生化危机4序言的英文

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Chris Redfield is headed to Africa. The new Resident Evil 5, shown for a glorious 10 minutes at Capcom's '08 Gamers' Day, sees Redfield hunting down the origins of the Progenitor Virus. This is the RE that promises to give definitive answers. Yes, you will know the secrets behind the origin of the Progenitor Virus by the time you complete RE5.

Now 60% complete, Resident Evil 5 appears on track for an early 2009 release on both PS3 and Xbox 360. Capcom showed off one of the early sections of the game, which sees Chris Redfield in a small town surrounded by hostile villagers. It's an obvious parallel to the first town in RE4, but serves as a way to easily note some of the contrasts between the two titles.

For one thing, this area is four times the size as the village from RE4. And more importantly, it showcases the high level of destructibility in the environment. When the demo begins, Redfield's safehouse is being infiltrated by villagers. After a short time fighting them off, we're introduced to a new enemy -- an axe-wielding behemoth who smashes through one of the walls of the house. As Redfield dashes to escape, the axe-wielder swings wildly, obliterating villagers and smashing through the environment.

Though the demo showed little of how you will use the environment to your advantage, RE5 Producer Jun Takeuchi promised that you will be able to set traps for enemies. But or in the case of our axe-wielding friend, can simply smash through a carefully laid trap or any other obstacle in his way. And when he catches you, expect either a head-crushing hammer down swing or to be grabbed by the throat and throttled.


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That's the most accurate way to describe what I'm feeling when playing Resident Evil 4. It's when there are just enough little annoying things (quirky controls, inventory management) that prevent me from being flat-out awesome while playing RE4 that instead bring me ever-so-close to the "You Have Died" screen and continue to stress me out over time. Yet as the stress builds and builds, it never gets overwhelming or frustrating, and when I do survive a particularly harrowing encounter, the reward feels all the better.

Enjoyable stress remains present even in my limited playtime of two new areas in Resident Evil 5: one a boss battle against a giant flying-then-crawling mutant that has the face of a bat, the rear end of a wasp, the shell of a lobster, and the gangly walk of a scorpion; the other being an action/puzzle-heavy segment during a hilariously convoluted oil refinery that has way too many valves, spouts of flame, ziplines, and one-way doors. Stress comes from making sure I line up a good shot against Popokari's (the aforementioned bat/wasp/lobster/scorpion thing; I'm working off a verbal utterance of its name according to Capcom personnel, so don't interpret my spelling as the correct one) vulnerable underbelly because I've only got 12 bullets left. It comes from turning a valve while a new "chain saw guy" (my term, and be warned: RE5's chain saw guys are much, much more difficult than the burlap sack-wearing freaks from RE4) barrels down towards me. It builds when I realize that the supply of proximity mines which have done a great job of slowing Popokari down have run dry and I only have four bullets left to kill it while it's still fast and alive. It builds when I empty a round of buckshot to chain saw guy's head, and he's still shambling towards me. Yet, the sheer sense of relief in taking down Popokari or a chain saw guy with limited means makes all of that stress worth it.

You'd think that a co-op-centric storyline about series star Chris Redfield teaming up with Sheva Alomar to investigate a Las Plagas (the nasty parasites from RE4) outbreak in Africa would make things easier. After all, you've now got two people taking on the infected villagers, not just one -- except, it's this very cooperative nature that adds new layers of stress. You have to take care of two people now (even in single-player). You have to deal with more sequences involving either joint actions (two of you shoving obstacles around) or situations of one protecting the other as protectee performs a specific action (whether you're the action-doer or the protector depends on whether you hit the "Do it yourself" or the "Have Sheva do it" button). Yet the biggest change is that Chris and Sheva share ammunition. Let me repeat: Chris and Sheva share ammunition. Whether Sheva's controlled by the A.I. or by a buddy on your friends list, the result's the same: When you knife open a barrel to reveal a box of five bullets, you have to decide who gets it. Additional amusement value comes from the occasion where Sheva swipes ammunition right in front of you (yes, even when controlled by the A.I.!); thankfully, you can easily open up the inventory screen and ask her to give you anything in her backpack. Even better: When CPU-controlled Sheva seems smart enough to pick up MP5 rounds and toss them to me when I'm actively firing an MP5 while she's stuck with a pistol.

While the co-op and visuals are the biggest improvements RE5 presents over RE4, a few other tweaks and additions are also appreciated. The interface options now offer traditional RE4-style controls, plus other button layouts -- including "Type D," a half-step between RE4 and Gears of War. You still can't move while aiming, but strafing around when not aiming and having "shoot gun" assigned to a trigger rather than a button is a good compromise between RE's, er, "distinct" control scheme and a traditional over-the-shoulder shooter scheme. The only minor hitch is that it takes a while, even when using Type D controls, to efficiently switch between using guns and melee.

I noticed that in RE5 because one of my favorite things to do in RE4 is to stun enemies and perform special melee attacks. I derive a particular type of joy from following either a disabling gunshot to the legs or a toss of a stun grenade with a cool move like Leon's suplex or HUNK's neckbreaker. Yet Chris ups the ante a bit when it comes to post-stun melee attacks. Depending on the angle of attack, he can go deliver a mean right hook, a brutal straight punch, or an uplifting uppercut. On top of that, he can stomp on grounded foes -- Chris usually plants his foot down on a ribcage, but I've seen a couple of occasions where he flat-out embeds some fool's head deep into the ground.

One particular fight pretty much summarizes RE5: While taking on a tough infectee to protect Sheva while she was turning a giant valve, I had Chris shoot him in the knees, uppercut him while stunned, stomp on him when he landed, and then end with a straight punch through the face. Yes, "through," not "to." Though it seemed like a spectacularly gory finish \u00e0 la Fist of the North Star at the time, I soon realized that the exploding head wasn't an indication of Chris' awesomeness -- it was an indication that the bad guy's Las Plagas parasite was actually bursting out of his body. Just as the Las Plagas emerged from the neckhole and attempted to chow down on me, I quickly spammed the "help!" button and Sheva plugged the parasite with her pistol -- a visceral moment that incorporated the new control scheme, some new melee moves, a co-op move, and the balance of tension and release that I expect from a Resident Evil.

If Resident Evil 5 already maintains this level of "enjoyable stress" even in an area as drab and nonsensical as the oil refinery, I'm really looking forward to stressing out even more when I finally play the whole game.

1998年…
我永远也无法忘记。
这年,亚克雷山区裏发生了可怕的杀人事件。
很快的,有关的消息被流传到了全世界,并披露出这是因为国际制药企业,Umbrella所经营的秘密病毒实验所引起的。
病毒在与山区为邻的一个社区,Raccoon City爆发。
并以毁灭性的打击使得这个平静小镇的基础设施都瘫痪了。
在没有给予任何机会的情况之下,合众国总统下令执行一项令人意外的计划→对Raccoon City进行灭菌作战。
在整个事件被公开之后,合众国政府对Umbrella发布了一项不明确的商业中止法令。
很快的,它的股票开始大跌,再加上其他的一些意图与因素
Umbrella终於完蛋了。

1998…

I can never be forgotten.

This year, Yake Lei mountains in a horrific killings.

Soon after, the news was spread to the whole world and to disclose to this is because the international pharmaceutical enterprise, Umbrella operated by the secret experiments caused by the virus.

With the virus in a mountainous area adjacent to the community, Raccoon City outbreak.

And a devastating blow to make this quiet town's infrastructure is paralysed.

In the absence of any opportunity given to the circumstances, the president of America ordered the implementation of a surprise plan to Raccoon City to → sterilization operations.

In the whole incident was closed after the Umbrella of America issued a suspension of the uncertainty of commercial law.

Soon after, it started the stock plummeted, together with a number of other factors with the intention of

Umbrella has finally finished.

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