maya精灵粒子如何贴图 maya怎么给每个粒子贴不同图片,用的sprites粒子,想...
\u3010maya\u3011\u4e3a\u4ec0\u4e48\u7cbe\u7075\u7c92\u5b50\u5728mentalray\u4e2d\u7684\u6e32\u67d3\u8d34\u56fe\u5e8f\u5217\u4e0d\u6b63\u786eDirectX 11 Shader \u8282\u70b9\u7684\u5c5e\u6027\uff0c\u6307\u5b9a\u4e86 MayaUberShader \u7740\u8272\u5668\u6587\u4ef6\u3002
\u8981\u4f7f\u7528\u8be5\u7740\u8272\u5668\uff0c\u60a8\u5fc5\u987b\u5728 Viewport 2.0 \u7684 DirectX 11 \u73af\u5883\u4e2d\u5de5\u4f5c\uff0c\u5e76\u542f\u7528 dx11shader.mll \u63d2\u4ef6\u3002\u6709\u5173\u8be6\u7ec6\u4fe1\u606f\u3002
\u60a8\u53ef\u4ee5\u5728 Hypershade \u521b\u5efa\u680f\u4e2d\u627e\u5230 DirectX 11 Shader\u3002\u521b\u5efa\u7740\u8272\u5668\u540e\uff0c\u4f1a\u81ea\u52a8\u52a0\u8f7d MayaUberShader.fx \u6587\u4ef6\u3002
dx11Shader.mll \u63d2\u4ef6\u53ef\u4f7f\u60a8\u5728 Maya Viewport 2.0 \u4e2d\u52a0\u8f7d\u5e76\u67e5\u770b\u81ea\u5df1\u7684 HLSL \u7740\u8272\u5668\u3002\u4f7f\u7528 Hypershade \u521b\u5efa DirectX 11 shader \u65f6\uff0c\u4f1a\u81ea\u52a8\u8fde\u63a5 MayaUberShader.fxo \u6587\u4ef6\uff1b\u4f46\u662f\uff0c\u60a8\u4e5f\u53ef\u4ee5\u6539\u4e3a\u52a0\u8f7d\u81ea\u5b9a\u4e49 HLSL \u7740\u8272\u5668\u3002\u6b64\u5916\uff0c\presets\HLSL11\examples\ \u4e2d\u63d0\u4f9b\u4e86\u5176\u4ed6\u793a\u4f8b HLSL \u7740\u8272\u5668\u3002
\u9009\u62e9 DirectX \u4f5c\u4e3a\u6e32\u67d3\u5f15\u64ce\uff08\u65b9\u6cd5 1\uff09
\u9009\u62e9\u201c\u7a97\u53e3 > \u8bbe\u7f6e/\u9996\u9009\u9879 > \u9996\u9009\u9879 > \u663e\u793a\u201d(Window > Settings/Preferences > Preferences > Display)\u5e76\u5c06\u201c\u6e32\u67d3\u5f15\u64ce\u201d(Rendering engine)\u8bbe\u7f6e\u4e3a\u201cDirectX 11\u201d\u3002
\u91cd\u8981\u4fe1\u606f\u82e5\u8981\u4f7f\u7528 DirectX \u6e32\u67d3\u5f15\u64ce\uff0c\u60a8\u5fc5\u987b\u4f7f\u7528 64 \u4f4d\u7684 Windows \u548c\u53ef\u517c\u5bb9 DirectX 11 \u7684\u663e\u5361\u3002
\u5728\u9762\u677f\u83dc\u5355\u4e2d\u9009\u62e9\u201c\u6e32\u67d3\u5668 > Viewport 2.0\u201d(Renderer > Viewport 2.0)\u5c06\u5de5\u4f5c\u533a\u5207\u6362\u5230 Viewport 2.0\u3002
\u6ce8\u610f\u60a8\u7684\u5de5\u4f5c\u533a\u5e73\u89c6\u663e\u793a\u4eea\u73b0\u5728\u5e94\u6307\u793a Viewport 2.0 (DirectX 11)\u3002
\u9009\u62e9\u201c\u7a97\u53e3 > \u8bbe\u7f6e/\u9996\u9009\u9879 > \u63d2\u4ef6\u7ba1\u7406\u5668\u201d(Window > Settings/Preferences > Plug-in Manager)\u5e76\u52a0\u8f7d dx11Shader.mll \u63d2\u4ef6\u3002
\u9009\u62e9 DirectX \u4f5c\u4e3a\u6e32\u67d3\u5f15\u64ce\uff08\u65b9\u6cd5 2\uff09
\u6b64\u73af\u5883\u53d8\u91cf\u5c06\u8986\u76d6\u4ea4\u4e92\u5f0f\u548c\u6279\u5904\u7406\u4f1a\u8bdd\u7684\u7528\u6237\u9996\u9009\u9879\uff08\u201c\u7a97\u53e3 > \u8bbe\u7f6e/\u9996\u9009\u9879 > \u9996\u9009\u9879 > \u663e\u793a\u201d(Window > Settings/Preferences > Preferences > Display)\uff09\uff08\u4f7f\u7528 -hw2 \u9009\u9879\uff09\u3002
\u5c06 MAYA_VP2_DEVICE_OVERRIDE \u8bbe\u7f6e\u4e3a VirtualDeviceDx11 \u53ef\u5728 Viewport 2.0 \u4e2d\u6e32\u67d3\u65f6\u59cb\u7ec8\u4f7f\u7528 DirectX 11\u3002
\u63d0\u793a\u5c06\u6b64\u73af\u5883\u53d8\u91cf\u8bbe\u7f6e\u4e3a VirtualDeviceGL \u53ef\u5728 Viewport 2.0 \u4e2d\u6e32\u67d3\u65f6\u59cb\u7ec8\u4f7f\u7528 OpenGL\u3002
\u6ce8\u610f\u53d6\u6d88\u8bbe\u7f6e\u8be5\u73af\u5883\u53d8\u91cf\u53ef\u518d\u6b21\u4f7f\u7528\u7528\u6237\u9996\u9009\u9879\u6765\u9009\u62e9\u6e32\u67d3\u5f15\u64ce\u3002
\u521b\u5efa DirectX \u7740\u8272\u5668
\u9009\u62e9\u201c\u7a97\u53e3 > \u6e32\u67d3\u7f16\u8f91\u5668 > Hypershade\u201d(Window > Rendering Editors > Hypershade)\uff0c\u4ee5\u6253\u5f00\u201cHypershade\u201d\u7a97\u53e3\u3002\u5728\u201c\u521b\u5efa\u201d(Create)\u680f\u4e2d\uff0c\u9009\u62e9\u201cMaya > \u66f2\u9762 > DirectX 11 Shader\u201d(Maya > Surface > DirectX 11 Shader)\u3002
\u5c06\u521b\u5efa DirectX 11 Shader\uff0c\u540c\u65f6\u81ea\u52a8\u52a0\u8f7d MayaUberShader.fx\u3002
\u6309 6 \u4ee5\u83b7\u5f97\u7eb9\u7406\u6a21\u5f0f\uff0c\u6309 7 \u4ee5\u4f7f\u7528\u573a\u666f\u7167\u660e\u3002
\u63d0\u793a\u7eb9\u7406\u548c\u975e\u7eb9\u7406\u6a21\u5f0f\u5747\u53d7\u652f\u6301\uff0c\u4e14\u6240\u6709\u706f\u5149\u6a21\u5f0f\uff08\u201c\u4f7f\u7528\u6240\u6709\u706f\u5149\u201d(Use All Lights)\u3001\u201c\u4f7f\u7528\u9009\u5b9a\u706f\u5149\u201d(Use Selected Lights)\u3001\u201c\u4e0d\u4f7f\u7528\u706f\u5149\u201d(Use No Lights)\u548c\u201c\u4f7f\u7528\u9ed8\u8ba4\u7167\u660e\u201d(Use Default Lighting)\uff09\u5747\u53d7\u652f\u6301\u3002
\u6709\u4e2a\u8d34\u7c92\u5b50\u5e8f\u5217\u56fe\u7247\u7684 \u7136\u540e\u4e9b\u4e2a\u8868\u8fbe\u5f0f...
xxxxxx = rand(*.*)
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