of War" was not displayed correctly after saving / loading a game. This error has been fixed.
- In some menus the confirmation button was within the text box. This error has been fixed.
- The info bar for quests / messages has been shifted slightly upwards, so that more orders can be displayed when the bar is expanded.
- Some interface elements were still visible in Pause mode. This error has been fixed.
- There were rare cases of ships sailing through islands. This error has been fixed.
- Pigs and cows are now shown the right size on the farthest zoom level.
- Some messages were not properly / fully communicated. This error has been fixed.
- There were various minor bug fixes. (Incorrectly positioned cooldown displays, tool tips, typos, incompletely displayed text, etc.)
- It is no longer possible to use online profiles or create new ones with modified versions [MODs] of the game.
- Some interface graphics (confirmation buttons and sliders) were replaced.
- The current status of a ship is now also displayed in a tool tip in the ship selection drop-down menu in the strategy map.

Continuous play/Scenarios:

- In some cases, quest rewards were not properly transferred to the players. This error has been fixed.
- The Carpenter was still able to repair buildings during battle. This was not planned. Buildings currently involved in combat you can no longer be repaired.
- Assignments requiring the player to pay gold can now only be accepted if the player's balance allows it.
- In rare cases, a few menu items (for example, the menu of a production building) were not displayed correctly. This error has been fixed.
- In rare cases, there was a significant delay before the caravel was given to the player after the delivery of the first gift for Al Zahir. This error has been fixed.
- The player could still purchase ships from Hassan ben Sahid even after their ship limit had been reached. This was not planned and has been fixed.
- In rare cases, the Trebuchet also took damage when bombarding a building. This error has been fixed.
- In rare cases, some Market buildings did not send out Market carts to pickup goods. This error has been fixed.
- The effectiveness of ranged combat units (especially against military buildings) has been slightly increased.
- The effectiveness of naval bombardment against land units has been slightly reduced.
- The Emperor's Quest "Nurturing the Alliance" has been simplified. Instead of 75 contracts only 40 contracts must now be completed.
- The base chance of a ship on an expedition being successful has been reduced.
- In some cases where several ships were ordered in one shipyard, the ship limit points spent on them were not refunded if the shipyard was destroyed before the ships were completed. This error has been fixed.
- In rare cases, transport ships were unable to build castles. This error has been fixed.
- The maintenance costs for Military buildings and Castles are now correctly booked correctly under "Military" instead of under "Buildings".
- The effect of the attainment "Binding handshake" at level 3 has been corrected. Before it had the same effect as at level 1.
- In rare cases, ships that were part of an assignment appeared inside an island. This error has been fixed.
- The Corsairs no longer sink ships required for quests.
- Items which the reduce building / vessel maintenance costs no longer reduce those costs to a negative level.

Artificial Intelligence

- In some cases the AI was able to build within the player's influence area. This error has been fixed.
- In rare cases the AI was able to demolish roads within foreign influence areas. This error has been fixed.
- The use of a trade route allowed more goods to be bought from AI players than they had put up for sale. This error has been fixed.
- In some cases AI transport ships just stood still when attacked. This error has been fixed.
- Ship AI has been improved. AI ships (especially in larger ship formations) now behave more intelligently when under fire.
- Military AI target selection has been improved.
- In rare cases the AI was able to withdraw its units even though they were in combat. This error has been fixed.
- In some cases the proceeds from the sale of "favorite articles" to the AI players were not calculated correctly. The AI players now pay the corresponding (higher) price. - The AI can no longer build a castle when the corresponding transport ship is in combat.
- The AI no longer puts "0 t" of an Item up for sale.
- The AI now builds its walls more efficiently, making it more difficult to capture an enemy AI settlement.
- The AI now also builds Carpenters at Patrician level (and higher). This improves the AI's cityscape, especially at higher levels of civilization.
- In rare cases active trading did not function properly at AI Harbors. This error has been fixed.

Campaign:

- In rare cases the game crashed when loading mission 6 or 8. This error has been fixed.
- In rare cases, the game crashed at the end of mission 8. This error has been fixed.
- Under some special circumstances, no gift was given to the player in Mission 4. This error has been fixed.
- In rare cases, players were unable to obtain the Black Pearl in Mission 7. This error has been fixed.
- In some cases the attack in the side quest "Preservation of knowledge" in Mission 5 did not start correctly. This error has been fixed.
- The quest "Glassworks" in Mission 5 was not completed if all the necessary manufactories were built before the start of the quest. This error has been fixed.

Achievements/Medals:

- In some cases the achievement "Man the battlements!" was awarded under false premises. This error has been fixed.
- In some cases the achievement "The road map in your head" was awarded under false premises. This error has been fixed.
- The achievement "Turn the hose on!" did not always unlock properly. This error has been fixed.
- In some cases the medal "Order of the Treasurer" was awarded under false premises. This error has been fixed.
- The requirement for the achievement "Who is this Robin?!" has been lowered. Now only 50 Bandit camps are needed.
- The requirement for the achievement "Eureka!" has been lowered. Now only 75 attainments are required.
- The counters in the tool tips for some successes have been corrected and now show the actual values required.

  • saving涓巔ayment鐨鍖哄埆?
    绛旓細SAVING鏄偍钃勶紝瀛橀挶鐨勬剰鎬濓紝PAYMENT鏄粯娆撅紝鏀粯锛岀粰鍒汉閽辩殑鎰忔濄
  • payment鏄粈涔堟剰鎬
    绛旓細payment鐨鎰忔濇湁瀵圭珛闈㈠摝锛屾兂鐭ラ亾鍚?璺熺潃鎴戜竴璧锋潵鐪嬬湅鍚с備笅闈㈡垜涓哄ぇ瀹跺甫鏉ayment鐨勮嫳璇剰鎬鍜鐩稿叧鐢ㄦ硶锛屾杩庡ぇ瀹朵竴璧峰涔!payment鐨勮嫳璇煶鏍 鑻 [ˈpeɪmənt]缇 [ˈpemənt]payment鐨勬剰鎬 n. 浠樻锛屾敮浠;鎶ラ叕锛屾姤绛;鍋胯繕;鎯╃綒锛屾姤搴 payment鐨 杩戜箟璇 compensation payme...
  • payment鐨鍚嶈瘝
    绛旓細Lower prices have made a home more affordable to those who were conscientious in saving a down payment and are truly ready to purchase.鏇翠綆鐨勪环鏍艰閭d簺鏈夎兘鍔涚敤鑷繁鐨勫偍钃勬敮浠樺畾閲戯紝鐪熸鍑嗗缃笟鐨勪汉寰楀埌鏈轰細銆9.Leave it a week when the payment deadline gets close it starts to become...
  • 棣栦粯鑻辫
    绛旓細down payment甯歌閲婁箟鑻辩編璇嶅吀锛歞own payment 渚嬪彞锛歐e are saving for a down payment on a house.鎴戜滑姝f敀閽辨敮浠樹拱鎴跨殑棣栦粯閲戙傗滈浠樷濆埆璇磃irst pay鈥滈浠樷濅篃灏辨槸浠樼涓绗旈挶鐨勬剰鎬濓紝鎵浠ユ湁浜哄彲浠ョ洿璇戞垚:first pay锛岃佸鍚簡浼拌浼氭嚨閫笺傛纭殑鑻辨枃缈昏瘧鏄:down payment銆傞浠榝irst pay down payment...
  • 鎬ユ眰涓鐗囧叧浜saving and spending鐨勮嫳璇綔鏂
    绛旓細The major advantage to saving money is that it provides us with security. We always think that money in the bank will help us out during harsh times in life. Saving money is also a way of planning ahead. Most people keep a certain goal in life when saving money. If one ...
  • 缁忔祹瀛﹀悕璇,
    绛旓細Deferred payment 閫掑欢鏀粯Deficit budget 璧ゅ瓧棰勭畻Deflated GNP 骞宠 鐗╀环涓嬬殑GNPDeflation 绱х缉Deflationary fiscal policy 绱х缉鎬ц储鏀挎斂绛朌eflationary gap 绱х缉缂哄彛Deflator 骞冲潎鍑忔暟Degree of risk 椋庨櫓绋嬪害Demand curve 闇姹傛洸绾緿emand deposits 瀛樻璐у竵Demand for factors of production 瑕佺礌闇姹傜嚎Demand function 闇姹傚嚱鏁...
  • 鑻辫璇嶅瀷杞崲
    绛旓細soften, shorten, widen, threaten, sharpen.3. en + n. ---v. 浣挎垚涓...endanger, enjoy, enlarge, enrich, enable,4. n. /adj. +fy---vt. 浣库eautify, specify, simplify,鍙樻垚鍚嶈瘝 --ment: movement, development, payment, retirement, excite, attach ---ness: 鎶借薄鍚嶈瘝锛岀姸鎬侊紝鎬...
  • 鐢ㄨ嫳璇啓鍑虹渷閽辩殑鍔炴硶
    绛旓細Here is some basic money-saving tips that you need to observe so as to manage your money prudently.涓嬮潰鏄綘闇瑕佽瀵熺殑涓浜涚渷閽辨妧宸э紝浠ヤ究浣犺皑鎱庡湴绠$悊閲戦挶銆1. Stay away from your money always:1. 杩滅浣犵殑閽 Don't make money your number one companion rather you may want to treat...
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