unity在加载多场景时如何更改active scene Unity中场景加载出现问题,解决方法是什么

\u5728unity3d\u91cc\u600e\u4e48\u505a\u8fdb\u5ea6\u6761

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\u4e8c\u3001\u5bfc\u5165NGUI\u8d44\u6e90\u5305\uff0c\u5728Unity3D\u83dc\u5355\u680f\u4e2d\u9009\u4e2dNGUI-Open-Prefab Toolbar\uff0c\u5728Prefab Toolbar\u7a97\u53e3\u4e2d\uff0c\u9009\u4e2dControl - Colored Progress Bar\u62d6\u62fd\u81f3Hierarchy\u9762\u677f\uff0c\u4fee\u6539\u540d\u5b57\u4e3a\u201dLoading\u201c\u3002

\u4e09\u3001\u5728Hierarchy\u9762\u677f\uff0cLoading\u6dfb\u52a0\u5b50\u7269\u4f53Label\uff0cLabel\u7684Context\u5185\u5bb9\u4e3a\u201cloading\u201d\uff0c\u9002\u5f53\u8c03\u6574\u5b57\u4f53\u5927\u5c0f\u3002\u521b\u5efa\u811a\u672cLoadingScripts\uff0cUI Root\u7684\u6444\u50cf\u673aCamera\u6dfb\u52a0\u7ec4\u4ef6LoadingScripts\u3002

\u56db\u3001LoadingScripts\u811a\u672c\u4ee3\u7801\u5982\u56fe\u6240\u793a\u3002
objProcessBar.GetComponent().value = acOp.progress\uff1b
\u5f02\u6b65\u52a0\u8f7d\u573a\u666ftestScene2\u7684\u901f\u5ea6\u76f4\u63a5\u51b3\u5b9a\u4e86\u8fdb\u5ea6\u6761\u7684\u5b9e\u9645\u8fdb\u5c55\u901f\u5ea6\u3002

\u4e94\u3001\u52a0\u8f7d\u573a\u666floadScene\u4e00\u95ea\u800c\u8fc7\uff0c\u8fc5\u901f\u7684\u5c31\u8df3\u8f6c\u5230\u4e86\u573a\u666ftestScene2\u3002\u5b8c\u5168\u65e0\u6cd5\u770b\u5230\u8fdb\u5ea6\u6761\u8fdb\u5c55\u7684\u8fc7\u7a0b\u3002\u4e0a\u8ff0\u4ee3\u7801\u7b80\u5355\u5b9e\u7528\u6027\u5f3a\uff0c\u975e\u5e38\u9002\u5408\u52a0\u8f7d\u5927\u573a\u666f\u5927\u8d44\u6e90\u7b49\u8017\u65f6\u957f\u7684\u60c5\u51b5\u3002

\u516d\u3001\u4e3a\u4e86\u6ee1\u8db3\u5c0f\u8d44\u6e90/\u573a\u666f\u52a0\u8f7d\u65f6\u4e5f\u663e\u793a\u51fa\u8fdb\u5ea6\u6761\uff0c\u4f7f\u7528\u5982\u4e0b\u56fe\u6240\u793a\u4ee3\u7801\u3002AsyncOperation\u53e6\u4e00\u4e2a\u91cd\u8981\u7684\u5c5e\u6027AsyncOperation.allowSceneActivation
acOp.allowSceneActivation = false\uff1b
acOp.allowSceneActivation = true\uff1b
\u5f53acOp.allowSceneActivation = false\u5373\u4f7f\u573a\u666f\u5df2\u7ecf\u52a0\u8f7d\u5b8c\u6210\uff0c\u4e5f\u4e0d\u4f1a\u81ea\u52a8\u8df3\u8f6c\uff0c\u76f4\u5230acOp.allowSceneActivation = true\uff1b

\u4e03\u3001\u5b9e\u9a8c\u4e00\u4e0b\u6548\u679c\uff0c\u8fdb\u5ea6\u6761\u8fdb\u5c55\u6548\u679c\u826f\u597d\uff0c\u4ed4\u7ec6\u89c2\u5bdf\u8fdb\u5ea6\u67611%\u30012%\u30013%\u5230100%\uff0c\u5b8c\u5168\u6309\u7167i++\u7684\u4ee3\u7801\u8bbe\u5b9a\u6267\u884c\u3002\u8fd9\u65f6\u8fdb\u5ea6\u6761\u7684\u989d\u8fdb\u5c55\u901f\u5ea6\u4e0e\u5f02\u6b65\u52a0\u8f7d\u573a\u666f\u7684\u901f\u5ea6\u65e0\u5173\u3002

\u516b\u3001\u4e4b\u6240\u4ee5\u80fd\u591f\u5f97\u5230\u6ee1\u610f\u7684\u6548\u679c\uff0c\u6bcf\u4e00\u4e2a\u767e\u5206\u6bd4\u7684\u8fdb\u5ea6\u90fd\u80fd\u5c55\u793a\u5728\u773c\u524d\uff0c\u662f\u56e0\u4e3a\u8fd9\u4e2a\u811a\u672c\u4e2d\u8fd8\u6709\u4e00\u4e2a\u91cd\u8981\u7684\u8bed\u53e5\u3002yield return new WaitForEndOfFrame()\uff1b

\u4e5d\u3001\u5c06\u8be5\u8bed\u53e5\u79fb\u5230while\u5faa\u73af\u8bed\u53e5\u7684\u5927\u62ec\u53f7\u5916\u9762\uff0c\u518d\u6b21\u8fd0\u884cUnity3D\uff0c\u770b\u4e00\u4e0b\u6548\u679c\uff0c\u4f1a\u53d1\u73b0\u52a0\u8f7d\u573a\u666floadScene\u518d\u6b21\u4e00\u95ea\u800c\u8fc7\u3002\u8fd9\u662f\u56e0\u4e3a\u8fd9\u91cc\u7684while\u5faa\u73af\u53ea\u5904\u7406\u4e86\u4e00\u4e2a\u5224\u65adi \u662f\u5426\u5c0f\u4e8e 100\uff0c\u4e00\u4e2ai++\uff0c\u548c\u4e00\u4e2a\u8d4b\u503c\u8bed\u53e5\uff0c\u7535\u8111\u7684\u6267\u884c\u901f\u5ea6\u975e\u5e38\u5feb\uff0c\u5feb\u7684\u6709\u65f6\u4eba\u773c\u65e0\u6cd5\u8bc6\u522b\u3002

\u8fd9\u4e2a\u63d0\u793a\u544a\u8bc9\u4f60\uff0c\u6709\u4e9b\u573a\u666f\uff08scenes\uff09\u8fd8\u6ca1\u6709\u52a0\u8f7d\u5230build settings\u91cc\uff0c\u6240\u4ee5\u4ece\u5f53\u524d\u573a\u666f\uff08scenes\uff09\u8df3\u8f6c\u5230\u5176\u4ed6\u573a\u666f\uff08scenes\uff09\u65f6\uff0c\u4e0d\u80fd\u52a0\u8f7d\u5176\u4ed6\u573a\u666f\uff08scenes\uff09\u3002\u4f60\u5fc5\u987b\u628a\u6240\u6709\u8981\u7528\u5230\u7684 scenes \u90fd\u52a0\u8f7d\u5230build settings\u7684 scenes in buding\u5217\u8868\u91cc\u3002\u65b9\u6cd5\uff1a\u8c03\u5165\u4e00\u4e2ascenes\u540e\uff0c\u70b9\u9009FILE\u83dc\u5355\u7684build settings\u9009\u9879\uff0c\u6253\u5f00build settings\u83dc\u5355\uff0c\u7136\u540e\u70b9\u83dc\u5355\u91cc\u7684\u201cadd current \u201d\u6309\u94ae\u3002\u5c31\u53ef\u4ee5\u770b\u5230\uff0c\u5f53\u524dscenes\u52a0\u5165build settings\u83dc\u5355\u5217\u8868\u3002\u4ee5\u6b64\u65b9\u6cd5\u518d\u6253\u5f00\u5176\u4ed6scenes\uff0c\u7136\u540e\u52a0\u5230uild settings\u83dc\u5355\u7684 scenes in buding\u5217\u8868\u91cc\u3002\u52a0\u5b8c\u6240\u6709 scenes \u540e\u5b58\u50a8\u9879\u76ee\u518d\u8fd0\u884c\uff0c\u5e94\u8be5\u5c31\u4e0d\u4f1a\u51fa\u8fd9\u4e2a\u9519\u8bef\u63d0\u793a\u4e86\u3002

在新版本要用SceneManager.LoadScene来切换场景 使用这个代码前要引入命名空间using UnityEngine.SceneManager;比如给按钮添加一个点击事件函数OnClick<pre t="code" l="csharp">using UnityEngine;
using UnityEngine.SceneManager;
public class Test:MonoBehaviour
{
public void OnClick()
{
SceneManager.LoadScene(1);
}
}

这个在导出的界面,导出的设置界面你可以看到设置里面有各个场景后面有数字,数字为0的就是默认activescene,你可以拖动场景来改变

在新版本要用SceneManager.LoadScene来切换场景 使用这个代码前要引入命名空间using UnityEngine.SceneManager;比如给按钮添加一个点击事件函数OnClick<pre t="code" l="csharp">using UnityEngine;
using UnityEngine.SceneManager;

public class Test:MonoBehaviour
{
public void OnClick()
{
SceneManager.LoadScene(1);
}
}

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