求英文翻译成中文,高手帮帮忙!!!谢谢 求英文翻译成中文,我急着等啊.高手帮帮忙

\u516c\u8bc1\u6587\u4ef6\u82f1\u6587\u7ffb\u8bd1\u6210\u4e2d\u6587\uff0c\u9ad8\u624b\u5e2e\u5e2e\u5fd9\uff0c\u8c22\u8c22\uff01

the said copy having been compared by me with the original document, an act whereof being requested I have granted the same under my Notarial Form and Seal of Office, to server and avail as occasion shall or may be required.

\u6211\u5df2\u7ecf\u5c06\u4e0a\u8ff0\u590d\u5370\u4ef6\u4e0e\u539f\u4ef6\u8fdb\u884c\u5bf9\u6bd4\u4e86\uff0c\u5e76\u6309\u8981\u6c42\u4e3a\u4e0a\u8ff0\u6587\u4ef6\u5236\u4f5c\u516c\u8bc1\u4e66\u5e76\u52a0\u76d6\u4e8b\u52a1\u6240\u5370\u7ae0\uff0c\u4ee5\u5907\u573a\u5408\u9700\u8981\u6216\u5176\u5b83\u5fc5\u8981\u60c5\u51b5\u65f6\u4f7f\u7528\u3002

In chapter 16,I covered all the basics of modeling 3D solids : how to create the points , lines , and polygons that make up a form , even how to give each polygon a color : but if you recall , you just left that color with a 50% transparency , so you could see right through it . so while it was cool to be able to model complex 3D solid, you\u2019re still lacking a lot in terms of realism.
\u6211\u5728\u7b2c16\u7ae0\u542b\u76d6\u4e86\u6240\u6709\u5173\u65bc(3D Solids)\u7acb\u4f53\u5b9e\u4f53\u6a21\u578b\u5236\u4f5c\u7684\u57fa\u672c\u6559\u5b66\uff1a\u5982\u4f55\u7ed8\u5236(points)\u70b9\uff0c(lines)\u7ebf\uff0c\u4ee5\u53ca(polygons)\u591a\u8fb9\u5f62\u4ee5\u6784\u6210\u4e00\u4e2a\u5f62\u72b6\uff0c\u5982\u4f55\u4e3a\u591a\u8fb9\u5f62\u52a0\u8272\uff1a\u5982\u679c\u4f60\u8fd8\u8bb0\u5f97\uff0c\u4f60\u53ea\u8981\u8ba9\u989c\u8272\u670950%\u7684\u900f\u660e\u5ea6\uff0c\u4f60\u5c31\u80fd\u66ff\u5b83\u5236\u9020\u7a7f\u900f\u611f\u3002\u867d\u7136\u80fd\u7ed8\u5236\u590d\u6742\u7684\u7acb\u4f53\u5b9e\u4f53\u8ba9\u4eba\u611f\u89c9\u5f88\u68d2\uff0c\u4f46\u4f60\u8fd8\u6ca1\u80fd\u8ba9\u5b83\u5177\u6709\u771f\u5b9e\u611f\u3002

In this chapter , I\u2019m going to remedy that by introducing you to backface culling (not drawing the polygons facing away from you),depth sorting(I covered this a bit in chapter 15,but we\u2019ll take a new look at it in terms of polygons),and 3D lighting.
\u6211\u5c06\u5728\u672c\u7ae0\u4e3a\u4f60\u4ecb\u7ecd(backface culling)\u80cc\u5411\u9762\u5254\u9664\u6cd5\uff08\u5e76\u975e\u7ed8\u5236\u80cc\u5bf9\u4f60\u7684\u591a\u8fb9\u5f62\uff09\uff0c(depth sorting)\u6df1\u5ea6\u5206\u7c7b\uff08\u6211\u572815\u7ae0\u6709\u5927\u7565\u63d0\u53ca\uff0c\u4f46\u672c\u7ae0\u5c06\u4ece\u591a\u8fb9\u5f62\u6765\u5904\u7406\uff09\uff0c\u4ee5\u53ca(3D lighting)\u7acb\u4f53\u5149\u7167\u6280\u672f\u3002

I think you will be amazed at the results on your 3D models once these three techniques are applied . after the first two, you will be able to cerate 3D solids that actually look solid. With 3D lighting, they will really come alive.
\u4e00\u65e6\u5e94\u7528\u4e0a\u8fd9\u4e09\u79cd\u6280\u672f\uff0c\u4f60\u5c06\u4f1a\u5927\u4e3a\u60ca\u5947\u3002\u4f60\u5c06\u80fd\u7ed8\u5236\u51fa\u5177\u6709\u771f\u5b9e\u611f\u7684\u7acb\u4f53\u5b9e\u4f53\u3002\u518d\u52a0\u4e0a\u7acb\u4f53\u5149\u7167\uff0c\u5c06\u8ba9\u56fe\u5f62\u66f4\u903c\u771f\u3002

Before we begin , I want to give credit where it is due. Almost all of the code in this chapter was derived from techniques introduced by Todd Yard in chapter 10 of Macromedia Flash MX Studio(friends of ED,2002),(Todd is also the technical reviewer on this book, so it\u2019s not like I was going to sneak anything past him! ) that particular of Macromedia Flash MX Studio is probably the best single resource I\u2019ve found anywhere on these subjects, and I\u2019ve referred to it every time I\u2019ve needed to apply any of there advanced 3D techniques. As that book is now more than four years old(ancient in terms of technical books)and three versions of Flash behind, I\u2019m really happy to be able to pull the information forward and keep it available and current.
\u5f00\u59cb\u4e4b\u524d\uff0c\u6211\u60f3\u5148\u63d0\u4e00\u4e0b\u8d44\u6599\u6765\u6e90\u3002\u51e0\u4e4e\u672c\u7ae0\u6240\u7528\u7684\u6570\u7801\u90fd\u662f\u91c7\u81ea\u7b2c10\u7ae0Macromedia Flash MX Studio\u91cc\u9762Todd Yard\u6240\u4ecb\u7ecd\u7684\u6280\u672f\u3002(Todd Yard\u4e5f\u662f\u672c\u4e66\u7684\u4e13\u4e1a\u8bfb\u8005\uff0c\u6211\u65e0\u610f\u628a\u4ed6\u9057\u6f0f\u6389)\u3002\u6709\u5173\u672c\u4e3b\u9898\uff0cMacromedia Flash MX Studio\u4e00\u4e66\u5927\u6982\u662f\u6211\u89c1\u8fc7\u6700\u597d\u7684\u5355\u4e00\u8d44\u6599\u6765\u6e90\uff0c\u6bcf\u4e00\u6b21\u8981\u5e94\u7528\u9ad8\u9636\u7acb\u4f53\u6280\u672f\u65f6\uff0c\u6211\u90fd\u4f1a\u5f15\u7528\u5230\u5b83\u3002\u56e0\u4e3a\u90a3\u672c\u4e66\u5df2\u6709\u56db\u5e74\u5386\u53f2\uff08\u4ee5\u6280\u672f\u4e66\u6765\u770b\u7b97\u662f\u53e4\u7269\uff09\uff0c\u540e\u9762\u8fd8\u6709\u4e09\u88ab\u6709\u5173Flash\u3002\u6211\u5f88\u9ad8\u5174\u80fd\u5f15\u7528\u5b83\u7684\u8d44\u6599\uff0c\u8ba9\u8fd9\u4e9b\u8d44\u6599\u81f3\u4eca\u8fd8\u4e3a\u4eba\u6240\u89c1

For the examples in this chapter, I am going to build on the rotating, extruded, 3D letter A that was created near the end of the last chapter. This server as a sufficiently complex model that it will be pretty obvious if you do something wrong, and look pretty darn cool when you do everything right!
\u5bf9\u65bc\u672c\u7ae0\u91cc\u9762\u7684\u8303\u4f8b\uff0c\u6211\u5c06\u4ee5(rotating)\u65cb\u8f6c\uff0c(extrude)\u6324\u538b\u7684\u65b9\u6cd5\u6765\u7ed8\u5236\uff0c\u672c\u7ae0\u6700\u540e\u9762\u5219\u6709\u7acb\u4f53\u5b57\u4f53A\u3002\u8fd9\u4e9b\u6709\u591f\u590d\u6742\u7684\u6a21\u578b\u56fe\uff0c\u4e00\u65e6\u4f60\u505a\u9519\u9a6c\u4e0a\u5c31\u4f1a\u88ab\u770b\u51fa\u3002\u5982\u679c\u4f60\u505a\u5bf9\u4e86\uff0c\u56fe\u5f62\u770b\u8d77\u6765\u5c31\u68d2\u6781\u4e86

背面剔除
Backing culling was alluded to a couple of times in the last chapter, and now you are going to find out what it is all about and exactly how it works.支持扑杀被提到了几次在最后一章,现在你要找出它是所有关于准确如何运作。
Remember that in the earlier models, you made all the fills semitransparent .请记住,在以前的模式,你做了一切充满半透明。 the reason for this was that you were always drawing every polygon ,and you had no control over what order they were drawn in .so a polygon on the back of the model might get drawn no top of one on the front of the model ,creating some odd results .这种情况的原因是,你总是利用每一个多边形,和你没有控制权以便他们得出。以便多边形的背面的模式可能会得出任何一个顶部的前端的模式,创造一些奇怪的结果。 Giving them all an alpha value of 50% made them all relatively equal and let me put off this discussion while you concentrated on your modeling techniques .now you are going to deal with it.让所有的alpha值的50 %使它们都相对平等,让我推迟了本次讨论时集中在您的建模技术。现在你要处理这个问题。
In principle, backface culling is pretty simple.原则上,背面扑杀是很简单。 You draw the polygons that are facing you, the tricky part is determining which are which.您提请多边形面临你,棘手的部分是确定哪个是哪个。
You should also remember that I was constantly reminding you to define the points of each polygon in a clockwise direction.您应该还记得,我不断提醒您,确定每个点的多边形在顺时针方向。 Even though that is completely unnecessary for what you’ve been doing so far ,you’ll now see why this was so important, and why it was good to get into that habit from the start.即使这是完全没有必要为你一直这样做的远,您现在明白为什么这是如此重要,为什么这是很好的进入这个习惯从一开始。
It’sa neat little observation that if the points of a polygon are arranged in a clockwise fashion when that triangle is facing you , they will be counterclockwise when that polygon is facing away from you .这是一个干净一点,如果观测点的多边形都被排列在时装顺时针三角形时,正面临着你,他们将逆时针多边形时,正面临着远离你。 you can see this demonstrated in Figure 17-1, which has a triangle facing you .(since all the polygons you will be triangles, I will occasionally mix the two terms. For the most part, I’ll use “polygon” as a general term, and “triangle” to discuss a specific triangular polygon under discussion. )你可以看到这表明在图17-1 ,它面临的一个三角形你。 (因为所有的多边形你将三角形,我偶尔会组合这两个词。在大多数情况下,我会使用“多边形”作为一个总体来看,和“三角” ,讨论具体的三角多边形进行讨论。 )

背面剔除
支持扑杀被提到了几次在最后一章,现在你要找出它是所有关于准确如何运作。
请记住,在以前的模式,你做了一切充满半透明。这种情况的原因是,你总是利用每一个多边形,和你没有控制权以便他们得出。以便多边形的背面的模式可能会得出任何一个顶部的前端的模式,创造一些奇怪的结果。让所有的alpha值的50 %使它们都相对平等,让我推迟了本次讨论时集中在您的建模技术。现在你要处理这个问题。
原则上,背面扑杀是很简单。您提请多边形面临你,棘手的部分是确定哪个是哪个。
您应该还记得,我不断提醒您,确定每个点的多边形在顺时针方向。即使这是完全没有必要为你一直这样做的远,您现在明白为什么这是如此重要,为什么这是很好的进入这个习惯从一开始。
这是一个干净一点,如果观测点的多边形都被排列在时装顺时针三角形时,正面临着你,他们将逆时针多边形时,正面临着远离你。你可以看到这表明在图17-1 ,它面临的一个三角形你。 (因为所有的多边形你将三角形,我偶尔会组合这两个词。在大多数情况下,我会使用“多边形”作为一个总体来看,和“三角” ,讨论具体的三角多边形进行讨论。 )

(不知道这是什么专业的)
背面切除
支持切除最后一章被提到了几次在,现在你要找出它是所有关于准确如何操作。
请记住,在以前的模式,你做的都是半透明的。这种情况的原因是,你总是利用每一个多边形,和你没有控制权以便他们得出。以便多边形的背面的模式可能会得出任何一个顶部的前端的模式,创造一些奇怪的结果。让所有的alpha值为50 %使它们都相对平等,让我推迟了本次讨论时集中在您的建模技术。现在你要处理这个问题。
原则上,阴影切除是很简单。您提请多边形面临你,棘手的部分是确定哪个是哪个。
您应该还记得,我不断提醒您,确定每个点的多边形在顺时针方向。即使这是完全没有必要为你一直这样做的远,您现在明白为什么这是如此重要,为什么这是很好的进入这个习惯从一开始。
这是一个干净一点,如果观测点的多边形都被排列在时装顺时针三角形时,正面临着你,他们将逆时针多边形时,正面临着远离你。你可以看到这表明在图17-1 ,它面临的一个三角形你。 (因为所有的多边形你将三角形,我偶尔会组合这两个词。在大多数情况下,我会使用“多边形”作为一个总体来看,和“三角” ,讨论具体的三角多边形进行讨论。

从网上下载一个翻译器应该好一些。

Backface 采
支持采是暗示到一夫妇时代在最后一个章节中, 和现在你要发现外面的它全都是什么和完全地如何它作品。
记得在那早的模型, 你制造所有的那填充半透明的。 这的理由是你总是图画每个多角形 ,和你有对什么的没有控制次序他们是憔悴的在。因此一个多角形在那之上背面那模型可能变得憔悴没有顶端一在那之上前面那模型 ,创造一些奇数的结果。给他们全部阿尔发价值 50% 制造他们所有的相对地对手和让我放远的这讨论当你的时候集中的在你之上模型技术。现在你要交易与它。
大体而言,采的 backface 相当简单。 你平局正在面对你的多角形, 那狡猾的部份正在决定哪一个是。
你也应该记得我正在不变地提醒你定义每个多角形的点在一顺时针方向的方向。即使那完全不必要因为什么你有到现在为止做 ,你意志现在理解这为什么是如此重要的, 和它为什么是善行进入习惯从那开始。
它是一整洁的一点点观察如果那点多角形是安排在一顺时针方向的流行当三角形正在面对你 , 他们意志是反时针方向的那一个多角形何时正在面对远离你。 你能见到这在图 17-1 示范, 有一个三角形面对你。(自从所有的多角形以后你意志是三角形, 我意志有时候混合二个期限。大致上 , 我将以 " 多角形 " 作为一一般的期限, 和 " 三角形 " 讨论一特性在讨论之下的三角形的多角形。 )
如果答案不对 你可以去下个金山快译
可以翻译全文的

拣掉依托的Backface拣掉在最后章节被暗示两三次,并且您现在发现什么它所有和确切地是怎么它运作。 切记在更加早期的模型,您使所有积土半透明。 此的原因是您总得出每个多角形,并且您没有掌握什么顺序他们在一个多角形在模型后面也许得到画没有上面一个在模型的前面的.so被画了,创造一些奇怪的结果。 给他们所有阿尔法值为50%相对地做了他们所有均等并且让我推迟这次讨论,当您集中了您塑造的技术您应付它的.now时。 原则上, backface拣掉是相当简单的。 您得出是饰面您的多角形,棘手的部分确定哪些是哪些。 您应该也记得我在顺时针方向经常提醒您定义点每个多角形。 即使那为到目前为止什么是完全地多余的您做着,您现在将看见为什么这是很重要的,并且为什么从开始进入那习性是好。 它是的整洁的小的观察,如果多角形的点被安排顺时针时尚,当那个三角是饰面您时,他们左转,当那个多角形从您时面对。 您能看在表展示的此17-1,有三角饰面您。(因为所有多角形您将是三角,我偶尔地将混合二个期限。 至于大部分,我将使用“多角形”作为一个一般用语和“三角”谈论一个具体三角多角形在讨论中。 )

  • 璇楂樻墜甯繖缈昏瘧鎴愪腑鏂,澶氳阿!
    绛旓細o Training and supporting users in specific breeding applications. 鍩硅骞舵敮鎸佺敤鎴蜂娇鐢ㄧ壒娈婇ゲ鍏荤▼搴 o Supplying and maintaining tools (hardware and software) for collection of phenotypic data and for generation of field labels 涓鸿〃鏁版嵁鍜屽瓧娈垫爣绛剧敓鎴愮殑鏁版嵁鎻愪緵骞剁淮鎶ゅ伐鍏凤紙纭欢鍙婅蒋浠讹級Major Accou...
  • 璇鑻辨枃楂樻墜甯繖灏嗕笅涓枃鍙ュ瓙缈昏瘧鎴愯嫳鏂..绋嶆湁闅惧害(15鍒)
    绛旓細=== 鑻辨枃: 1. The sad memories always in my mind refuses to go away 2. When I was *** all and that many children often hang around the open space now has bee a place where high-rises 3. Are you really so Desperate涔? 4. Even I can not do it alone you? 5. From an early ...
  • 姹傝嫳鏂囩炕璇戞垚涓枃,楂樻墜甯府蹇!!!璋㈣阿
    绛旓細鑳岄潰鍓旈櫎 Backing culling was alluded to a couple of times in the last chapter, and now you are going to find out what it is all about and exactly how it works.鏀寔鎵戞潃琚彁鍒颁簡鍑犳鍦ㄦ渶鍚庝竴绔狅紝鐜板湪浣犺鎵惧嚭瀹冩槸鎵鏈夊叧浜庡噯纭浣曡繍浣溿俁emember that in the earlier models, you made...
  • 姹傞珮浜哄府鎴戞妸浠ヤ笅涓枃缈昏瘧鎴愯嫳鏂,涓嶈缈昏瘧鍣ㄧ殑~~鎷滄墭浜唦~!
    绛旓細merit. 涓枃缈昏瘧鎴愯嫳鏂鎷滄墭楂樻墜甯繖涓嶈缈昏瘧鍣ㄦ嫓鎵樻嫓鎵 甯屾湜鑳藉府鍒颁綘; Objective To study the expansion in the treatment of esophageal esophagus, cardia stenosis in effect and the prevention and treatment of plications. Method of endoscopic guide wire placement with bougie from fine to coarse expansion....
  • 璇甯府蹇缁欐垜鎶鑻辨枃缈昏瘧鎴愪腑鏂(鎰熻阿)
    绛旓細鎴愪负you.togald鏄ぇ涓杩欓噷 鏈鍠滄浣犱滑,鎴戞劅鍒板叴濂,涔熸湁鐐圭揣寮, 鎴戝笇鏈涙垜浠兘浜掔浉鐓ч【,浜彈鍥涘勾澶у. 鎴戞槸涓涓潪甯稿勾杞荤殑瀹朵紮鎵撳嚭/濂,浣犻兘鍙互鐪嬪埌. 鎴戠埍脳脳脳,濡傛灉浣犺窡鎴戜竴鏍锋湁鐫鐩稿悓鐨勫棞濂, 鎴戝緢楂樺叴鏈変笌you.i甯屾湜澶у鑳借浣忔垜,脳脳脳銆佸揩涔愬浼/灏戝コ鍍 闃冲厜. 楂樺叴鑾峰緱鏈嬪弸,璋㈣阿!
  • 鑻辨枃缈昏瘧鎴愪腑鏂,璇楂樻墜甯繖!
    绛旓細绀剧闄㈠浗闄呭煿璁闄㈡槸缁忔敞鍐岀殑鍩硅鏈烘瀯锛屾彁渚涘悇绉嶈璇佽瘉涔﹀拰鏂囧嚟鐨勮绋嬨備笟鍔″泭鎷彁渚涚粰涓绾фユ晳鍚堟硶鐨勮璇佸拰鏈粡璁よ瘉鐨勫叕鍙告満鏋勩傚浗绀句細绉戝煿璁闄㈠彲浠ュ府鍔╀綘鐨勫鍛橀氳繃浠栦滑鐨勫涓氥傛垜浠氳繃鏈夊疄璐ㄦу拰淇冭繘鎬х殑鎵鏈夎绋嬪凡鍒楀湪浜嗚繖涓綉绔欎笂銆備綘娉ㄥ唽鎴愪负瀛﹀憳鍚庯紝灏卞彲浠ヤ韩鏈変紭鍏堟潈鐨勮交鏉鹃夋嫨鍩硅璇剧▼銆傛垜浠細鍏虫敞...
  • 璇楂樻墜甯繖鎶涓枃缈昏瘧鎴愯嫳鏂,璋㈣阿
    绛旓細璇戯細Macao 2012 August 20 japan-china, medium known as honorary key trophy, kick-off songnen all already, 2002 national regions plains city the Beijing Olympic Games open bird's nest and water cube and sinking park, the Olympic forest park, the national science JiShuGuan, north on...
  • 璋佽兘甯繖鎶婁笅闈㈢殑鑻辨枃缁缈昏瘧鎴愪腑鏂,璋㈣阿!!!
    绛旓細60/80R57 LeTorneau L1850 鍓嶇瑁呰浇鏈虹殑淇濇姢銆備粬浠娇鐢ㄧ殑 Fels Granit 鍔 X 22 缃 4 X 4 涓 60/80 鈥 鈥 57 L 5 杞儙 缃戠洰寮鍙 96 姣背 淇 22 姣背 楂 76 姣背 鈥斺旀涓烘満鍣缈昏瘧锛涓嶈兘瑙嗕负姝g‘绛旀锛屼粎渚涘弬鑰冿紝濡傛湁鐤戦棶锛屽幓鑻辫璐村惂姹傚姪鎴栬呮壘瀵讳笓涓氫汉澹 ...
  • 甯繖缈昏瘧涓涓媬鑻辨枃缈昏瘧鎴愪腑鏂~璋㈣阿,楂樺垎杩藉姞~
    绛旓細鍦板潃鍙戦佺殑淇 This kind of emotional distance杩欐牱鐨勬儏鎰熻窛绂 Who placed you songs璋佹妸浣犵殑姝屾洸 What kind of mood are浠涔堟牱鐨勫績鎯呮槸 Can not tell me涓嶈兘鍛婅瘔鎴 Quiet good rain瀹夐潤濂介洦 You are not secretly wept at浣犳槸涓嶆槸鍦ㄦ殫涓摥娉 Real happy that it is not easy鐪熸鐨勫揩涔愶紝杩欐槸涓...
  • 鎬ユ眰缈昏瘧楂樻墜甯繖缈昏瘧鑻辨枃 璋㈣阿
    绛旓細Finally finished.棣栧厛瑕佹劅璋㈡垜鐨勫甯圡iss Jia锛屾劅璋㈡偍浠庤鏂囬鐩殑閫夊畾鍒拌鏂囧啓浣滅殑鎸囧锛岃》鎰熻阿鎮ㄥ湪璁烘枃涓婂炬敞鐨勫ぇ閲忓績琛銆侳irst of all, to thank my tutor Jia, thank you to the selected from paper topics to writing guidance, thank you in papers shadow.molecules of into the blood.铏界劧璋...
  • 扩展阅读:免费的翻译器 ... 实时同声翻译app ... 免费的在线翻译软件 ... 免费的实时翻译软件 ... 边看视频边翻译的软件 ... 文言文翻译器转换 ... 免费古文翻译器 ... 中文翻越南语翻译器 ... 古今互译软件 ...

    本站交流只代表网友个人观点,与本站立场无关
    欢迎反馈与建议,请联系电邮
    2024© 车视网