异步模式的socket在connect之后怎么知道connect成功还是失败 c#socket异步连接后怎样判断连接是否成功

socket\u7f16\u7a0b\u4e2dconnect\u5931\u8d25\u7684\u539f\u56e0

\u539f\u56e0\u5f88\u591a\uff0c\u6bd4\u5982\u8d85\u65f6\uff0cURL\u4e0d\u5bf9\uff0c\u7aef\u53e3\u4e0d\u5bf9\u7b49\u7b49\u3002
\u662f\u4f60\u7684\u4ee3\u7801\u6709\u95ee\u9898\u4e48\uff1f
\u5982\u679c\u662f\u5c31\u628a\u4ee3\u7801\u8d34\u4e0a\u6765\u3002

//\u8fd9\u662f\u4f8b\u5b50\uff0c\u4f60\u53c2\u8003\u53c2\u8003private int connToServer(string hostip, int hostport,int ctimeout) { IPEndPoint remoteEp = new IPEndPoint(IPAddress.Parse(hostip),hostport); try { connDone.Reset(); //\u5f00\u59cb\u8fde\u63a5 cliSock.BeginConnect(remoteEp, new AsyncCallback(connCallBack), cliSock); connDone.WaitOne(ctimeout, false); if (!cliSock.Connected) { //\u8fde\u63a5\u8d85\u65f6 return CONNTIMEOUT; } //\u8fde\u63a5\u6210\u529f return 0; } catch (SocketException ex) { //\u8fde\u63a5\u5931\u8d25 cliSock.Close(); return CONNTIMEOUT; } catch (Exception ex) { //\u8fde\u63a5\u5931\u8d25 cliSock.Close(); return CONNTIMEOUT; } } private void connCallBack(IAsyncResult ar) { Socket s = (Socket)ar.AsyncState; try { s.EndConnect(ar); isConnected = s.Connected; } catch (Exception ex) { isConnected = false; //\u53d1\u751f\u9519\u8bef return; } finally { connDone.Set(); } }

m_strServerIP = strServerIP;
m_nPort = nPort;

while( true )
{
// 创建套接字
m_socket = socket(AF_INET,SOCK_STREAM,0);
if( m_socket == INVALID_SOCKET )
break;
// 设置为非阻塞模式
DWORD ul = 1;
if( 0 != ioctlsocket( m_socket, FIONBIO, &ul) )
break;
// 将UNICODE的IP地址转换为多字节字符的IP地址
char szServerIP[16] = { 0 };
if( WideCharToMultiByte( CP_ACP,0,m_strServerIP,m_strServerIP.GetLength(),szServerIP,sizeof(szServerIP),NULL,NULL ) == 0 )
break;
// 连接指定的IP地址和端口
SOCKADDR_IN sin;
sin.sin_family = AF_INET;
sin.sin_port = htons(m_nPort);
sin.sin_addr.s_addr = inet_addr( szServerIP );
if( ! ( SOCKET_ERROR == connect( m_socket, (SOCKADDR *)&sin, sizeof(sin)) && WSAGetLastError() == WSAEWOULDBLOCK ) )
break;
// 异步connect不会等待就直接返回了,用select的方式来判断connect是否成功,select会阻塞,只到connect连接成功或失败后select才返回
fd_set fs_read;
FD_ZERO( &fs_read );
FD_SET( m_socket,&fs_read );
fd_set fs_write;
fs_write.fd_count = 1;
fs_write.fd_array[0] = m_socket;
fd_set fs_error;
fs_error.fd_count = 1;
fs_error.fd_array[0] = m_socket;
int ret = select( 0,&fs_read,&fs_write,&fs_error,NULL );
if( ret == SOCKET_ERROR )
break;
// 判断socket句柄是否可写
if( !FD_ISSET( m_socket,&fs_write ) )
break;
int optval = -1;
int optlen = sizeof(optval);
ret = getsockopt( m_socket,SOL_SOCKET,SO_ERROR,(char*)(&optval),&optlen );
if( ret != 0 || optval != 0)
break;
// 直到这里connect才是真正成功
// 创建监听线程收到消息的事件句柄
m_wsaEvent = WSACreateEvent();
if( m_wsaEvent == WSA_INVALID_EVENT )
break;
// 给监听线程的消息到达事件句柄配置要通知的事件类型
if( WSAEventSelect( m_socket,m_wsaEvent,FD_READ|FD_WRITE|FD_CONNECT|FD_CLOSE ) != 0 )
break;
// 创建通知监听线程退出的事件句柄
m_wsaClose = WSACreateEvent();
if( m_wsaClose == WSA_INVALID_EVENT )
break;
// 创建消息事件监听线程
DWORD dwThreadId;
m_hThreadEvent = CreateThread( NULL, 0, ThreadProc_SocketEvent, this, 0, &dwThreadId );
if( m_hThreadEvent == NULL )
break;
// 创建定时发送心跳包的事件句柄
m_hEventHeartbeat= CreateEvent( NULL,TRUE,FALSE,NULL );
if( m_hEventHeartbeat == NULL )
break;
// 创建定时发送心跳包的线程
m_hThreadHeartbeat = CreateThread( NULL,0,ThreadProc_Heartbeat,this,0, &dwThreadId );
if( m_hThreadHeartbeat == NULL )
break;
// 全部创建成功,返回TRUE
return TRUE;
}

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