unity3d关于角色面向控制方向JS代码是怎么写的? unity3d 如何让人物向着正面前进

Unity3D\u4e2d\u5982\u4f55\u7528\u4ee3\u7801\u5b9e\u73b0\u7269\u4f53\u7684\u5de6\u53f3\u5faa\u73af\u79fb\u52a8 \u6700\u597d\u662fC# JS\u4e5f\u53ef\u4ee5 \u521d\u5b66\u8005 \u5e0c\u671b\u8be6\u7ec6\u4ee3\u7801 \u8c22\u8c22\u554a

1\u3001\u65b0\u5efa\u4e00\u4e2aCube\uff0c\u5728Cube X\u8f74\u7684\u6b63\u65b9\u5411\u653e\u7f6e\u4e00\u4e2a\u7a7a\u7269\u4f53\u6216\u8005\u5176\u4ed6GameObject\uff0cCube\u548c\u7a7a\u7269\u4f53\u7684Y\u503c\u4e00\u81f4\uff0c\u786e\u4fdd2\u8005\u5728\u540c\u4e00\u6c34\u5e73\u7ebf\u4e0a\uff1b

2\u3001\u628a\u4e0b\u5217\u4ee3\u7801\u4fdd\u5b58\u4e3aC#\uff0c\u8d4b\u7ed9Cube\uff0c\u5e76\u5728Inspector\u89c6\u56fe\u4e2d\uff0c\u628a\u7a7a\u7269\u4f53\u8d4b\u5230\u811a\u672c\u7684PointB\u4e2d\uff1b

using UnityEngine;
using System.Collections;

public class Moving : MonoBehaviour
{

public Transform PointB;
private int _direction = 1;
private float _pointA;

// Use this for initialization
IEnumerator Start ()
{
_pointA = transform.position.x;
while (true)
{
if (transform.position.x < _pointA)
{
_direction = 1;
}
if (transform.position.x > PointB.position.x)
{
_direction = -1;
}
transform.Translate(_direction * 2 * Time.deltaTime,0,0);
yield return 0;
}
}
}

\u7b2c\u4e00\u4e2a\u65b9\u6cd5:
transform.Translate(Vector3.forward*Time.deltaTime*\u901f\u5ea6,Space.Self);
\u8fd0\u884c\u540e\u7269\u4f53\u4f1a\u671d\u7740\u81ea\u5df1\u7684Z\u8f74\u65b9\u5411\u79fb\u52a8.
\u5982\u679c\u7b2c\u4e8c\u4e2a\u53c2\u6570\u6539\u6210Space.World,\u7269\u4f53\u4f1a\u6cbf\u7740\u4e16\u754c\u5750\u6807\u8f74\u7684Z\u8f74\u79fb\u52a8.
\u524d\u9762\u4e00\u4e2a\u53c2\u6570\u662f\u76f8\u5bf9\u8f74, \u6700\u540e\u4e00\u4e2a\u53c2\u6570\u662f\u76f8\u5bf9\u5750\u6807\u8f74.

\u7b2c\u4e8c\u79cd\u65b9\u6cd5\u5c31\u662f:
transform.position+=transform.forward*Time.deltaTime*\u901f\u5ea6;

人物角色的朝向那个点(或者面向哪个点):transform.LookAt()
人物向方向移动:
transform.Translate(Vector3.forward);//前
transform.Translate(Vector3.back);//后
transform.Translate(Vector3.left);//左
transform.Translate(Vector3.right);//右
代码示例:
var speed:float =2.0;//移动速度
transform.Translate(Vector3.forward*speed *Time.deltaTime);


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