如何为Android系统添加一个新的资源包

\u5982\u4f55\u4e3aAndroid\u7cfb\u7edf\u6dfb\u52a0\u4e00\u4e2a\u65b0\u7684\u8d44\u6e90\u5305

\u5982\u4f55\u4e3aAndroid\u7cfb\u7edf\u6dfb\u52a0\u4e00\u4e2a\u65b0\u7684\u8d44\u6e90\u5305
\u4f20\u7edf\u7684Android\u7cfb\u7edf\u53ea\u6709\u4e00\u4e2aframework-res.apk\u8d44\u6e90\u5305\uff0c\u7b2c\u4e09\u65b9\u5382\u5546\u5728\u8fdb\u884crom\u5b9a\u5236\u65f6\u4f1a\u76f4\u63a5\u4fee\u6539framework res\u8d44\u6e90\uff0c\u8fbe\u5230\u7f8e\u5316\u76ee\u7684\u3002\u4f46\u662f\u8fd9\u79cd\u65b9\u5f0f\u8ddf\u539f\u751f\u8d44\u6e90\u7684\u8026\u5408\u5ea6\u8fc7\u9ad8\uff0c\u5728\u7cfb\u7edf\u8fc1\u79fb\u6216\u8005framework ui\u79fb\u690d\u65f6\u9700\u8981\u8fdb\u884c\u4eba\u5de5merge\uff0c\u5de5\u4f5c\u91cf\u5de8\u5927\u3002\u901a\u8fc7\u4e3aAndroid\u6dfb\u52a0\u4e00\u4e2a\u65b0\u7684\u72ec\u7acb\u7684\u8d44\u6e90\u5305\uff0c\u53ef\u4ee5\u5c06\u5382\u5546\u5b9a\u5236\u8d44\u6e90\u72ec\u7acb\u51fa\u6765\uff0c\u53ef\u79fb\u690d\u3001\u53ef\u7ef4\u62a4\u6027\u975e\u5e38\u597d\u3002

\u5177\u4f53\u505a\u6cd5\u53ef\u4ee5\u5206\u4e3a\u4ee5\u4e0b\u51e0\u4e2a\u6b65\u9aa4\uff1a

1. \u4fee\u6539build/core/clear_var.mk

LOCAL_USE_LETV_FRAMEWORK_RES:= true

2. \u4fee\u6539build/core/package.mk

\u4ee5\u4e0b\u811a\u672c\u53ef\u4ee5\u52a0\u5728 $(R_file_stamp): $(framework_res_package_export_deps) \u4e4b\u524d\uff0c\u7136\u540e\u4fee\u6539$(R_file_stamp): $(framework_res_package_export_deps) \u548c $(LOCAL_INTERMEDIATE_TARGETS): \
PRIVATE_AAPT_INCLUDES := $(framework_res_package_export)

\u5982\u4e0b\u6240\u793a\uff1a

view sourceprint?
1 ifeq ($(LOCAL_USE_LETV_FRAMEWORK_RES),true)

2 letv_framework_res_package_export := \

3 $(call intermediates-dir-for,APPS,letv-framework-res,,COMMON)/package-export.apk

4 letv_framework_res_package_export_deps := \

5 $(dir $(letv_framework_res_package_export))src/R.stamp

6 else

7 letv_framework_res_package_export :=

8 letv_framework_res_package_export_deps :=

9 endif # LOCAL_USE_LETV_FRAMEWORK_RES
view sourceprint?
1 $(R_file_stamp): $(framework_res_package_export_deps) $(letv_framework_res_package_export_deps)

2 $(LOCAL_INTERMEDIATE_TARGETS): \

3 PRIVATE_AAPT_INCLUDES := $(framework_res_package_export) \

4 $(letv_framework_res_package_export)

5 endif # LOCAL_NO_STANDARD_LIBRARIES
3. \u4fee\u6539build/target/product/core.mk

\u5728PRODUCT_PACKAGES\u589e\u52a0letv-framework-res

4. \u6dfb\u52a0\u4e00\u4e2a\u65b0\u7684\u8d44\u6e90\u5305\u9879\u76ee\uff0c\u8fd9\u91cc\u5728framework/base/core/res\u540c\u7ea7\u76ee\u5f55\u4e0b\u5efa\u7acb\u4e00\u4e2a\u65b0\u7684\u6587\u4ef6\u5939letv_res\u7528\u6765\u5b58\u653e\u6211\u4eec\u7684\u8d44\u6e90\u3002\u628ares\u76ee\u5f55\u4e0b\u7684AndroidManifest.xml\u548cAndroid.mk\u62f7\u8d1d\u8fc7\u6765\uff0c\u8fdb\u884c\u4fee\u6539\u3002

\u8bb0\u5f97\u8bbe\u7f6eLOCAL_USE_MY_FRAMEWORK_RES\u4e3afalse\u3002

view sourceprint?
01 LOCAL_PATH:= $(call my-dir)

02 include $(CLEAR_VARS)

03

04 LOCAL_MODULE_TAGS := optional

05

06 LOCAL_PACKAGE_NAME := letv-framework-res

07 LOCAL_CERTIFICATE := platform

08

09 # Set LOCAL_USE_LETV_FRAMEWORK_RES as false

10 LOCAL_USE_LETV_FRAMEWORK_RES := false

11

12 # Tell aapt to create "extending (non-application)" resource IDs,

13 # since these resources will be used by many apps.

14 LOCAL_AAPT_FLAGS := -x

15

16 # Install this alongside the libraries.

17 LOCAL_MODULE_PATH := $(TARGET_OUT_JAVA_LIBRARIES)

18

19 # Create package-export.apk, which other packages can use to get

20 # PRODUCT-agnostic resource data like IDs and type definitions.

21 LOCAL_EXPORT_PACKAGE_RESOURCES := true

22

23 # Include resources generated by system RenderScript files.

24 framework_GENERATED_SOURCE_DIR := $(call intermediates-dir-for,JAVA_LIBRARIES,framework,,COMMON)/src

25 framework_RenderScript_STAMP_FILE := $(framework_GENERATED_SOURCE_DIR)/RenderScript.stamp

26 #LOCAL_RESOURCE_DIR := $(framework_GENERATED_SOURCE_DIR)/renderscript/res $(LOCAL_PATH)/res

27

28 include $(BUILD_PACKAGE)

29

30 # Make sure the system .rs files get compiled before building the package-export.apk.

31 #$(resource_export_package): $(framework_RenderScript_STAMP_FILE)

32

33 # define a global intermediate target that other module may depend on.

34 .PHONY: letv-framework-res-package-target

35 letv-framework-res-package-target: $(LOCAL_BUILT_MODULE)

view sourceprint?
01

02 <manifest xmlns:android=""

03 package="letv" coreApp="true" android:sharedUserId="android.uid.system"

04 android:sharedUserLabel="@null">

05

06 <application android:process="system"

07 android:persistent="true"

08 android:hasCode="false"

09 android:label="@null"

10 android:allowClearUserData="false"

11 android:killAfterRestore="false"

12 android:icon="@null">

13

14

15

16

\u8d44\u6e90\u7684\u653e\u7f6e\u8ddfres\u4e0b\u7684\u7c7b\u4f3c\uff0c\u8bb0\u5f97values\u76ee\u5f55\u4e0b\u521b\u5efapublic.xml\uff0cpublic.xml\u5bf9id\u7684\u7c7b\u578b\u533a\u5206\u6bd4\u8f83\u4e25\u683c\uff0cattr\u5fc5\u987b\u662f0x0x010000\u5f00\u5934\uff0cdrawable\u5fc5\u987b\u662f0x0x020000\u5f00\u5934\uff0c\u5176\u4ed6\u7c7b\u578b\u597d\u50cf\u5c31\u6ca1\u6709\u9650\u5236\uff0c\u76f4\u63a5\u4f9d\u6b210x0x030000\u30010x0x040000\u5f00\u59cb\u5373\u53ef\u3002\u5426\u5219\uff0c\u7f16\u8bd1\u8fc7\u7a0b\u4e2d\u4f1a\u51fa\u73b0segmentation fault\u9519\u8bef\u3002

view sourceprint?
1

2

3

4

5

6

7

8
5. \u4ee5\u4e0a\u53ea\u662f\u89e3\u51b3\u4e86\u8d44\u6e90\u7684\u7f16\u8bd1\u73af\u5883\u95ee\u9898\uff0c\u8d44\u6e90\u7684\u67e5\u627e\u8fc7\u7a0b\u4e5f\u9700\u8981\u8fdb\u884c\u4fee\u6539\uff0c\u4fee\u6539 AssetManager.java\uff0c\u5728init()\u540e\u6dfb\u52a0\u4ee3\u7801 addAssetPath("/system/framework/letv-framework-res.apk");
view sourceprint?
01 public AssetManager() {

02 synchronized (this) {

03 if (DEBUG_REFS) {

04 mNumRefs = 0;

05 incRefsLocked(this.hashCode());

06 }

07 init();

08 addAssetPath("/system/framework/letv-framework-res.apk");

09 if (localLOGV) Log.v(TAG, "New asset manager: " + this);

10 ensureSystemAssets();

11 }

12 }

6. \u6700\u540e\u5c31\u662f\u8d44\u6e90\u5e94\u7528\u95ee\u9898\u3002\u5e94\u7528\u7a0b\u5e8f\u5728xml\u6587\u4ef6\u4e2d\u5f15\u7528letv-framework-res.apk\u4e2d\u7684\u8d44\u6e90\u65f6\u53ef\u4ee5\u4f7f\u7528\u4e0e\u539f\u751f\u8d44\u6e90\u7c7b\u4f3c\u7684\u8bbf\u95ee\u65b9\u5f0f\uff0c\u9996\u5148\u58f0\u660eletv xmlns :

view sourceprint?
1 xmlns:letv=""
\u7136\u540e\u50cf@android:drawable @android:dimen\u8fd9\u79cd\u5f15\u7528\u65b9\u5f0f\u6539\u6210@letv:drawable @letv:dimen\u5373\u53ef\u3002

view sourceprint?
01

02 <LinearLayout

03 xmlns:android=""

04 xmlns:letv=""

05 android:layout_width="fill_parent"

06 android:layout_height="wrap_content"

07 android:gravity="center"

08 android:paddingTop="@letv:dimen/letv_width"

09 android:orientation="horizontal" >

10

11 <ImageView android:id="@+id/file_icon"

12 android:layout_width="wrap_content"

13 android:layout_height="wrap_content"

14 android:layout_gravity="center"

15 android:layout_marginBottom="40dp"

16 android:src="@letv:drawable/ic_filemanager" />

17

18

\u8f6c\u8f7d\uff0c\u4ec5\u4f9b\u53c2\u8003\u3002

\u3000\u3000\u5982\u4f55\u4e3aAndroid\u7cfb\u7edf\u6dfb\u52a0\u4e00\u4e2a\u65b0\u7684\u8d44\u6e90\u5305
\u3000\u3000\u4f20\u7edf\u7684Android\u7cfb\u7edf\u53ea\u6709\u4e00\u4e2aframework-res.apk\u8d44\u6e90\u5305\uff0c\u7b2c\u4e09\u65b9\u5382\u5546\u5728\u8fdb\u884crom\u5b9a\u5236\u65f6\u4f1a\u76f4\u63a5\u4fee\u6539framework res\u8d44\u6e90\uff0c\u8fbe\u5230\u7f8e\u5316\u76ee\u7684\u3002\u4f46\u662f\u8fd9\u79cd\u65b9\u5f0f\u8ddf\u539f\u751f\u8d44\u6e90\u7684\u8026\u5408\u5ea6\u8fc7\u9ad8\uff0c\u5728\u7cfb\u7edf\u8fc1\u79fb\u6216\u8005framework ui\u79fb\u690d\u65f6\u9700\u8981\u8fdb\u884c\u4eba\u5de5merge\uff0c\u5de5\u4f5c\u91cf\u5de8\u5927\u3002\u901a\u8fc7\u4e3aAndroid\u6dfb\u52a0\u4e00\u4e2a\u65b0\u7684\u72ec\u7acb\u7684\u8d44\u6e90\u5305\uff0c\u53ef\u4ee5\u5c06\u5382\u5546\u5b9a\u5236\u8d44\u6e90\u72ec\u7acb\u51fa\u6765\uff0c\u53ef\u79fb\u690d\u3001\u53ef\u7ef4\u62a4\u6027\u975e\u5e38\u597d\u3002

\u3000\u3000\u5177\u4f53\u505a\u6cd5\u53ef\u4ee5\u5206\u4e3a\u4ee5\u4e0b\u51e0\u4e2a\u6b65\u9aa4\uff1a

\u3000\u30001. \u4fee\u6539build/core/clear_var.mk

\u3000\u3000LOCAL_USE_LETV_FRAMEWORK_RES:= true

\u3000\u30002. \u4fee\u6539build/core/package.mk

\u3000\u3000\u4ee5\u4e0b\u811a\u672c\u53ef\u4ee5\u52a0\u5728 $(R_file_stamp): $(framework_res_package_export_deps) \u4e4b\u524d\uff0c\u7136\u540e\u4fee\u6539$(R_file_stamp): $(framework_res_package_export_deps) \u548c $(LOCAL_INTERMEDIATE_TARGETS): \
\u3000\u3000PRIVATE_AAPT_INCLUDES := $(framework_res_package_export)

\u3000\u3000\u5982\u4e0b\u6240\u793a\uff1a

\u3000\u3000view sourceprint?
\u3000\u30001 ifeq ($(LOCAL_USE_LETV_FRAMEWORK_RES),true)

\u3000\u30002 letv_framework_res_package_export := \

\u3000\u30003 $(call intermediates-dir-for,APPS,letv-framework-res,,COMMON)/package-export.apk

\u3000\u30004 letv_framework_res_package_export_deps := \

\u3000\u30005 $(dir $(letv_framework_res_package_export))src/R.stamp

\u3000\u30006 else

\u3000\u30007 letv_framework_res_package_export :=

\u3000\u30008 letv_framework_res_package_export_deps :=

\u3000\u30009 endif # LOCAL_USE_LETV_FRAMEWORK_RES
\u3000\u3000view sourceprint?
\u3000\u30001 $(R_file_stamp): $(framework_res_package_export_deps) $(letv_framework_res_package_export_deps)

\u3000\u30002 $(LOCAL_INTERMEDIATE_TARGETS): \

\u3000\u30003 PRIVATE_AAPT_INCLUDES := $(framework_res_package_export) \

\u3000\u30004 $(letv_framework_res_package_export)

\u3000\u30005 endif # LOCAL_NO_STANDARD_LIBRARIES
\u3000\u30003. \u4fee\u6539build/target/product/core.mk

\u3000\u3000\u5728PRODUCT_PACKAGES\u589e\u52a0letv-framework-res

\u3000\u30004. \u6dfb\u52a0\u4e00\u4e2a\u65b0\u7684\u8d44\u6e90\u5305\u9879\u76ee\uff0c\u8fd9\u91cc\u5728framework/base/core/res\u540c\u7ea7\u76ee\u5f55\u4e0b\u5efa\u7acb\u4e00\u4e2a\u65b0\u7684\u6587\u4ef6\u5939letv_res\u7528\u6765\u5b58\u653e\u6211\u4eec\u7684\u8d44\u6e90\u3002\u628ares\u76ee\u5f55\u4e0b\u7684AndroidManifest.xml\u548cAndroid.mk\u62f7\u8d1d\u8fc7\u6765\uff0c\u8fdb\u884c\u4fee\u6539\u3002

\u3000\u3000\u8bb0\u5f97\u8bbe\u7f6eLOCAL_USE_MY_FRAMEWORK_RES\u4e3afalse\u3002

\u3000\u3000view sourceprint?
\u3000\u300001 LOCAL_PATH:= $(call my-dir)

\u3000\u300002 include $(CLEAR_VARS)

\u3000\u300003

\u3000\u300004 LOCAL_MODULE_TAGS := optional

\u3000\u300005

\u3000\u300006 LOCAL_PACKAGE_NAME := letv-framework-res

\u3000\u300007 LOCAL_CERTIFICATE := platform

\u3000\u300008

\u3000\u300009 # Set LOCAL_USE_LETV_FRAMEWORK_RES as false

\u3000\u300010 LOCAL_USE_LETV_FRAMEWORK_RES := false

\u3000\u300011

\u3000\u300012 # Tell aapt to create "extending (non-application)" resource IDs,

\u3000\u300013 # since these resources will be used by many apps.

\u3000\u300014 LOCAL_AAPT_FLAGS := -x

\u3000\u300015

\u3000\u300016 # Install this alongside the libraries.

\u3000\u300017 LOCAL_MODULE_PATH := $(TARGET_OUT_JAVA_LIBRARIES)

\u3000\u300018

\u3000\u300019 # Create package-export.apk, which other packages can use to get

\u3000\u300020 # PRODUCT-agnostic resource data like IDs and type definitions.

\u3000\u300021 LOCAL_EXPORT_PACKAGE_RESOURCES := true

\u3000\u300022

\u3000\u300023 # Include resources generated by system RenderScript files.

\u3000\u300024 framework_GENERATED_SOURCE_DIR := $(call intermediates-dir-for,JAVA_LIBRARIES,framework,,COMMON)/src

\u3000\u300025 framework_RenderScript_STAMP_FILE := $(framework_GENERATED_SOURCE_DIR)/RenderScript.stamp

\u3000\u300026 #LOCAL_RESOURCE_DIR := $(framework_GENERATED_SOURCE_DIR)/renderscript/res $(LOCAL_PATH)/res

\u3000\u300027

\u3000\u300028 include $(BUILD_PACKAGE)

\u3000\u300029

\u3000\u300030 # Make sure the system .rs files get compiled before building the package-export.apk.

\u3000\u300031 #$(resource_export_package): $(framework_RenderScript_STAMP_FILE)

\u3000\u300032

\u3000\u300033 # define a global intermediate target that other module may depend on.

\u3000\u300034 .PHONY: letv-framework-res-package-target

\u3000\u300035 letv-framework-res-package-target: $(LOCAL_BUILT_MODULE)

\u3000\u3000view sourceprint?
\u3000\u300001

\u3000\u300002 <manifest xmlns:android=""

\u3000\u300003 package="letv" coreApp="true" android:sharedUserId="android.uid.system"

\u3000\u300004 android:sharedUserLabel="@null">

\u3000\u300005

\u3000\u300006 <application android:process="system"

\u3000\u300007 android:persistent="true"

\u3000\u300008 android:hasCode="false"

\u3000\u300009 android:label="@null"

\u3000\u300010 android:allowClearUserData="false"

\u3000\u300011 android:killAfterRestore="false"

\u3000\u300012 android:icon="@null">

\u3000\u300013

\u3000\u300014

\u3000\u300015

\u3000\u300016

\u3000\u3000\u8d44\u6e90\u7684\u653e\u7f6e\u8ddfres\u4e0b\u7684\u7c7b\u4f3c\uff0c\u8bb0\u5f97values\u76ee\u5f55\u4e0b\u521b\u5efapublic.xml\uff0cpublic.xml\u5bf9id\u7684\u7c7b\u578b\u533a\u5206\u6bd4\u8f83\u4e25\u683c\uff0cattr\u5fc5\u987b\u662f0x0x010000\u5f00\u5934\uff0cdrawable\u5fc5\u987b\u662f0x0x020000\u5f00\u5934\uff0c\u5176\u4ed6\u7c7b\u578b\u597d\u50cf\u5c31\u6ca1\u6709\u9650\u5236\uff0c\u76f4\u63a5\u4f9d\u6b210x0x030000\u30010x0x040000\u5f00\u59cb\u5373\u53ef\u3002\u5426\u5219\uff0c\u7f16\u8bd1\u8fc7\u7a0b\u4e2d\u4f1a\u51fa\u73b0segmentation fault\u9519\u8bef\u3002

\u3000\u3000view sourceprint?
\u3000\u30001

\u3000\u30002

\u3000\u30003

\u3000\u30004

\u3000\u30005

\u3000\u30006

\u3000\u30007

\u3000\u30008
\u3000\u30005. \u4ee5\u4e0a\u53ea\u662f\u89e3\u51b3\u4e86\u8d44\u6e90\u7684\u7f16\u8bd1\u73af\u5883\u95ee\u9898\uff0c\u8d44\u6e90\u7684\u67e5\u627e\u8fc7\u7a0b\u4e5f\u9700\u8981\u8fdb\u884c\u4fee\u6539\uff0c\u4fee\u6539 AssetManager.java\uff0c\u5728init()\u540e\u6dfb\u52a0\u4ee3\u7801 addAssetPath("/system/framework/letv-framework-res.apk");
\u3000\u3000view sourceprint?
\u3000\u300001 public AssetManager() {

\u3000\u300002 synchronized (this) {

\u3000\u300003 if (DEBUG_REFS) {

\u3000\u300004 mNumRefs = 0;

\u3000\u300005 incRefsLocked(this.hashCode());

\u3000\u300006 }

\u3000\u300007 init();

\u3000\u300008 addAssetPath("/system/framework/letv-framework-res.apk");

\u3000\u300009 if (localLOGV) Log.v(TAG, "New asset manager: " + this);

\u3000\u300010 ensureSystemAssets();

\u3000\u300011 }

\u3000\u300012 }

\u3000\u30006. \u6700\u540e\u5c31\u662f\u8d44\u6e90\u5e94\u7528\u95ee\u9898\u3002\u5e94\u7528\u7a0b\u5e8f\u5728xml\u6587\u4ef6\u4e2d\u5f15\u7528letv-framework-res.apk\u4e2d\u7684\u8d44\u6e90\u65f6\u53ef\u4ee5\u4f7f\u7528\u4e0e\u539f\u751f\u8d44\u6e90\u7c7b\u4f3c\u7684\u8bbf\u95ee\u65b9\u5f0f\uff0c\u9996\u5148\u58f0\u660eletv xmlns :

\u3000\u3000view sourceprint?
\u3000\u30001 xmlns:letv=""
\u3000\u3000\u7136\u540e\u50cf@android:drawable @android:dimen\u8fd9\u79cd\u5f15\u7528\u65b9\u5f0f\u6539\u6210@letv:drawable @letv:dimen\u5373\u53ef\u3002

\u3000\u3000view sourceprint?
\u3000\u300001

\u3000\u300002 <LinearLayout

\u3000\u300003 xmlns:android=""

\u3000\u300004 xmlns:letv=""

\u3000\u300005 android:layout_width="fill_parent"

\u3000\u300006 android:layout_height="wrap_content"

\u3000\u300007 android:gravity="center"

\u3000\u300008 android:paddingTop="@letv:dimen/letv_width"

\u3000\u300009 android:orientation="horizontal" >

\u3000\u300010

\u3000\u300011 <ImageView android:id="@+id/file_icon"

\u3000\u300012 android:layout_width="wrap_content"

\u3000\u300013 android:layout_height="wrap_content"

\u3000\u300014 android:layout_gravity="center"

\u3000\u300015 android:layout_marginBottom="40dp"

\u3000\u300016 android:src="@letv:drawable/ic_filemanager" />

\u3000\u300017

\u3000\u300018

\u3000\u3000\u8f6c\u8f7d\uff0c\u4ec5\u4f9b\u53c2\u8003\u3002

如何为Android系统添加一个新的资源包
传统的Android系统只有一个framework-res.apk资源包,第三方厂商在进行rom定制时会直接修改framework res资源,达到美化目的。但是这种方式跟原生资源的耦合度过高,在系统迁移或者framework ui移植时需要进行人工merge,工作量巨大。通过为Android添加一个新的独立的资源包,可以将厂商定制资源独立出来,可移植、可维护性非常好。

具体做法可以分为以下几个步骤:

1. 修改build/core/clear_var.mk

LOCAL_USE_LETV_FRAMEWORK_RES:= true

2. 修改build/core/package.mk

以下脚本可以加在 $(R_file_stamp): $(framework_res_package_export_deps) 之前,然后修改$(R_file_stamp): $(framework_res_package_export_deps) 和 $(LOCAL_INTERMEDIATE_TARGETS): \
PRIVATE_AAPT_INCLUDES := $(framework_res_package_export)

如下所示:

view sourceprint?
1 ifeq ($(LOCAL_USE_LETV_FRAMEWORK_RES),true)

2 letv_framework_res_package_export := \

3 $(call intermediates-dir-for,APPS,letv-framework-res,,COMMON)/package-export.apk

4 letv_framework_res_package_export_deps := \

5 $(dir $(letv_framework_res_package_export))src/R.stamp

6 else

7 letv_framework_res_package_export :=

8 letv_framework_res_package_export_deps :=

9 endif # LOCAL_USE_LETV_FRAMEWORK_RES
view sourceprint?
1 $(R_file_stamp): $(framework_res_package_export_deps) $(letv_framework_res_package_export_deps)

2 $(LOCAL_INTERMEDIATE_TARGETS): \

3 PRIVATE_AAPT_INCLUDES := $(framework_res_package_export) \

4 $(letv_framework_res_package_export)

5 endif # LOCAL_NO_STANDARD_LIBRARIES
3. 修改build/target/product/core.mk

在PRODUCT_PACKAGES增加letv-framework-res

4. 添加一个新的资源包项目,这里在framework/base/core/res同级目录下建立一个新的文件夹letv_res用来存放我们的资源。把res目录下的AndroidManifest.xml和Android.mk拷贝过来,进行修改。

记得设置LOCAL_USE_MY_FRAMEWORK_RES为false。

view sourceprint?
01 LOCAL_PATH:= $(call my-dir)

02 include $(CLEAR_VARS)

03

04 LOCAL_MODULE_TAGS := optional

05

06 LOCAL_PACKAGE_NAME := letv-framework-res

07 LOCAL_CERTIFICATE := platform

08

09 # Set LOCAL_USE_LETV_FRAMEWORK_RES as false

10 LOCAL_USE_LETV_FRAMEWORK_RES := false

11

12 # Tell aapt to create "extending (non-application)" resource IDs,

13 # since these resources will be used by many apps.

14 LOCAL_AAPT_FLAGS := -x

15

16 # Install this alongside the libraries.

17 LOCAL_MODULE_PATH := $(TARGET_OUT_JAVA_LIBRARIES)

18

19 # Create package-export.apk, which other packages can use to get

20 # PRODUCT-agnostic resource data like IDs and type definitions.

21 LOCAL_EXPORT_PACKAGE_RESOURCES := true

22

23 # Include resources generated by system RenderScript files.

24 framework_GENERATED_SOURCE_DIR := $(call intermediates-dir-for,JAVA_LIBRARIES,framework,,COMMON)/src

25 framework_RenderScript_STAMP_FILE := $(framework_GENERATED_SOURCE_DIR)/RenderScript.stamp

26 #LOCAL_RESOURCE_DIR := $(framework_GENERATED_SOURCE_DIR)/renderscript/res $(LOCAL_PATH)/res

27

28 include $(BUILD_PACKAGE)

29

30 # Make sure the system .rs files get compiled before building the package-export.apk.

31 #$(resource_export_package): $(framework_RenderScript_STAMP_FILE)

32

33 # define a global intermediate target that other module may depend on.

34 .PHONY: letv-framework-res-package-target

35 letv-framework-res-package-target: $(LOCAL_BUILT_MODULE)

view sourceprint?
01 <?xml version="1.0" encoding="utf-8"?>

02 <manifest xmlns:android=""

03 package="letv" coreApp="true" android:sharedUserId="android.uid.system"

04 android:sharedUserLabel="@null">

05

06 <application android:process="system"

07 android:persistent="true"

08 android:hasCode="false"

09 android:label="@null"

10 android:allowClearUserData="false"

11 android:killAfterRestore="false"

12 android:icon="@null">

13

14 </application>

15

16 </manifest>

资源的放置跟res下的类似,记得values目录下创建public.xml,public.xml对id的类型区分比较严格,attr必须是0x0x010000开头,drawable必须是0x0x020000开头,其他类型好像就没有限制,直接依次0x0x030000、0x0x040000开始即可。否则,编译过程中会出现segmentation fault错误。

view sourceprint?
1 <resources>

2 <public type="attr" name="cForeground" id="0x03010000" />

3 <public type="drawable" name="ic_filemanager" id="0x03020000" />

4 <public type="style" name="LetvTheme" id="0x03030000" />

5 <public type="string" name="letv" id="0x03040000" />

6 <public type="dimen" name="letv_width" id="0x03050000" />

7 <public type="layout" name="letv_text" id="0x03060000" />

8 </resources>
5. 以上只是解决了资源的编译环境问题,资源的查找过程也需要进行修改,修改 AssetManager.java,在init()后添加代码 addAssetPath("/system/framework/letv-framework-res.apk");
view sourceprint?
01 public AssetManager() {

02 synchronized (this) {

03 if (DEBUG_REFS) {

04 mNumRefs = 0;

05 incRefsLocked(this.hashCode());

06 }

07 init();

08 addAssetPath("/system/framework/letv-framework-res.apk");

09 if (localLOGV) Log.v(TAG, "New asset manager: " + this);

10 ensureSystemAssets();

11 }

12 }

6. 最后就是资源应用问题。应用程序在xml文件中引用letv-framework-res.apk中的资源时可以使用与原生资源类似的访问方式,首先声明letv xmlns :

view sourceprint?
1 xmlns:letv=""
然后像@android:drawable @android:dimen这种引用方式改成@letv:drawable @letv:dimen即可。

view sourceprint?
01 <?xml version="1.0" encoding="utf-8"?>

02 <LinearLayout

03 xmlns:android=""

04 xmlns:letv=""

05 android:layout_width="fill_parent"

06 android:layout_height="wrap_content"

07 android:gravity="center"

08 android:paddingTop="@letv:dimen/letv_width"

09 android:orientation="horizontal" >

10

11 <ImageView android:id="@+id/file_icon"

12 android:layout_width="wrap_content"

13 android:layout_height="wrap_content"

14 android:layout_gravity="center"

15 android:layout_marginBottom="40dp"

16 android:src="@letv:drawable/ic_filemanager" />

17

18 </LinearLayout>

转载,仅供参考。

直接下载,然后放到项目的libs下面就可以了

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